Search found 24 matches
- Mon Jun 04, 2018 4:42 pm
- Forum: Product Discussion
- Topic: Earthdawn Companion?
- Replies: 90
- Views: 158996
Re: Earthdawn Companion?
Can't find the exact quote, but they're waiting for the last couple of artworks to finalize the book. I guess it's a matter of weeks before the PDF lands. That's the case. We haven't settled on an official date yet, but it will probably be in the first half of June for the PDF. It is first half of ...
- Wed Jan 31, 2018 1:12 pm
- Forum: For Game Masters
- Topic: Cutting head with single strike
- Replies: 10
- Views: 20701
Re: Cutting head with single strike
I once went with a home rule about "headshots" and such. It went terribly. Because above a certain power level players used that option exclusively because they were sure to hit and inflict a quick death. Nowadays in my games called shots can be used to bypass armor if the shot or strike is made to ...
- Fri Mar 17, 2017 6:34 pm
- Forum: For Game Masters
- Topic: Running away from combat or away from melee
- Replies: 12
- Views: 22963
Re: Running away from combat or away from melee
Sorry for keeping quiet in my own thread... been away for a week. Anyways, my scenario is just a thought exercise, so to that end I was assuming all characters in the scene are of equal skill and the target... well it can be a glass statue that needs smashing, does not matter honestly. The point was...
- Mon Mar 13, 2017 4:51 pm
- Forum: For Game Masters
- Topic: Running away from combat or away from melee
- Replies: 12
- Views: 22963
Running away from combat or away from melee
Hi All! First post here, straight to the issue: How do you handle a combat situation (similar to) that involves two guards in front of a key target. Lets say the PC and his enemies are in a room that does not offer enough room to circle around the guards without coming in "arms reach". PC has to str...