Yeah, I apply armor penalties to avery talent that requires freedom of movement and dont allow these penalties to be discarded too easily.
I would like to give the heroes a reason to gear up differently for different missions.
Search found 207 matches
- Sun May 12, 2019 3:34 pm
- Forum: For Game Masters
- Topic: Customizing success level consequences?
- Replies: 4
- Views: 8219
- Sun May 12, 2019 3:23 pm
- Forum: Product Discussion
- Topic: Form Fillable Character Sheets
- Replies: 8
- Views: 17199
Re: Form Fillable Character Sheets
Sounds nice.
I will surely check it out.
I will surely check it out.
- Sun May 12, 2019 12:35 pm
- Forum: For Game Masters
- Topic: Customizing success level consequences?
- Replies: 4
- Views: 8219
Re: Customizing success level consequences?
Well a constant +2 bonus to damage per successlevel against the PD of the target is also in the Earthdawn rules as written.
- Sun May 12, 2019 8:28 am
- Forum: For Game Masters
- Topic: Customizing success level consequences?
- Replies: 4
- Views: 8219
Customizing success level consequences?
Hi Folks, I wondered whether it would make the game better if certain items would change the results of success levels. Flute of clarity Thread one Bonus of third extra success on social talents is doubled Thread two Social Resistance + 1 Thread three Bonus of second extra success on social talents ...
- Sun May 12, 2019 8:03 am
- Forum: Product Discussion
- Topic: Earthdawn Social Media
- Replies: 31
- Views: 60241
Re: Earthdawn Social Media
Nice!l
- Sat May 04, 2019 10:22 am
- Forum: For Game Masters
- Topic: Traps and Scurriers
- Replies: 5
- Views: 9901
Re: Traps and Scurriers
Oh, am I the only one that sometimes fucks up something I am usually pretty good in and realize only after it is too late?
Of course you mostly find out what you screwed, the question is when...
Of course you mostly find out what you screwed, the question is when...
- Sat May 04, 2019 8:40 am
- Forum: For Game Masters
- Topic: Traps and Scurriers
- Replies: 5
- Views: 9901
Re: Traps and Scurriers
Anydice says every 1000 attempts it will create a trap with a total of 42, which will solve the hero problem.
(With 2d12)
One question is, do you always realize that it is a super result or do you make over your perfect trap aswell?
(With 2d12)
One question is, do you always realize that it is a super result or do you make over your perfect trap aswell?
- Sat May 04, 2019 8:31 am
- Forum: For Game Masters
- Topic: That french Jaspree
- Replies: 6
- Views: 11339
Re: That french Jaspree
Reminds me of this one:
https://images.app.goo.gl/kCNn56VGoJetHhxK6
We have a temporary employment agency in my home town, the DIS corporation.
Their slogan was:”DIS, more than just temporary labor”
(“DIS, mehr als nur Zeitarbeit” in german.)
https://images.app.goo.gl/kCNn56VGoJetHhxK6
We have a temporary employment agency in my home town, the DIS corporation.
Their slogan was:”DIS, more than just temporary labor”
(“DIS, mehr als nur Zeitarbeit” in german.)
- Mon Apr 22, 2019 1:45 pm
- Forum: For Game Masters
- Topic: Ranged Aiming
- Replies: 11
- Views: 19500
Re: Ranged Aiming
I like this idea of tagging it to the called shot option. Saying you can’t use your movement is reasonable. You should need to be still and draw a bead with the weapon, not just peer at the target. It could also require concentration like certain spells do. We don’t really want an “assassinate” com...
- Thu Apr 18, 2019 6:06 am
- Forum: For Game Masters
- Topic: thinking switch 3rd to 4th edition
- Replies: 5
- Views: 9955
Re: thinking switch 3rd to 4th edition
A conversion is mainly a rebuild. Take the legend points he has and rebuild him from scratch. It will not be a 1:1 copy. If you desperately miss a spell, just follow Kant, the philosopher. Create a rule that can become a universal law perceived fair even when applied against you. If you don’t like w...