Gruv Lancer Snail
Posted: Sun Sep 10, 2017 6:20 pm
A creature (1st draft for workshopping)
Gruv Lancer Snail
This spiral-shelled monstrosity is the size of a bull mastif. The shell is usually patterned with dark and light stripes to make it more difficult to spot in the foliage. Slow but deadly, the Gruv Lancer Snail is an ambush hunter. When prey comes close enough, it launches a poisoned dart with enormous force. The barbed dart is attached to the snail with a tough tube of tissue that it can retract, pulling its victim close enough to bite. The Gruv Lancer smells out game trails and positions itself alongside them. The thing is, they might decide the path to the privy outside the barracks is a game trail, for they will happily eat a man.
They don’t bite off chunks, though. They have prehensile radula, like a foot-long tongue covered with rasp-like teeth. They literally lick the flesh from your bones.
As an aside, it is believed that the dart is the same mechanism the male snail uses to fertilize the female.
DEX: 4 Initiative: 6 Unconsciousness: 34
STR: 7 Physical Defense: 7 Death Rating: 40
TOU: 8 Mystic Defense: 9 Wound Threshold: 10
PER: 3 Social Defense: 7 Knockdown: NA
WIL: 5 Physical Armor: 12 Recovery Tests: 2
CHA: 3 Mystic Armor: 2
Movement: 5
Attack: 12
Actions: 1; Lance (range 5 yards, Damage 12 + poison, once only); Bite (Damage 10, special damage to armor)
Powers:
Enhanced Sense: Olfactory. Step 8.
Stealthy Stride. Step 8.
Conceal Weapon. Lance only. Step 8
Surprise Strike. Lance only. Strain 1, +4 to lance damage.
Barbed Dart:
Barbs: if the dart causes a wound, it is embedded in the victim, connecting the two by a 5 yard-long flexible tube of tough tissue. The tube has the same physical defense as the snail and a barrier rating of 10, but no armor. The snail can disconnect the tube from itself at will. Once fired, the dart cannot be used again. The snail will grow a new one over the next 24 hours. Pulling free of the dart requires a strength test against DN (6). Pulling free does step 5 damage against which no armor protects. A physician can remove the dart without causing additional damage as though treating a wound.
Lancer Poison. Step 7 paralytic vs MD. 1 to 2 success equals -1 to -2 penalty to all tests. 3 or more success equals paralyzed for effect step hours.
Retract Barbed Dart. This is similar to a Grab and Bite attack, except the dart also pulls the victim close enough to bite.
Rasping Bite. If a bite attack does no damage due to armor, the armor rating is reduced by 1 point until it is repaired.
Weakness:
Fleshy Bits. On a called shot, an attack against the snail hits its body instead of its shell, completely bypassing the armor.
Gruv Lancer Snail
This spiral-shelled monstrosity is the size of a bull mastif. The shell is usually patterned with dark and light stripes to make it more difficult to spot in the foliage. Slow but deadly, the Gruv Lancer Snail is an ambush hunter. When prey comes close enough, it launches a poisoned dart with enormous force. The barbed dart is attached to the snail with a tough tube of tissue that it can retract, pulling its victim close enough to bite. The Gruv Lancer smells out game trails and positions itself alongside them. The thing is, they might decide the path to the privy outside the barracks is a game trail, for they will happily eat a man.
They don’t bite off chunks, though. They have prehensile radula, like a foot-long tongue covered with rasp-like teeth. They literally lick the flesh from your bones.
As an aside, it is believed that the dart is the same mechanism the male snail uses to fertilize the female.
DEX: 4 Initiative: 6 Unconsciousness: 34
STR: 7 Physical Defense: 7 Death Rating: 40
TOU: 8 Mystic Defense: 9 Wound Threshold: 10
PER: 3 Social Defense: 7 Knockdown: NA
WIL: 5 Physical Armor: 12 Recovery Tests: 2
CHA: 3 Mystic Armor: 2
Movement: 5
Attack: 12
Actions: 1; Lance (range 5 yards, Damage 12 + poison, once only); Bite (Damage 10, special damage to armor)
Powers:
Enhanced Sense: Olfactory. Step 8.
Stealthy Stride. Step 8.
Conceal Weapon. Lance only. Step 8
Surprise Strike. Lance only. Strain 1, +4 to lance damage.
Barbed Dart:
Barbs: if the dart causes a wound, it is embedded in the victim, connecting the two by a 5 yard-long flexible tube of tough tissue. The tube has the same physical defense as the snail and a barrier rating of 10, but no armor. The snail can disconnect the tube from itself at will. Once fired, the dart cannot be used again. The snail will grow a new one over the next 24 hours. Pulling free of the dart requires a strength test against DN (6). Pulling free does step 5 damage against which no armor protects. A physician can remove the dart without causing additional damage as though treating a wound.
Lancer Poison. Step 7 paralytic vs MD. 1 to 2 success equals -1 to -2 penalty to all tests. 3 or more success equals paralyzed for effect step hours.
Retract Barbed Dart. This is similar to a Grab and Bite attack, except the dart also pulls the victim close enough to bite.
Rasping Bite. If a bite attack does no damage due to armor, the armor rating is reduced by 1 point until it is repaired.
Weakness:
Fleshy Bits. On a called shot, an attack against the snail hits its body instead of its shell, completely bypassing the armor.