Search found 1011 matches
- Sat Apr 20, 2019 3:24 pm
- Forum: For Game Masters
- Topic: Ranged Aiming
- Replies: 11
- Views: 19511
Re: Ranged Aiming
If you did implement this combat option as written, I think it would almost never be used except during a surprise round. But if the bonus is +6 for three rounds of aiming, it would be overpowered, especially when combined with surprise. I can't think of anything else that can give a bonus of +6. I ...
- Sun Apr 14, 2019 9:06 am
- Forum: For Players
- Topic: Divine Aura
- Replies: 8
- Views: 14803
Re: Divine Aura
I always thought of it as there being two classes of CadaverMen. The Parlanth Queen Twiceborn CM were animated with inelegance and personality and I agree that they might probably have had their original spirit re-bound to their corpse. But I always thought that the more common quick and easy CM wer...
- Fri Apr 12, 2019 7:43 am
- Forum: For Players
- Topic: Tagging skills
- Replies: 20
- Views: 34993
Re: Tagging skills
I plan on this being the last post before I shut up about this topic. Unless I misremember, both 1st and classic editions of Earthdawn only required a talent be used once per rank to advance it. Requiring it to be tagged the new ranks triangle number is a very different beast. I mean to get to rank ...
- Thu Apr 11, 2019 6:06 am
- Forum: For Players
- Topic: Tagging skills
- Replies: 20
- Views: 34993
Re: Tagging skills
Has anybody ever played with tagging past the Novice Tier? Because it seems to me like it MUST choke all advancement. I would think the first symptom will manifest as not being able to take Optional Skills, because you need to get an ever increasing number of Core Skills up to PR rating, and in Jour...
- Wed Apr 10, 2019 3:29 pm
- Forum: For Players
- Topic: Divine Aura
- Replies: 8
- Views: 14803
Re: Divine Aura
I would think that a Cadaver Man would look very different from a normal corpse or a normal human. It might not look like something "alive" but I would think you would see an animating power, possibly looking similar to a spell. Like a corpse with a powerful spell (or horror power) attached to it. N...
- Wed Apr 10, 2019 11:37 am
- Forum: For Players
- Topic: Bolt Spell and KaV Acid Spit
- Replies: 3
- Views: 8171
Re: Bolt Spell and KaV Acid Spit
2nd question, What defines the "target area" of the burn area spell? How big can the area be? How small can it be? What shape can it be? The range is Rank yards, but I assume the Area of Effect is not everybody and everything within Rank yards of the caster. If the range and the area are the same th...
- Wed Apr 10, 2019 10:04 am
- Forum: For Players
- Topic: Bolt Spell and KaV Acid Spit
- Replies: 3
- Views: 8171
Bolt Spell and KaV Acid Spit
The Bolt spell does not say if is Physical Armor, Mystic Armor, or No Armor. Which? Or does it depend upon the KaV? In particular, what armor does Acid Spit have to go against? acid spit has a secondary effect of step 4 damage for 3 rounds. Does that acid damage get resisted by armor each round, or ...
- Wed Apr 10, 2019 9:32 am
- Forum: For Players
- Topic: Divine Aura
- Replies: 8
- Views: 14803
Re: Divine Aura
I tend to read this MUCH more narrowly than you do. You mention your "Astral Sense shenanigans", and that might be part of the problem. A lot of players and GMs play that a whole lot of information about health, etc. is available at a barest glance via Astral Sight or Astral Sense. The assumption is...
- Tue Apr 09, 2019 4:07 am
- Forum: For Players
- Topic: Discipline's Philosphy
- Replies: 3
- Views: 7594
Re: Discipline's Philosphy
I would also mention that it would normally be a pattern of troubling actions, not usually just one anomalous incident. I would normally not say that a Warrior fleeing a battle was a discipline violation. A warrior several times being the FIRST to flee might be.
- Sat Apr 06, 2019 4:04 am
- Forum: For Players
- Topic: Character Advancement Questions
- Replies: 12
- Views: 25660
Re: Character Advancement Questions
I would think it means that you don't want to pick 3 optional skills at Initiate. Leave an available slot to pick up your 4th core, then pick up the third initiate optional after hitting PR 2.