AAR: [1st] A Brotherhood of Stone. (2020-1-27 @ 23:00 GMT)

The current version of the Earthdawn West Marches Discord campaign, effective Jan 1, 2020

Moderator: etherial

Post Reply
ChrisDDickey
Posts: 613
Joined: Sun Nov 27, 2016 10:02 pm

AAR: [1st] A Brotherhood of Stone. (2020-1-27 @ 23:00 GMT)

Post by ChrisDDickey » Fri Jan 24, 2020 9:39 pm

LFG: A Brotherhood of Stone
Time: 2020-01-27 @ 23:00 GMT (6 PM EST)
GM: Chris
Circle: 1
Difficulty: Medium
Rumor by: Selmas

Rumor: Salar Bazhadi, an ancient member of the brotherhood of stone who waited out the full duration of the scourge within Throal, has long awaited the day when the doors would open once again. In the last days before the closing of the doors, a group of 8 of his brothers was still traveling to Throal and were never seen. While he knows there is almost no hope that they survived, he hopes to learn something of their final fate or some last message they may have left.

There was once an old waystation built up around a shrine of Chorrolis a few days to the south. While the waystation was abandoned and is likely long destroyed, Salar believes that his brothers would have passed through it and there may be some sign of their fate left there, protected form the years by the passion shrine. He’s offering to finance an expedition to that location, though he knows it is unlikely that anything concrete will be found.


Please post your character as follows:

Code: Select all

[b]Name:[/b] 
[b]Race:[/b]
[b]Circle:[/b] 
[b]Discipline:[/b]
[b]Quote/Unique:[/b] 
[b]Notable Abilities:[/b]
[b]Downtime:[/b]
Last edited by ChrisDDickey on Tue Jan 28, 2020 2:56 am, edited 1 time in total.

sigfriedmcwild
Posts: 38
Joined: Wed Nov 13, 2019 6:59 am

Re: LFG: [1st] A Brotherhood of Stone. (2020-1-27 @ 23:00 GMT)

Post by sigfriedmcwild » Fri Jan 24, 2020 11:29 pm

Name: Iefyr
Race: Elf
Circle: 1
Discipline: Sky Raider
Quote/Unique: To Wyrmwood! To the Sky! ... or you know wherever we're going this time, I'm easy
Notable Abilities: Hitting things, getting into trouble, drawing pretty maps
Downtime: none

Waijhou
Posts: 57
Joined: Sat Oct 27, 2018 2:27 am

Re: LFG: [1st] A Brotherhood of Stone. (2020-1-27 @ 23:00 GMT)

Post by Waijhou » Sat Jan 25, 2020 5:14 am

Name: Xeviouz
Race: Human
Circle: 1
Discipline: Warrior
Quote/Unique: ----
Notable Abilities: Sword & Board
Downtime: None

User avatar
BattleChad
Posts: 422
Joined: Sat Sep 23, 2017 7:43 pm

Re: LFG: [1st] A Brotherhood of Stone. (2020-1-27 @ 23:00 GMT)

Post by BattleChad » Sun Jan 26, 2020 3:28 pm

Name: Ceadda
Circle: 1
Discipline: Warrior
Quote/Unique: Great smile.
Notable Abilities: Has the power of Grayskull.
Downtime: Nothing!
Last edited by BattleChad on Mon Jan 27, 2020 7:09 pm, edited 1 time in total.

Selemas
Posts: 15
Joined: Sat Oct 07, 2017 1:29 am

Re: LFG: [1st] A Brotherhood of Stone. (2020-1-27 @ 23:00 GMT)

Post by Selemas » Mon Jan 27, 2020 2:04 am

Name: Maksym Koval
Race: Dwarf
Circle: 1
Discipline: Weaponsmith
Quote/Unique: Exploration and discovery!
Notable Abilities: Basic navigation skills. Also, I can read Theran! (Because that will totally come up)
Downtime: Forge Weapon 3 (14), Craftsman Rank 1 (16), Item History Rank 2 (13)
Last edited by Selemas on Mon Jan 27, 2020 10:52 pm, edited 1 time in total.

