The Journal of Rama
The world continues to unravel and reveal itself in new and interesting ways. This is a tale of both memory and forgetfulness woven together as only the Yuvnayaquntalavilishitimican, the Young and the Quick, can do.
While in Bartertown, I and several others were approached by two Namegivers, a Human man and an Orc woman in bond-share named Lettret and Gvrigeth Emmkin. We would find out they were survivors of the community of Mannigoth, a peaceful community that existed before the Shalacomtalivallitallinalinal, the Long Dark of the Scourge.
They and several others were seeking passage to the newly opened kaer of Irondelve and needed protection. I agreed to their cause along with others: Temur the Orc, Ziv and Nez, both Windlings and Rose, a T'Skrang. Temur is a type of Orcish rider I have never encountered, his mount is one of spirit, not of flesh. Ziv practiced a new form of Magic as well, a primal form that reached out to the spirits of the land. Nez is a Beastmaster. In all, I found their aspects pleasing, as if each was perfectly suited to the Discipline chosen as is how it should be. Even though these are the Quick - especially the Windlings and the Orc - I sensed Oomgonnogroth, the Sense of Earth-Bones, among them.
Our path took us through the rolling foothills at the base of the Throalic mountains as we turned our backs to those mighty peaks. The walking for the first day was pleasant and I had great joy in watching the Windlings who would flit with bright wings before using my shoulders as perches. They were eager to be free of the confines of the Earth and I held them blameless. Such Rythmawin, Wind-Children, are made for the sky. We passed the time in pleasant company.
However, the wide grasslands have been known to be the home of bandits. I have had dealings with them before on my last trip and this was no different. Our bright-eyed Windlings quickly spotted an ambush ahead. I attempted to reason with them, but the blood of the Quick runs hot and they would not listen.
This cost them their lives.
The battle was quick but brutal. All of us accounted for ourselves. Once the battle was over, we noticed none of the travelers of the memory of Mannigroth would take up arms. We then learned the full tale - Mannigroth was sworn to peace and owed a blood-debt to Irondelve for protection rendered long ago to the minds of the Young. They traveled there now out of a need for repayment and would not take up arms in remembrance of this long tradition.
That night, we camped in a clearing with the jungle before us and the mighty peaks of the Throal mountains naught but blue shadows to our east. There were stories and revelry. I observed a great many things and the Passion these Namegivers have for life fills my heart with deep joy. I greatly enjoyed the hours I spent in silent contemplation, watching and listening. These people give me such hope that what was once lost will be rediscovered and rebuilt. I find myself with a deep, profound sense of longing for the world that was flowing into the delight in the world that is. I spend several hours lost in his reverie, letting this sea of knowing carry me on its waves.
Progress through the jungle was slow as the overgrowth made movement difficult. We found a clearing, a riot of flowers in colors that would take me many days to name in my own tongue only to discover we were not alone. Two dyres - great beasts that the Orcs sometimes ride - caught our sent on a changing breeze.
Here, I hesitated. I was unwilling to bring harm to such simple beasts but they were enraged and could not be dissuaded. Temur, my Orc companion, allayed my mind by telling me of the horrible temper of these creatures.
We were able to protect our charges by rendering one of the beasts unconscious and causing the other to flee. I was proud that my compatriots proved gentle in victory, refusing to inflict further harm than was needed.
The Servos is thick with razorgrass and I took pains to help clear as much as I could to aid our travelers but the grass could cut even me. By the time we reached Irondelve, my hands had suffered much abuse and I feared that I did not play my flute as well as I might have desired. The skill of my fellow adepts made up for my lack.
Once the travellers of Mannigroth told their tale to the survivors of Irondelve, we found out that Irondelve did not even have a record of the kindness done. I find it fascinating that other Namegivers must rely on the unreliable; individual memory is such a fallible thing even backed up with writing and tales. Every Obsidiman that Awakens does so with the memory of those attached to his Liferock. We hold the bonds of community sacred and I cannot imagine a world in which I do not know my brothers as well as I know myself. I find them to be so brave and so valiant, so willing to trust to things simply told and not known.
Regardless, we were successful in reuniting Irondelve and Mannigorth in what I hope to be a beneficial union. Time will, as always, tell.
AAR: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)
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Re: AAR: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)
This comes from the View of me, Rose, a T'skrang Nethermancer.
The adventure starts with a normal day in Barsaive, I wake up make my breakfast and do my karma ritual. I go out into the streets as I need to stock up on food when a man and a woman wave me down and catch my attention. I go over as I am naturally curious and like helping people. They tell me and a group of adepts who introduce themselves as Zivlyn, a Windling Elementalist "Nez", a windling Beastmaster, Ramadori-... well, Ram, an Obsidiman Warrior, Temur, an Ork Cavalrymen who rides the spirit of his grandmothers horse. The two who waved us down told us that they needed an escort for their caravan who is 70+ people. My thoughts going into this are, "This is going to attract attention, but this is going to help my reputation, especially since the discipline I'm taking will be helpful." So I readily agree to this. I'm a little reserved so I haven't spoken a lot but I don't know these people it's okay to be reserved so we head out almost Immediately to the city of Irondelve.
