Code: Select all
**Gronk Longtusk**
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SOP: Does his Karma Ritual in the morning like it's some sort of ritual. Also rolls for Temper Flesh.
Travel:
Horses
Navigation Step 12
Wilderness Survival Step 12
Downtime Abilities Provided:
Forge Weapon: 9 (Rank 1)
Research: 8 (rank 0)
```
Character Name: Gronk Longtusk
Race: Ork
Thread Item Points: 27
Lifetime Legend Total: 592,784
Unspent: 1584
10 Air & Fire Coins
100 Earth & Water Coins
600 Gold
10 Silver
18 Copper
Discipline: Archer
Circle: 9
Create Projectile
Blood Bound Bow
May spend Karma on Vision-based Perception Tests
May spend Karma on Initiative
May spend Karma on Ranged Weapon Damage
May spend Karma on Recovery Tests
Discipline: Liberator
Circle: 6
Heart of Freedom
May spend Karma gathering information related to an injustice
May spend Karma on Interaction Tests
May spend Karma once per turn on any Action test while imprisoned.
Characteristics
Dex: 16+3
Str: 13+3
Tou: 13+3
Per: 16+3
Wil: 10+3
Cha: 12+3+2 (Legend, Hat)
Karma Mod: 5
Karma Step: 4
Karma: 45
Uncon: 32+45+1-11=67
Death: 7+9+67=83
PD: 11+3+4 (Archer, Shield)
PA: 0+14
MD: 11+1+4 (Archer, Shield)
MA: 2+11
SD: 10+2+2 (Liberator, Beret)
Init: 8+1
Movement: 12+4
Carrying Capacity: 175
Recovery tests per day: 3
Wound Threshold: 10
Archer Talents
Free Talent First Circle: Call Missile (9)
First Circle Discipline Talent: Arrow Weaving (9)
*First Circle Discipline Talent: Avoid Blow (10)
First Circle Discipline Talent: Missile Weapons (10)
*First Circle Discipline Talent: Mystic Aim (9+1)
First Circle Optional Talent: Tracking (4)
First Circle Discipline Talent: True Shot (7+1)
Second Circle Discipline Talente: Mystic Pursuit (6)
Second Circle Optional Talent: Navigation (4)
*Third Circle Discipline Talent: Anticipate Blow (10)
Third Circle Optional Talent: Wilderness Survival (4)
Fourth Circle Optional Talent: Creature Analysis (9)
Fourth Circle Discipline Talent: Long Shot (4)
Fifth Circle Optional Talent: Danger Sense (9)
Fifth Circle Discipline Talent: Spot Armor Flaw (10)
Sixth Circle Discipline Talent: Bank Shot (4)
Sixth Circle Optional Talent: Steel Thought (9)
Seventh Circle Discipline Talent: Flame Arrow (10)
Seventh Circle Optional Talent: Resist Taunt (9+2)
Eighth Circle Discipline Talent: Second Shot (10)
Eighth Circle Optional Talent: Tiger Spring (7)
Ninth Circle Discipline Talent: Blind Fire (4)
Ninth Circle Optional Talent: Critical Hit (10)
Liberator Talents
Free Talent: Streetwise (6)
(Avoid Blow)
First Circle Discipline Talent: Awareness (6)
First Circle Optional Talent: Fireblood (6)
First Circle Discipline Talent: First Impression (3+2)
First Circle Discipline Talent: Freedom Weaving (2)
First Circle Discipline Talent: Lock Picking (4+2)
Second Circle Optional Talent: Air Speaking (6)
Second Circle Discipline Talent: Stealthy Stride (7+2)
Third Circle Discipline Talent: Battle Shout (7+2)
Third Circle Optional Talent: Picking Pockets (6)
Fourth Circle Discipline Talent: Emotion Song (6)
Fourth Circle Optional Talent: Speak Language (3) (Theran)
Fifth Circle Discipline Talent: Evidence Analysis (3)
Fifth Circle Optional Talent: Temper Flesh (6)
Sixth Circle Optional Talent: Inspire Others (6)
Sixth Circle Discipline Talent: Lion Heart (3)
Other Talents
Fast Hand (1)
Forge Weapon (1)
Great Leap (1)
Talent Knacks
Absorb Spell
Anticipate Spell
Astral Stealth
Defiant Shout
Detect Poison
Lip Reading
Make Concession
Precise Shot
Redirect Attack
Roll with the Punches
Shackle Shrug
Subtle Casting
Telling the Tale
Wind Bow
Other Spells
Crunch Climb (1 Strain)
Displace Self (2 Strain)
Shield Willow (2 Strain)
Wizard's Cloak (3 Strain)
Skills
Artisan Skill: Wood Carving (2)
Knowledge Skill: Throalic Law (1)
Knowledge Skill: Military Organizations (1)
Speak Language Skill: Dwarven, Or'Zet (1)
Read/Write Language Skill: Dwarven (1)
General Skill: Disarm Trap (1)
General Skill: Haggle (5)
General Skill: Surprise Strike (4)
Interaction Tests (2)
Equipment
Shortbow
20 Shortbow Arrows
Quiver
Leather Armor
Boar Hide Armor
Crystal Buckler
2 Boar Daggers
Dagger
Carving Tools
Animal Feed
2 Ponies
2 Riding Horses
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Climbing Kit (Rope (20ft), Light Chain (10ft), 2 Pitons, Grappling Hook)
Bullseye Lantern
Oil Flask
Fire Starter
Upandal's Blessings
Divining Rod
Dwarf Winternight Cloak
2x booster potions
2x Kelia's Antidote
3x Kelix's Poultice
3x Last Chance Salve
2x Bath Salts
1x Cure Disease Potion
Skeleton Key (Thread Elven Warbow) (Forged 10/12 for +8)
20 Warbow Arrows
Crystal of the Wolf (Thread Crystal Ringlet) (Forged 10/5 for +14: 5+9 PA, 6+5 MA)
Choashi's Arsenal (Thread Quiver)
Glorious Vow of the Crusader (Thread Crystal Buckler)
Gloves of the Adept (Thread Gloves)
Shadow Striders (Thread Boots)
Olmthu's Tyranny (Thread Beret)
Blood Magic
Blood Bound Bow (Skeleton Key) (1 point)
Blood Oath to explore the wilds of Barsaive for a year and a day (until 30 Gahmil 1421) (-1 point)
Death Cheat Charm (3 points)
Garlen Stone (4 points)
Horn Needle (3 points)
Threads Tied
Olmthu's Tyranny (Rank 8 Warden)
Choashi's Arsenal (Rank 8 Warden)
Crystal of the Wolf (Rank 6 Journeyman)
Father's Touch (Rank 4 Novice) (Sold to the Grand Bazaar)
Glorious Vow of the Crusader (Rank 8 Warden)
Gloves of the Adept (Rank 4 Novice)
Shadow Striders (Rank 4 Novice)
Skeleton Key (Rank 8 Warden)