ender3rd
Posts: 172
Joined: Fri Oct 06, 2017 2:19 am

Re: LFG: [1st] A Brotherhood of Stone. (2020-1-27 @ 23:00 GMT)

Post by ender3rd » Mon Jan 27, 2020 5:05 pm

Name: U'k'talla
Race: T'Skrang
Circle: 1
Discipline: Swordmaster
Quote/Unique: "Hello my friend!"
Notable Abilities: Hitting things, tailing things
Downtime: none

ChrisDDickey
Posts: 613
Joined: Sun Nov 27, 2016 10:02 pm

Re: LFG: [1st] A Brotherhood of Stone. (2020-1-27 @ 23:00 GMT)

Post by ChrisDDickey » Tue Jan 28, 2020 2:56 am

AAR: A brotherhood of Stone.

Player Rewards:
Maksym Koval: 3 TIP, 200 Legend, 150 Silver
Xeviouz: 3 TIP, 200 Legend, 150 Silver
Lefyr: Killed and Eaten by Wild Boars the party was hunting for food.
GM Reward: Zil: 100 Legend, 75 sp, 1 TIP

PC Downtime training/assistance available:
Forge Weapon 14, Craftsman 16, Item History 13 ( Maksym Koval)

Notes: The Adepts had personal experience of the tragedy that horrors leave in their wake. They did learn the fate of 6 of the 8 members of the Brotherhood. One was eaten by ghouls. One was turned into a Ghoul, and 4 were horror marked as they attempted to hibernate in a hole in the ground. No trace of the remaining two were found, but the worst is assumed.
Traveled Hexes (Hexes 4310, 4311 and 4312).

Selemas
Posts: 15
Joined: Sat Oct 07, 2017 1:29 am

Re: AAR: [1st] A Brotherhood of Stone. (2020-1-27 @ 23:00 GMT)

Post by Selemas » Wed Jan 29, 2020 10:47 pm

From the Journal of Maksym Koval
"Day 1: I met up with Salar Bazhadi and a few others he'd gotten to come along. Xevious and Iefyr, a warrior and skyraider respectively. We loaded up on extra rations and set out bright and early. Iefyr brought along some mapmaking gear so we decided to take it slow and scout the area properly as we traveled. Salar's memories were more than a little out of date.

Days 2-3: <Details of the terrain, flora and fauna from 41.10 and 41.11.>

Day 4: The Clear Creek Crossroads trading post and Shrine are in better condition that we could have hoped! There were a few blood bees nearby, but they were little more than a nuisance. The stone portions of the post are all still standing and mostly intact. Given a bit of cleaning and some repairs it should be simple to return them to service. The shrine was bricked up and contained several records of some kind. They weren't readable, but I'm sure some scholars back in Throal would be able to get something out of them. There was also a message, indicating a location near the post. We looked around and found a huge sinkhole, as well as the remains of what we think was one of the brothers. We'll get some rest and check it out tomorrow.

Day 5: We left a message for any other visitors to the post on the wall.
Spoiler:
Image
We ventured into the cave and found several ghouls, as well as the remaining brothers. They had hidden themselves in the stone and had merged into the same troubled dreaming our employer experienced. We managed to wake one up and guide him outside where he began recovering in the sun. We set out on a hunt to gather food for the return trip and encountered a pair of large end exceedingly vicious boars. Iefyr was gored to death and Xevious and I were forced to retreat by climbing trees to avoid our own demise. They ate most of his body before leaving. Those beasts were so vicious I'd swear they were some kind of horror tainted monstrosities. We should return his body to his family for burial.

Day 6: We managed to get the rest of the Obsidimen out of the hole, but in the night they... turned. We had hoped they had gotten lucky and avoided the scourge but evidently they had not. They tried to kill us and we were forced to kill them in defense. We buried the bodies and began the return trip. Somewhat grimmer than before. I had hoped this would go so much better.