As Nez is taking the lead flying around, Windlings. Anyways he flew ahead, I heard a voice say "Hey look" and out from behind two rocks two Orks who take off running down the road, I cast a spell into the back of one of them. Then out of nowhere 2 bandits human looking come out and take positions up the road next to the orks. Before I even get a chance to react a horse spirit comes out of the sky and Temur mounts and charges the first bandit, A fight ensues, before combat gets too intense there are a total of 5 human bandits in this fight. One comes up to me starts close combat to me, I miss with a few daggers, he misses eventually Rama and Temur come to help. After that fight we continue through the grasslands camp for the night, I tell a story about my background and how I came to be an adept, I embroider my grimoire onto my robe. The group shares stories, I sleep far away from Temur.
We continue the next day, I perform my karma Ritual, we continue on through the grasslands. We get to the end of the grasslands and we can see the dense forest ahead, while we trek we come across huge creatures, Giant mammoth looking bigger, Nez Recognizes them as Dyre's. We were informed later. Acting first Ram charged the first one, The second charged Temur, and a battle started, They were very tough, aggressive, and had thick hide. We managed to kill them both, I hid behind a rock because I cannot take many of their hits. We get through without too many injuries. I'm thinking that this was a good decision and it is always nice to help out. We travel onwards and reach the city and are greeted not exactly happy, folk. We show our artisan skills. Nez I believe made an awesome basket, I could care less honestly, some dialogue happened between the woman and the town. Once all the pleasantries happened, we were let in by the town, we had supper, and a celebration afterwards. I joined in as this was the most fun I've had in a while. My story is starting to unfold.
This concludes the first of many adventures to come
Signed,
Rose
The adventure starts with a normal day in Barsaive, I wake up make my breakfast and do my karma ritual. I go out into the streets as I need to stock up on food when a man and a woman wave me down and catch my attention. I go over as I am naturally curious and like helping people. They tell me and a group of adepts who introduce themselves as Zivlyn, a Windling Elementalist "Nez", a windling Beastmaster, Ramadori-... well, Ram, an Obsidiman Warrior, Temur, an Ork Cavalrymen who rides the spirit of his grandmothers horse. The two who waved us down told us that they needed an escort for their caravan who is 70+ people. My thoughts going into this are, "This is going to attract attention, but this is going to help my reputation, especially since the discipline I'm taking will be helpful." So I readily agree to this. I'm a little reserved so I haven't spoken a lot but I don't know these people it's okay to be reserved so we head out almost Immediately to the city of Irondelve.
As Nez is taking the lead flying around, Windlings. Anyways he flew ahead, I heard a voice say "Hey look" and out from behind two rocks two Orks who take off running down the road, I cast a spell into the back of one of them. Then out of nowhere 2 bandits human looking come out and take positions up the road next to the orks. Before I even get a chance to react a horse spirit comes out of the sky and Temur mounts and charges the first bandit, A fight ensues, before combat gets too intense there are a total of 5 human bandits in this fight. One comes up to me starts close combat to me, I miss with a few daggers, he misses eventually Rama and Temur come to help. After that fight we continue through the grasslands camp for the night, I tell a story about my background and how I came to be an adept, I embroider my grimoire onto my robe. The group shares stories, I sleep far away from Temur.
We continue the next day, I perform my karma Ritual, we continue on through the grasslands. We get to the end of the grasslands and we can see the dense forest ahead, while we trek we come across huge creatures, Giant mammoth looking bigger, Nez Recognizes them as Dyre's. We were informed later. Acting first Ram charged the first one, The second charged Temur, and a battle started, They were very tough, aggressive, and had thick hide. We managed to kill them both, I hid behind a rock because I cannot take many of their hits. We get through without too many injuries. I'm thinking that this was a good decision and it is always nice to help out. We travel onwards and reach the city and are greeted not exactly happy, folk. We show our artisan skills. Nez I believe made an awesome basket, I could care less honestly, some dialogue happened between the woman and the town. Once all the pleasantries happened, we were let in by the town, we had supper, and a celebration afterwards. I joined in as this was the most fun I've had in a while. My story is starting to unfold.
This concludes the first of many adventures to come
Signed,
Rose
Re: AAR: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)
The Written Histories of Nez and ...
While trying to fight boredom and loneliness in the market I overhear a couple dwarfs requesting aid for their caravan to be escorted to a recently opened kaer several days to the south. Near the border of the Servos Jungle.
The first time leaving the kaer. I do this in the guise of escorting this caravan but I believe Sagarmartha is out there waiting for me to find him. Lettret and Gvrigeth Emmkin caravan consisted of over 70 individuals and moved at an extremely slow pace even for groundwalkers. I found a nice perch on a obsidiman named Rama but would get a bit bored and fly through the rest of the caravan.
