Feyja's Chariot

Information and discussion for players of the game. No spoilers here please!
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Feyja's Chariot

Post by Slimcreeper » Mon Feb 10, 2020 3:21 am

That's enough interest for me to post another! I'm good with low bars. I found I needed to add Disabled, Destroyed, and Critical Threshold derived from a base Toughness Value. Universal is good.

Freyja’s Chariot
This clockwork device was built by a particularly curmudgeonly and scholarly Brassman named Dr. Katz. She designed it so that she could read while traveling between various lecture halls and lunch spots in London. It resembles a Clarence carriage, minus the horses and minus the wheels. Instead, sturdy brass and rubber legs help it stomp reliably and steadily through the streets. It also incorporates several She can program it for 4 routes or drive it manually. It doesn’t make much allowances for pedestrians, but knows the schedule of the various trains and omnibuses and has sensors adequate to the task of avoiding stepping in front of one if there is an error. After one unfortunate incident that left the Chariot stripped of several valuable brass fittings, she added an anti-theft system that discharges a blast of steam if anyone loosens certain strategic bolts or tries to drive it off without entering an 8 digit hex numerical code. The detailing features feline motifs, because despite her ferocity, Dr. Katz is also notoriously cheesy.

Step13 Land Movement. Maneuverability 8, Speed 5, 10 mph.
Step 10 Waterborne Movement. Maneuverability 5, Speed 5.
Area Knowledge London: Step 13
Pre-Programmed Route 1-4 Step 13
Anti-theft steam blast. As trap, Step 13 Initiative, Step 13 Damage. Triggered by attempting to disassemble or steal the Chariot.

Vehicle Stats:
Cost to manufacture: £344
Fuel: £4 for 144 uses (hours of travel, initiating a pre-programmed route, or blasts from the anti-theft system)
Availability: one-of-a-kind
Speed: 5 (10 mph)
Maneuverability: 8
Armor: 0, Armament: 0, Ramming 5 (based on speed)
Passengers: 4 (GM discretion)
Cargo: 600/10 (GM discretion)
Crew: 1 (or 0 on pre-programmed routes)
Disabled: 38
Destroyed: 46
Critical Threshold: 12

Journeyman with 7 functions: Requires 7 Clockwork tests,TN 10, at a cost of 8 x £8.
Carriage: £80
Vehicular Microsteam: £150 lb
Difference Engine, Basic: £50
Total Cost to manufacture: 64+80+150+50= £344

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Re: Feyja's Chariot

Post by Andrew1879 » Tue Feb 11, 2020 6:20 pm

I would change the Availability to Unique or Bespoke to fit the language used in the books. Brad, what do you think of the mechancis, and the extensions done for cost calculation?

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