Search found 435 matches
- Wed Apr 03, 2019 10:52 pm
- Forum: For Game Masters
- Topic: Living Legend Cults
- Replies: 2
- Views: 6295
Re: Living Legend Cults
The only description (instead of mentions) I could find about Living Legends is in the 1st Edition Barsaive Boxed set: This type of group originated with small societies that promoted hero worship. Living legend cults grew from those groups who believed that the answers to meeting the new challenges...
- Tue Apr 02, 2019 10:23 pm
- Forum: For Game Masters
- Topic: Scytha
- Replies: 2
- Views: 6380
Re: Scytha
- Ancient dwarf kingdom located in the Scytha Mountains, now abandoned. - Predates the founding of Throal ‘by many years’, ‘having been in existence long before the banishment of Elianar Messias’. - In constant conflict with the nearby dwarf city-states of Killea and K’rzon. Even tried (unsuccessful...
- Fri Mar 29, 2019 7:26 pm
- Forum: For Game Masters
- Topic: craftsman and trapmaking
- Replies: 6
- Views: 11369
Re: craftsman and trapmaking
I would personally also allow the use of Wilderness Survival to create, detect and disarm very basic traps like snares.
- Mon Mar 25, 2019 10:33 pm
- Forum: For Players
- Topic: Wheeling Attack and Wheeling Defense
- Replies: 5
- Views: 11042
Re: Wheeling Attack and Wheeling Defense
Based on your comments, I understand we are actually playing the 2.5 (Classic) Edition, not the 3rd. Translations from English to French happening years later make things a bit confusing. :-/ I see, I was thinking you were actually really using 3rd Edition but had stumbled on that Classic Edition b...
- Sun Mar 24, 2019 9:58 pm
- Forum: For Players
- Topic: Wheeling Attack and Wheeling Defense
- Replies: 5
- Views: 11042
Re: Wheeling Attack and Wheeling Defense
I've been playing Earthdawn for a while with a group of friends (all French), but I'm new on these forums. Hi there! Bienvenue dans les forums. Ils y a quelques franco ici aussi :-) Wheeling Attack = 1 charge every turn? I understand that, assuming there is enough room to move around, Wheeling Atta...
- Sun Mar 24, 2019 6:53 pm
- Forum: For Players
- Topic: Illusion help
- Replies: 3
- Views: 7355
Illusion help
Hello all. I don't know much about illusion magic so I'm asking you all, wise-ones of the forums: Are any of you aware of a spell or common magic item that could help change one's appearance for days at a time? Basically, we have a blood elf in our group that need to pass as someone else for (at lea...
- Fri Mar 22, 2019 11:23 am
- Forum: Site Feedback
- Topic: Companion on FASA website
- Replies: 5
- Views: 18170
Re: Companion on FASA website
Hey, guess what about Elven Nations?
- Fri Mar 22, 2019 10:31 am
- Forum: For Game Masters
- Topic: first aid on animals as halfmagic
- Replies: 3
- Views: 7146
Re: first aid on animals as halfmagic
I cannot find any description of 'first aid' either. I think that using Physician would indeed be the closest thing to first aid. I don't see how it would make them overpowered (as it would only apply to animals, not Namegivers). 'First Aid' could be toned-down from Physician by only working on inju...
- Fri Mar 22, 2019 10:12 am
- Forum: For Game Masters
- Topic: Interspecies reproduction
- Replies: 5
- Views: 10185
Re: Interspecies reproduction
The only thing I could find that sounded like this was the section about the Two-Hands Tribe that states that the Rumbling Dust had been marrying with Galeb-Kleck humans. However it also says that: the children of such mating were largely ork but they had adopted many human customs (such as keeping ...
- Fri Mar 22, 2019 10:03 am
- Forum: For Players
- Topic: Blood Elves
- Replies: 8
- Views: 18312
Re: Blood Elves
The newly released Elven Nations confirms pretty much everything from my previous post except for a few differences in bold : DEX:11 STR:10 TOU:8 PER:11 WIL:12 CHA:11 - They keep the same Movement Rate (14) and Karma Modifier (4) than 'normal' elves. - Get -1 Wound penalties - INTELLIGENT Horrors ge...