Perhaps you can use Soothe the Savage Beast on the boar spirit?
But yeah, I can get your point and wouldn't know how to deal with it myself.
I think Fasa just didn't think about this situation and the spell has just no drawback, after the fight ended? Or is it really intended as described above?
Search found 225 matches
- Tue Apr 07, 2020 8:43 am
- Forum: For Players
- Topic: Mark of the Boar: an odd circumstance
- Replies: 7
- Views: 13950
- Tue Mar 31, 2020 7:18 am
- Forum: For Players
- Topic: Is it just me, or is Invoke Leopard Pounce really strong?
- Replies: 10
- Views: 17520
Re: Is it just me, or is Invoke Leopard Pounce really strong?
The spell is basically the "Shield Bash" talent (which is Novice-tier) with a 10-yard range. The result of the Effect Test is reduced by armor, and that reduced result is both damage and Knockdown difficulty. I would then use the description of Shield Bash: The target of the spell makes a Knockdown...
- Mon Mar 30, 2020 2:22 pm
- Forum: For Players
- Topic: Is it just me, or is Invoke Leopard Pounce really strong?
- Replies: 10
- Views: 17520
Re: Is it just me, or is Invoke Leopard Pounce really strong?
Wow, it's even more powerful than read from your description. The Effect test determines how much damage is inflicted and the Knockdown Difficulty the target must resist. It's not just, that the spell forces a knockdown test against the damage taken, NO, it is against the effect test itself (and the...
- Mon Mar 23, 2020 5:37 pm
- Forum: For Players
- Topic: Nightflyer's Cloak
- Replies: 15
- Views: 27024
Re: Nightflyer's Cloak
Sorry to revive this thread but I want to make sure I understand two more details here: Does the Adept maintain his Health Ratings while in animal form? I.e. a small bird with a Death Rating of, say, 40? Or is it the case that if the Adept takes more damage as a bird than the bird's natural Death R...
- Mon Mar 23, 2020 5:36 pm
- Forum: For Game Masters
- Topic: Key knowledge for "common" thread items
- Replies: 6
- Views: 11589
Re: Key knowledge for "common" thread items
hmm, don't know what i was thinking this moment
- Sun Mar 22, 2020 8:01 pm
- Forum: For Game Masters
- Topic: Key knowledge for "common" thread items
- Replies: 6
- Views: 11589
Re: Key knowledge for "common" thread items
as to why more powerful magic is harder to detect... who says it's just blasting out magic energy all over the place? more powerful magic could be more powerful because it is more tightly woven and less of it "leaks" away uselessly. unless the magic has the specific purpose of drawing attention to ...
- Wed Mar 18, 2020 7:54 am
- Forum: For Players
- Topic: ED4 Mystic Path Journeyman Knack
- Replies: 8
- Views: 13656
Re: ED4 Mystic Path Journeyman Knack
So in short: You need the other two talents if you want to use Karma on the same taleent more than once a round, like for example for Avoid Blow.
But you can use the same knack for all talents in the same round.
But you can use the same knack for all talents in the same round.
- Tue Mar 17, 2020 10:20 am
- Forum: For Players
- Topic: 4th edition obsidian and blood magic
- Replies: 17
- Views: 28108
Re: 4th edition obsidian and blood magic
And here I thought they are just wary of blood oaths, because you are deeply "indepted" to another person. And if something happens to your life rock while at the same time you have to fulfill your blood oath, the obsidian has to make a sacrifice. They's why I stated, that if the trust is big enough...
- Sun Mar 15, 2020 8:41 pm
- Forum: For Players
- Topic: 4th edition obsidian and blood magic
- Replies: 17
- Views: 28108
Re: 4th edition obsidian and blood magic
Anyway, the condition for a group pattern is always that the characters blindly trust each other.
So if one clarifies ingame in advance that the group will stand by the Obsidian in case of a threat to the liferock, or at least not in the way of the Obsidian, there should be no objections.
So if one clarifies ingame in advance that the group will stand by the Obsidian in case of a threat to the liferock, or at least not in the way of the Obsidian, there should be no objections.
- Wed Mar 11, 2020 6:12 pm
- Forum: For Players
- Topic: Avoid Blow, Physical, Defense and Windlings
- Replies: 8
- Views: 14426
Re: Avoid Blow, Physical, Defense and Windlings
Just as you noted yourself: Karma can be seen as an addition +4 Step.
+ Your dice can explode.
And what you shouldn't miss either: You no longer fall automatically if Avoid Blow fails. So just 1 strain damage for a second chance.
+ Your dice can explode.
And what you shouldn't miss either: You no longer fall automatically if Avoid Blow fails. So just 1 strain damage for a second chance.