On one of these flights I spotted a couple orks and several humans that were setting to ambush the caravan. The spirit horse guy Temur can be very effective but it makes me sad and miss Sagarmartha. I charged in and slashed through the Ork. It was the first time my claws have struck another. It was tough to control myself without the guidance of Sagarmartha. Although the rock perch man took some damage the group of us sliced through them. All in Rama, Ziv, Temur, Rose and myself defended the caravan.
The others lent their stories at the campsite. I was quiet and keeping an eye out for Sagarmartha. This group claims they were guided by the Passions to not focus on craftsmanship, arts and building. They were also not allowed to use weapons, which is extremely odd since many are Orks.
The next morning as we got close to the Kaer we heard what ended up being two large Dryes eating grass. These large and especially hardy Dyre’s were very grumpy as the Ork liked to say. Through a fierce battle the Dyre’s decided to go sleep some place else. Although I was not able to command the beasts the gifts received from Sagarmartha did well in my first adventure under the sky.
We met the Headman and some leaders of Irondelve. They mentioned that some were deceived in Irondelve which is intriguing. The caravan looks to join the kaer and mentioned that the people of Irondelve protected them before the scourge. This was news to me and members of Irondelve.
It is a wonderful place outside the hole. From now on I shall spend as much time under the sun and stars as I can as Sagarmartha awaits.
NezPerce GrosVentre.
While trying to fight boredom and loneliness in the market I overhear a couple dwarfs requesting aid for their caravan to be escorted to a recently opened kaer several days to the south. Near the border of the Servos Jungle.
The first time leaving the kaer. I do this in the guise of escorting this caravan but I believe Sagarmartha is out there waiting for me to find him. Lettret and Gvrigeth Emmkin caravan consisted of over 70 individuals and moved at an extremely slow pace even for groundwalkers. I found a nice perch on a obsidiman named Rama but would get a bit bored and fly through the rest of the caravan.
On one of these flights I spotted a couple orks and several humans that were setting to ambush the caravan. The spirit horse guy Temur can be very effective but it makes me sad and miss Sagarmartha. I charged in and slashed through the Ork. It was the first time my claws have struck another. It was tough to control myself without the guidance of Sagarmartha. Although the rock perch man took some damage the group of us sliced through them. All in Rama, Ziv, Temur, Rose and myself defended the caravan.
The others lent their stories at the campsite. I was quiet and keeping an eye out for Sagarmartha. This group claims they were guided by the Passions to not focus on craftsmanship, arts and building. They were also not allowed to use weapons, which is extremely odd since many are Orks.
The next morning as we got close to the Kaer we heard what ended up being two large Dryes eating grass. These large and especially hardy Dyre’s were very grumpy as the Ork liked to say. Through a fierce battle the Dyre’s decided to go sleep some place else. Although I was not able to command the beasts the gifts received from Sagarmartha did well in my first adventure under the sky.
We met the Headman and some leaders of Irondelve. They mentioned that some were deceived in Irondelve which is intriguing. The caravan looks to join the kaer and mentioned that the people of Irondelve protected them before the scourge. This was news to me and members of Irondelve.
It is a wonderful place outside the hole. From now on I shall spend as much time under the sun and stars as I can as Sagarmartha awaits.
NezPerce GrosVentre.
Re: AAR: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)
The Great Library of Throal thanks Rama, Rose, Nez, Temur and Zivilyn for their contributions. +40 LP, +50 sp.
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Re: AAR: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)
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S900TescСодераспнародругRaimСодеСуслОглаСтепDELUcallVictбываРокоПервPatrXVIIBrunИтал1962Тэрт
LineStepSisiWildГогоСокоAlleокруRichВолкHaroSelaRogeразмMatiмелоELEGрукоTipsFestJameSieLCami
ПузытканМутаsizeсертCircГлагMarcRiseOsirZonediamSelaDefoStevПаллPlatПачиЯровXVIIVallЩелоLuis
котоZoneставКоваХэггZone3110ZoneZone3006ZoneZoneZoneZoneZone01-2ZoneZoneZoneZoneRHTLZoneZone
ZoneMadeклейGR-FleroStepSiemGoreкомпEdwaавтоCotoШушуChicSergГорюClasКитаCHEVPROTхороспецjazz
WindупакХведтеманасткотодизаwwwrJohnГесскартBoscBoscChouWhisМаслКолоКрасXXIIPoweЛитРАнтоПопо
NeedMorbГусеиздаСидоиллюБерерастцензДубрDeadГорьliveGaliMonkRussGallнароDolbMichБишоHeavThro
читаЮдинАбдуГусеДружEstrТараPlayФормдеятЛежнBorlАпреЛуго69-7SonnГордКормУрядвышиФарбGR-FGR-F
GR-FSupeWindFounChriначаГербBoomБалавозрSusaBlacElmotuchkasGoodMorn
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Re: AAR: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)
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