Saurids

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D Schneider
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Saurids

Post by D Schneider » Thu Mar 09, 2017 10:11 pm

Since the draft of the gamemaster guide acknowledged that the T'skrang were Saurids that migrated to earth thousands of years ago, would the Saurids have knowledge of thread magic? Would the Samsut? THe evidence of older Annnunaki ruins in te Gruv suggests a civilization that could be responsible for the Books of Harrow, so what's the skinny?

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Andrew1879
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Re: Saurids

Post by Andrew1879 » Fri Mar 10, 2017 11:51 am

The level of magic in the Gruv doesn't really support thread magic, or Disciplines. It's a steady-state world, rather than a cyclical one. The word "T'skrang" in the Saurid language means "travellers". The Samsut don't use spell magic much, as it disrupts their weird science technology. The Annunaki, well... they're going to remain a mystery. I'll tell you this much: We have the Saurids and Samsut books both about two thirds written, and neither of them has a physical description of an Annunaki. There's not even a reference to their size.

D Schneider
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Re: Saurids

Post by D Schneider » Sat Mar 11, 2017 5:36 pm

Hmm, I wonder if spell magic would be a useful tool against the Samsut undead troops then. And a steady state world....hmm, I wonder if that is natural or artificially induced with the type of tech the Samsut found. Makes for some food for thought.

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Andrew1879
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Re: Saurids

Post by Andrew1879 » Sat Mar 11, 2017 7:15 pm

The Saurids figured out a few things for dealing with the Samsut long ago. That's why there was a big no-man's-land in between the Saurid tribes and the Samsut homeland, which the British arrived smack in the middle of. Shenanigans ensued.

Zombies are particularly vulnerable to entropy. Someone who can work magic in harmony with the natural order could find all sorts of vectors and applications. Feel free to speculate.

tyler_roi
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Re: Saurids

Post by tyler_roi » Tue Jul 11, 2017 11:02 pm

Oooo excited to see where this goes.

Slimcreeper
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Re: Saurids

Post by Slimcreeper » Wed Oct 18, 2017 6:17 pm

Are the Saurid and Samsut going to be in one big book?

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Andrew1879
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Re: Saurids

Post by Andrew1879 » Wed Oct 18, 2017 10:39 pm

Nope. We're doing the Samsut and the Saurids each in their own book. For what it's worth, my own sandbox campaign just arrived at Windhome, the city of the Cloud Gatherers of the kistalmi. Let's drop a brief sneak from the Kistalmi chapter, that I borrowed from for last night's gaming session.
Two more such barbicans we passed, and at the third beheld the city. Forgive my florid language, but the spectacle deserved it. Before me spread out a city, and no other word would do, of stone construction, shining metal and glossy tile roofs, dozens of lenses and mirrors in stone or iron frames atop the buildings and on the side of the spires to capture and redirect the sunlight. I was dazzled. My eyes watered, and I had to look away and blink until the spots cleared. My guides watched with some amusement.

"You expected wooden huts and thatched roofs, this high in the mountains?" Vreyin asked.

"I'm not certain what I expected," I replied honestly, "but this is something else entirely."

"Our ancestors came to this continent," Vreyin explained as we made our way to the city gate, "to find a place where they could live more simply. Some of them had a stricter view of what that meant than others. Eventually, there came a split along lowlander and sky dweller lines. We live simply here, don't let the shiny fool you. We just don't believe in inconveniencing ourselves for the sake of simplicity."

Slimcreeper
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Re: Saurids

Post by Slimcreeper » Thu Oct 19, 2017 2:11 am

That's cooooool.

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