Search found 374 matches
- Thu Jan 05, 2017 3:07 pm
- Forum: For Players
- Topic: Hold Thread (and replacement thereof)
- Replies: 65
- Views: 103679
Re: Hold Thread
Hmmmm..... The lines in its description "...and then holds it until he is ready to cast" and "If the spell has not been cast..." imply that this thread is usable only for a single casting, after which the thread disappears. This is the likely interpretation. However, what if Hold Thread let you weav...
- Mon Jan 02, 2017 5:36 pm
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186687
Re: Optional Rules for Companion
Panda has a bunch in his "Rogues' Gallery" posts. http://pandagaminggrove.blogspot.com/?m=1PiXeL01 wrote:Hell even a single page of "ordinary" adversaries such as city guards, ruffians etc. would be nice.
- Sun Jan 01, 2017 1:33 am
- Forum: For Players
- Topic: [3ED/4ED] New Blood Magic
- Replies: 35
- Views: 58051
Re: [3ED/4ED] New Blood Magic
It shouldn't be able to be healed until the Blood Filtered Matrix is dissolved back into the caster's Pattern and can no longer be used for a spell.
- Sat Dec 31, 2016 2:50 am
- Forum: For Players
- Topic: High Circle Preview: Wizard
- Replies: 4
- Views: 9980
Re: High Circle Preview: Wizard
Panda mentions something about glyphs for enchanting. While this thread isn't the place for that, I would love some preview of that in the (not too distant) future, if possible.
Otherwise, no comment on Wizards other than cool as usual. I love anything that provides greater versatility!
Otherwise, no comment on Wizards other than cool as usual. I love anything that provides greater versatility!
- Sat Dec 31, 2016 12:20 am
- Forum: For Players
- Topic: One spell to end all healing
- Replies: 17
- Views: 30596
Re: One spell to end all healing
Someone in your group should learn Alchemy (as a Talent preferably) so you can start making your own healing potions. What are the options for learning Alchemy (or any skill that doesn't have a corresponding talent) as a talent? I think I must have missed the rules for that... Thanks! I wondered th...
- Sat Dec 31, 2016 12:20 am
- Forum: For Players
- Topic: One spell to end all healing
- Replies: 17
- Views: 30596
Re: One spell to end all healing
Out of curiosity, what is the in-game rationale for Grove Renewal providing +5 in combat and +1 outside combat? Adrenaline? Proximity of openly hostile Patterns (it knows )? And, can you just pick a fight with some wimps so GR gets a bump in healing? Just don't let the GM know why you're attacking t...
- Tue Dec 27, 2016 3:02 am
- Forum: For Players
- Topic: High Circle Preview: Sky Raider
- Replies: 32
- Views: 53858
Re: High Circle Preview: Sky Raider
Regarding the stormcall exemptions, one could always put a strain cost to adding additional Namegivers beyond the basic exemption each time it's used in combat. I think that treads the middle ground nicely.
- Sat Dec 24, 2016 3:36 am
- Forum: Product Discussion
- Topic: Praise for 4th edition Earthdawn
- Replies: 19
- Views: 35536
Re: Praise for 4th edition Earthdawn
I'll scout out property for the re-education camps.Mataxes wrote:Thank you so much. I appreciate it.
If only we could get a bit more attention, and convince a bunch more people that this game is awesome.
That's not what you meant, was it.
- Fri Dec 23, 2016 11:40 pm
- Forum: For Players
- Topic: High Circle Preview: Sky Raider
- Replies: 32
- Views: 53858
Re: High Circle Preview: Sky Raider
With unflinching fortitude and the fact that stormcall ignores armor, it looks like stormcall is a massive damage dealer, though more of an opener in combat or during a clinch moment than something you throw off all over the place.
- Fri Dec 23, 2016 11:26 pm
- Forum: For Players
- Topic: Strength and armor based initiative penalties
- Replies: 35
- Views: 63237
Re: Strength and armor based initiative penalties
On thing I noticed missing from this topic is this rule: Player's Guide pg272: A character’s Initiative Step cannot voluntarily be lowered below Step 1. [/b] No matter what your combat build, in order to wear armor in Earthdawn you need a high DEX to offset the penalty. Crystal Plate weights 90. It...