*Attached is a map of the route taken from 41.10, 41.11 and 41.12.* (Navigation step 8, Wilderness Survival Step 9, Craftsman step 16)

Waijhou
Posts: 57
Joined: Sat Oct 27, 2018 2:27 am

Re: AAR: [1st] A Brotherhood of Stone. (2020-1-27 @ 23:00 GMT)

Post by Waijhou » Wed Jan 29, 2020 11:52 pm

1.27.20[1st] A Brotherhood of Stone. (2020-1-27 @ 23:00 GMT)
From the journal of Xeviouz,

I am approached by an Obsidiman, Salar Baz Addy. He wants to fund a party to go out and search for his missing friends. THey disappeared right before the gates of Throal were closed. Purchase 1 weeks trail raition before we leave. Accompanying me on this adventure will be Lefyr an Elven Sky Raider, Maksym Koval a Dwarven Weaponsmith.

We meet in the morning and leave Throal marching south. We find a partial road in the early afternoon, but then lose it as it seems to disappear. Nothing seems to bother us over night, and we all get a peaceful nights rest.

Second day goes much as the first. Maksym seems to find a fresh pool of water in the morning, but turns out it isn't so clean. We don't drink that water. End of the second day we are out of the foothills and coming onto the grass lands. Salar says the trading post should be between the foothills and the river. One more days travel should get us there. The trading post was last seen 350 years ago, before the scourge.

Third day we are set upon by a swarm of giant bees. We quickly end the bee threat but not before one of them leeches onto Maksym and begins to suck his blood. None of us have first aid skill so we decide to pull the stinger out of his neck, and cover it with a dry cloth. He should be ok.

We find the trading post about an hour later. It is still mostly in tact. There are a couple what looks like houses, but they are long since destroyed. In the center of it all is still a shrine in good condition. As we search the trading post building, not much is left inside. The windows and doors have rotted away, but the stone walls and roof are fine. We investigate the shrine, it has been bricked in. We remove some of the bricks so we can gain access to the inside of the shrine. Inside, we find a large box with a big stone sitting on top. We remove the stone and look in the box. We find inside a few odds and ends and some sheets of paper written in Obsideman. It seems to be directions across the river. We decide to rest overnight here at the trading post.

Next day we head for the cave that is at the directions we found in the chest. Hopefully this will lead us to the missing Obsidimen. Between the cave and the trading post we come across a large set of bones and an oversized 2 handed sword. It would be nice if we had some rope to climb down into the cave. It seems kind of a steep slope. We fashion a makeshift ladder and attempt to climb down. Nobody gets injured. As we are exploring the inside of the cave we are attacked by 2 undead creatures, later we find out they are called ghouls.

After dispatching the ghouls, we search the cave. In one of the back corners we discover some of the dirt had been messed with. We start digging and discover a group of Obsidimen all joined together. We need to get them outside into the sunlight. Using makeshift rope and tree branches as levers we begin to move they rocks towards the opening of the cave.

On day 4 we decided to do some hunting for fresh meat. We come across some board and they notice us. Two big boars charge us and end up killing Lefyr. Myself and Maksym climb trees to not get eaten.

We eventually get all the Obsidimen out of the cave into the sunlight. THese guys seem to be shell shocked or something. Really out of it. But at least they can all walk on there own. We gather our supplies, Lefyr’s body and head back to Throal. First night we camp at the Trading post. In the middle of the night the rescued Obsidimen attack us. THey seem to have red glowing eyes. We run out of the trading post and head for the shrine, only one way in and it is a small opening. The tainted Obsidimen come at us one at a time and we are able to dispatch them. Next morning we head home.

ottdmk
Posts: 197
Joined: Mon Dec 12, 2016 10:25 pm

Re: AAR: [1st] A Brotherhood of Stone. (2020-1-27 @ 23:00 GMT)

Post by ottdmk » Wed Feb 05, 2020 5:21 am

The Great Library of Throal thanks Xevious & Maksim Koival for their contributions. +10 Legend Points, +37.5 Silver.

Post Reply