AAR: Bandits: Threat or Menace?

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AAR: Bandits: Threat or Menace?

Post by etherial » Thu Dec 07, 2017 3:39 am

Mission: Bandits: Threat or Menace?
GM: etherial
Date: 2017-12-06
Difficulty and circle rating: Circle 2 Medium

Player Rewards:
Grom Skycleaver: 800 Legend, 205 Silver, Booster Potion
Osahar: 800 Legend, Buy Hide Armor (50), Forge Armor 2 (75 s), 105 silver
Pethrytholilanista: 800 Legend, Booster Potion, Forge Armor to Rank 2, 155 Silver

Downtime Actions Available:
None Relevant

Further Information:
The Bandit's main base is in an abandoned copper mine in 44.10.

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Re: AAR: Bandits: Threat or Menace?

Post by CodexDragon » Fri Dec 08, 2017 2:54 pm

Notes submitted by Osahar

I had received a message to meet Rilya at Borgan's Rest to hunt down some bandits. I met up with a couple of new people headed that way, Grom, and Ork Skyraider, and Nista, and Elf Nethermancer, who had received the same message. When we got to Borgan's Rest though, there was no sign of Rilya. We asked around about bandits and were pointed in the direction of a dwarven couple who seemed quite unhappy.

We talked tot he couple and found out that bandits had run them off of their farm. The three of us agreed to go see if it was safe for them to head back. When we got to the farm we did not find any bandits, but there were three apes that had made it their territory. We killed the big one and ran the other two off. The we gathered a handful of their cows from the surrounding area and corralled them back at the farm. We headed back to Borgan's Rest, spent the night, and then escorted the couple back to their farm.

The couple was able to give us some idea of where the bandits had come from, so we headed west looking for the cave the bandits were using for their hideout. I was able to find the cave and we entered, none too stealthily. We killed two bandits and took one prisoner. The prisoner was new to the bandit gang and did not have much in the way of information, but did tell us there were 5 more and that they were out but would be back soon. We took our prisoner back to Borgan's Rest and turned him over to the blacksmith.

The following morning we headed back out to the cave. Our plan was to either find some tracks that would lead us back to the main bandit encampment or to whittle down the bandit numbers if we could find a couple on patrol or guard duty. At the cave we did not find any tracks or well-used paths and no one on guard or patrol outside the cave. We did hear some commotion in the cave. This time we stealthily made our way in to the cave with the help of one of Nista's spells. We were able to ambush the bandits, killing one and capturing four. In exchange for taking them back to Throal under protection, one of the bandits gave us the location of the main bandit camp; an abandoned copper mine that overlooks Throal.

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Re: AAR: Bandits: Threat or Menace?

Post by Jexel » Sat Dec 09, 2017 4:25 am

Journal of Grom Skycleaver

An Elven Nethermancer by the name of Petroleumholysista and another Elven Archer by the name of Osafar and I went off in search of bandits. Apparently a Windling was supposed to join us but must of been too scared. Just as in the stories I have heard.

We traveled down to the town of Borgan’s Rest were some farmer were complaining of bandits.  Odd they did not want to prove their right and fight off the bandits themselves.  It was a great opportunity the bandits gave them.  When we arrived at the farm some giant apes had taken over his farmstead. We fought off the apes and reclaimed the farmstead. Apes are amazingly strong and hit hard.

We also had to round up the missing cattle.  The others had strange ideas to encourage the beasts. I wanted to use my axe but I decided to try new things. Beasts were stubborn and bit me on the hand. I thus began to use my axe and the F-ing cows started moving.

We headed out to the area where we were told the bandit camp was. We charged in giving them the opportunity to defend themselves in battle.  Well they used the opportunity to fill me with arrows from a distance.  I was knocked unconscious during the battle. If others do not fight with honor maybe I should not give them the opportunity.  When I was awakened we learned that five more bandits would be coming back. With my wounds we backed off for a couple days and healed up.

Then we decided to make our attack. This time we used Petroleum’s dark magic to create a pocket of darkness.  This pocket split up the bandits and allowed us to cleave through the other bandits.  I was able to cleave one of the bandits in two and that was glorious.

One of the survivors gave us the location of the main bandit camp in an abandoned mine camp near Throal.  They use their perch to scout out the caravans and attack from there.  They also said in order to approach the mine safely you need to head up the trail in daylight with a torch.

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Re: AAR: Bandits: Threat or Menace?

Post by BattleChad » Sat Dec 09, 2017 4:20 pm

The Great Library of Throal thanks Osahar and Grom for their contributions.

Joural Rewards: 40LP and 57 Silver

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Re: AAR: Bandits: Threat or Menace?

Post by rosinavs » Mon Dec 18, 2017 10:35 pm

From the Journal of Pethrytholilanista

Things have been so busy that I have not been able to record my thoughts on a journey to investigate some bandit activity to the south. Since this area is not far from my former kaer and beloved relations, I chose to help with this matter. I traveled with Grom, a very young ork Skyraider, and Osahar, an Elven Archer. Rilya, the windling who seems perpetually lost, was to have joined us, but I heard later was detained by situations beyond his control.

As usual, even the elves outside of my kaer do not understand that basic politeness of using one's full name. As soon as I grant my fellows permission to use a shortname in combat, they persist in doing so at all times. I have, as yet, found very few exceptions to this.

In any case, we traveled to Borgan's Rest and met with the refugees whose farm had been attacked. We got directions to their home and proceeded thereunto. It was not very difficult to clear the apes out of the farm, but we then needed to round up the farmers' cattle. As usual, young Grom seemed not to know how to do anything that did not require the wielding of his axe. Most of the cattle I worked with were willing enough to follow me to the farm and go back to their pen.

We then headed toward the bandit camp, finding them in a cave with most out doing more banditry. Grom tried to rush in headlong as usual, but was felled with arrows before Osahar and I were able to subdue the bandits. Luckily, this was not the last of young Grom, and the Booster Potion I applied to him worked. He has graciously since repaid me with a new potion, so in spite of his inexperience he has some semblance of politeness. It is a little difficult, sometimes, to keep from mothering him. I miss parenting my son, who is just now at the age where he wishes to prove himself, and Grom, while younger, is at about the same stage for such short-lived creatures as orks. However, at this stage, they seem to need to learn from their own experience rather than someone else's.

We captured one bandit and brought him back to the Rest. He seemed quite willing to turn from banditry, but we were unwilling to trust him not to betray us to the remainder of the bandits as we returned to the cave to eliminate the remaining bandits. By this time young Grom was healed sufficiently, and was sufficiently experienced from our previous bout not to rush straight in, that I had time to cast spells to keep our footsteps quiet on entering the cave. We were able to surprise the bandits, and wiped most of them out. The remaining bandit was willing to show us the main lair closer to Throal in return for leniency for her crimes. I suspect there will be a raid on the main lair sometime soon. These bandits make travel dangerous and expensive for the poorer denizens just leaving their kaers and resuming surface life.

I seem to have acquired sufficient experience myself that I am ready to study further nethermantic arts. I hope to be of more use to future companions as I develop my talents and spells.

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Re: AAR: Bandits: Threat or Menace?

Post by BattleChad » Tue Dec 19, 2017 12:50 am

The Great Library of Throal thanks Pethrytholilanista for her contribution.

Joural Rewards: 40 Legend Points and 57 Silver