4E Air Ship Rules

Discussion on the Earthdawn game line, errata, and feedback not related to playing or GMing.
Kigmatzomat
Posts: 6
Joined: Mon Feb 04, 2019 4:52 pm

4E Air Ship Rules

Post by Kigmatzomat » Thu Nov 19, 2020 6:30 am

Have rules for airships and airship combat ever been published for 4E? There was a post from "Telarus" who claimed they had submitted materials for a Companion back in 2017, but I can't find any reference to a book with them.

Sharkforce
Posts: 376
Joined: Thu Feb 28, 2019 8:39 am

Re: 4E Air Ship Rules

Post by Sharkforce » Thu Nov 19, 2020 6:34 am

nothing official. there is a lot of stuff that didn't make it into various books due to not having enough room in those books, it is possible that those rules for airships were part of that material, I wouldn't know.

that said, 4e is not wildly different in terms of basic mechanics, so if you have airship rules for another edition you could probably just use those with only minor modifications.

Kigmatzomat
Posts: 6
Joined: Mon Feb 04, 2019 4:52 pm

Re: 4E Air Ship Rules

Post by Kigmatzomat » Thu Nov 19, 2020 1:20 pm

So...a game named after an air ship with two air ship-centric disciplines doesn't have rules for airships after 5+ rules-focused books.

Am I the only person who sees the "fail" in this?

ragbasti
Posts: 97
Joined: Sat Jan 21, 2017 5:09 pm

Re: 4E Air Ship Rules

Post by ragbasti » Thu Nov 19, 2020 1:31 pm

They were supposed to be in the Companion but took up too much space and were pushed back.

Until anything official comes out, this will probably do:
-link removed-
Last edited by ragbasti on Thu Nov 19, 2020 2:16 pm, edited 1 time in total.

Panda
Posts: 148
Joined: Mon Nov 28, 2016 5:30 am

Re: 4E Air Ship Rules

Post by Panda » Thu Nov 19, 2020 1:50 pm

Please do not advocate and share that link. It's uses work from people who do not consent to that release (including myself) and reproduces copyrighted material without permission.

ragbasti
Posts: 97
Joined: Sat Jan 21, 2017 5:09 pm

Re: 4E Air Ship Rules

Post by ragbasti » Thu Nov 19, 2020 2:17 pm

Sorry, was not aware of this. Link removed.

Sharkforce
Posts: 376
Joined: Thu Feb 28, 2019 8:39 am

Re: 4E Air Ship Rules

Post by Sharkforce » Thu Nov 19, 2020 7:26 pm

Kigmatzomat wrote:
Thu Nov 19, 2020 1:20 pm
So...a game named after an air ship with two air ship-centric disciplines doesn't have rules for airships after 5+ rules-focused books.

Am I the only person who sees the "fail" in this?
doesn't seem like that much of a failure to me. airships may be highly thematic, but in terms of actual rules they aren't that important. the game is not about having airship battles.

4e has been focused on doing stuff that hasn't been done before. and as I already said, it really isn't so wildly different that you couldn't just use the rules for airships from whatever edition you prefer if it actually comes up, which for most people it usually won't. the average group just needs to know about how fast an airship can travel, pretty much.

Kigmatzomat
Posts: 6
Joined: Mon Feb 04, 2019 4:52 pm

Re: 4E Air Ship Rules

Post by Kigmatzomat » Fri Nov 20, 2020 2:00 am

Your games may not but all 3 ED gms I know use them.

I have been waiting on ship rules since I backed the original 4e kickstarter.

If I am using the old rule books, not sure why I just don't play those rules.

Color me disappointed.

Sharkforce
Posts: 376
Joined: Thu Feb 28, 2019 8:39 am

Re: 4E Air Ship Rules

Post by Sharkforce » Fri Nov 20, 2020 2:09 am

I mean, my GMs use airships. but the group doesn't own one or anything; we don't need detailed rules for the size of their cargo holds, their weight capacity, the damage their cannons do, etc, because any use of those so far has been essentially narrative.

Kigmatzomat
Posts: 6
Joined: Mon Feb 04, 2019 4:52 pm

Re: 4E Air Ship Rules

Post by Kigmatzomat » Fri Nov 20, 2020 3:59 am

Sky raiders can build & repair drakkars and other small airships as half magic. (ED4 p.104). There is no reason you couldn't own an air-canoe.

This should be as readily usable as a Weaponsmith crafting or repairing weapons.
Last edited by Kigmatzomat on Fri Nov 20, 2020 4:04 am, edited 1 time in total.

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