Search found 267 matches
- Sun Feb 19, 2017 12:30 am
- Forum: For Players
- Topic: Illusionist Fog of Jeer spell - some questions
- Replies: 42
- Views: 77494
Re: Illusionist Fog of Jeer spell - some questions
But knowing does not equal understanding, and there is an active magical effect feeding you sensory information. Your character is a (magical/fae-touched) primate hard-wired to react IMMEDIATELY to certain sensory information. I think of it like this guy's bike experiment, where he demonstrated the ...
- Sun Feb 19, 2017 12:19 am
- Forum: For Game Masters
- Topic: [Horror Construct] Maggot Mask
- Replies: 17
- Views: 30212
Re: Maggot Mask - Horror Construct
Oh, neat synergism.
- Sat Feb 18, 2017 12:59 am
- Forum: For Players
- Topic: Noob question, for a new Nethermancer
- Replies: 15
- Views: 26869
Re: Noob question, for a new Nethermancer
I take the language in the Summoning section to be specific to the Summoning ritual. That ritual binds the summoned spirit into certain ritual forms of interaction. If the test succeeds, the Nethermancer can sense the presence of the spirit and use spells, or talents such as Spirit Hold or Spirit Ta...
- Sat Feb 18, 2017 12:54 am
- Forum: For Players
- Topic: New Earthdawn Podcast!
- Replies: 30
- Views: 52755
Re: New Earthdawn Podcast!
Man, I'm so glad to see Earthdawn spreading out in the social media sphere.
- Fri Feb 17, 2017 7:23 am
- Forum: Product Line General Discussion
- Topic: Downloads
- Replies: 10
- Views: 63786
Re: Downloads
Neat. Love cartography, and I was wondering if there was a map of the Gruv.
- Fri Feb 17, 2017 2:51 am
- Forum: For Players
- Topic: Noob question, for a new Nethermancer
- Replies: 15
- Views: 26869
Re: Noob question, for a new Nethermancer
Steeley Stare and Arcane Mutterings are the only talents (so far) that are Charisma based. But, without the Summon talent, you are stuck with basic Interaction Tests (i.e. Intimidation, or trading Favors) when dealing with spirits you randomly come across. The summon talent is great in that it "guar...
- Mon Feb 13, 2017 11:38 pm
- Forum: Product Discussion
- Topic: Earthdawn Miniatures Kickstarter, Part 2
- Replies: 1
- Views: 6432
Re: Earthdawn Miniatures Kickstarter, Part 2
Nice! Thanks for sharing.
- Sun Feb 12, 2017 3:16 am
- Forum: For Players
- Topic: New Earthdawn Podcast!
- Replies: 30
- Views: 52755
Re: New Earthdawn Podcast!
Cool, eagerly awaiting that next episode. ;D
- Fri Feb 10, 2017 8:31 pm
- Forum: Product Discussion
- Topic: High resolution Barsaive map image
- Replies: 8
- Views: 20350
Re: High resolution Barsaive map image
Looking forward to that one as well, it's a great painting of my PDF atlas.
- Thu Feb 09, 2017 7:11 pm
- Forum: For Players
- Topic: Swift Kick
- Replies: 10
- Views: 23224
Re: Swift Kick
Wasn't that changed to include only combat options? Not quite, the action order is: 1) Declare Intentions, 2) Determine Initiative, 3) Declare and Resolve Actions, 4) Begin a New Round. The Declare Intentions part it says: "All characters declare the general type of action intend to perform during ...