AAR: ECR 8M Something's Happening Here 2020-07-29 1830 GMT

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ottdmk
Posts: 363
Joined: Mon Dec 12, 2016 10:25 pm

Re: AAR: ECR 8M Something's Happening Here 2020-07-29 1830 GMT

Post by ottdmk » Fri Jul 31, 2020 2:52 am

AAR: Something's Happening Here (2020-07-29)
GM: ottdmk
ECR: 8
Difficulty: Medium

Player Rewards:
Daldorer: 19,000 Legend, 900 sp, 3 TIPs, Completed Deed for Twilight Embrace Rank 7.
Dvarim: 19,000 Legend, 900 sp, 3 TIPs
Karl: 19,000 Legend, 900 sp, 3 TIPs
William: 19,000 Legend, 900 sp, 3 TIPs
Xevious: 19,000 Legend, 900 sp, 3 TIPs

Journal Reward: +950 Legend, +225 sp
GM Reward: Dubhan, 39,000 Legend, 1000 sp, 3 TIPs

Downtime:
Daldorer: Alchemy Step 8. Recipes: Booster Potion and Small Light Quartz, Research Step 21

Dvarim:
  • Forge Weapon 9/22
  • Forge Armor 9/22
  • Craftsman (anything) 9/26
  • Design Enchanting Pattern 9/22
  • Enchant True Pattern 9/26
  • Item History 4/17


Karl: Animal Training (talent rank 8 step 18), Forge Weapon (rank 6 Step 18, 3 successes if up to 3 prior forgings, 2 after that), Research (Rank 3 Step 15, or Step 18 with Library Access)

William: Forge Weapon (5) Step 12, Step 16 with karma. Research 7 Step (14) (17 with library access) Steps 16 or 21 depending on library access and Karma. Item History 5 (12) Step 16 with Karma. (Karma spent with Applied versatility)

Aegharan
Posts: 339
Joined: Sat Oct 14, 2017 2:58 pm

Re: AAR: ECR 8M Something's Happening Here 2020-07-29 1830 GMT

Post by Aegharan » Sat Aug 01, 2020 6:34 pm

Daldorer asked around for help fulfilling a deed to tie the last threads to the Thread Armor they got. A truce with a spirit must be made. His task is to find and eradicate a Nethermancer for the evil he has done. We headed into the Throalic mountains to find a Nethermancer. I brought Reuben and Linus, as usual. We were accompanied by Dvarim, William and Xeviouz.

We travelled to Sosanopa and were greeted like old friends. William talked some of the fishermen to try and get into harvesting True Water, the deal including William finds True Water for them, and they in turn bring us down the river and back up. Both the talking the fishermen into this and actually finding True Water.

Going into the mountains we made good way. It's astonishing how wild William's proposals when looking at maps are, and how straight his actual navigating through the landscape contrasts this. During camping at night, we feel some rumbling in the earth that quickly grew stronger. We only had a short time to prepare before being attacked by a giant, Rockworm, that did quickly fall to my arrows, Reuben's Claws, and William's stones.
This gave us some leeway to take care of the other three. These lived long enough for us to notice their skin being so hot they had melted some gemstones onto their skin, and this heat radiated severely off of them. I will have to spend some time grooming Reuben's fur to get rid of the singed hairs.

After a couple days we got close to the mountain we were searching. Ascending we spotted some ruins with movement. I left Reuben with Daldorer and snuck up there with William. We saw about ten dozen walking Cadavers and were really happy to not have been spotted.
Going back to the group we deliberated our options. Dvarim then spent some hours summoning an Earth Elemental, which he sent into the earth to look for the Nethermancer. When it reported back that the earth is "wrong", and had it carve a map for us to show us the way. The only way into the Nethermancer's lair is through a trapdoor in one of the tower ruins. We tell both Charlie the Huttawa and Reuben to stay in a cave, made pleasent through Shelter and Plant Feast spells.

Using the Metal Wings spell we airdrop onto the trap door, open it, climb through, and barricade it from inside before the Cadavers reached us.
Heading deeper into the Cave System we found the Nethermancer Varintor. Xeviouz maneuvered quickly, I shot but missed, however I was able to distract him to great effect. Boy, would Reuben have had a field day with this shivering lump of haggard skin and bones.
He was however able to frighten us, until Dvarim stopped him dead in his tracks. Xeviouz laid into him really well, when I managed to catch him off balance and pierce his skull with a flaming arrow. Whatever horror had grabbed possession of this poor soul was gone for good, at latest after we dispelled and destroyed the bone circles and looked that nothing else remained that seemed to have a horror taint. Daldorer had a field day going through the studies of this Varintor; it's truly remarkable how close interest and taint are to each other.

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