*Spoiler for Much Ado About Ada! No peeking!*
Water Horse - Force 2 Marsh Spirit
Various types of Water Horses are common in unpopulated marshes and bogs throughout Great Britain, and indeed, variations on these spirits can be found throughout the world. They are almost always physically manifested when encountered. They appear to have humanoid bodies and horse’s heads. Some have beaks like great turtles. Their bodies seem to be made up of equal parts mud, grasses, water and reptilian or piscine flesh. These angry water spirits value their privacy and resent people intruding in their territory.
Dex: 7 Str: 4 Tou: 4
Per: 5 Wil: 5 Cha: 5
Actions: 2 Initiative: 8 Move: Land 6, Swim 7
PD: 10 MD: 11 SD: 8
Attack: 8 Damage: 4
Death: 28 Uncon: 19 Wnd Thr: 7 Rec.Tests: 2 KD: NA
Karma Points: 4 Karma Step: 5/d8
Powers: Aid Summoner (2), Detect True Element (2), Engulf (7), Manifest (2), Share Knowledge (2), Stealthy Stride (8)
Loot: Shawl or Cloak, loot worth Legend Points and considered a Magical Material for Novice level Enchantments.
Drown: Once a Water Horse has a character grappled, it can try to pull them into the water with it. As long as it maintains the grapple, it is considered to automatically succeed on Attacks to Knockdown. It needs only to make Unarmed Damage tests to determine the TN for the victim’s Knockdown tests. It will usually do this in addition to attempting to Engulf the victim.
Discussion of GMing 1879. Warning: Here there be spoilers!
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