Search found 38 matches
- Sun Jan 27, 2019 6:04 pm
- Forum: For Players
- Topic: multiple questions
- Replies: 8
- Views: 14817
Re: multiple questions
thanks!
- Sun Jan 27, 2019 5:30 pm
- Forum: For Players
- Topic: multiple questions
- Replies: 8
- Views: 14817
Re: multiple questions
thanks! 1) So it is worth buying the stronger ones at creation. (Even warden level skills perhaps...) 3) i meant u get +2 damage per extra success with physical attacks. I guess its not true for magical ones, although it says on page 378 "Exceptionally well-placed attacks, lucky shots, or attacks th...
- Sun Jan 27, 2019 4:49 pm
- Forum: For Players
- Topic: multiple questions
- Replies: 8
- Views: 14817
multiple questions
hi! 1) at character creation can the 8 free skill points be spent on journeyman-level skills? 2) can a circle 2 character learn a journeyman-level skill, for instance resist taunt? 3) do extra successes from spellcasting a damaging spell lower armor (penetrate like physical attacks)? if yes then the...
- Wed Jan 23, 2019 5:57 pm
- Forum: For Players
- Topic: aspect of the cruel physician
- Replies: 7
- Views: 13060
Re: aspect of the cruel physician
Thx, u kinda convinced me its not obviously useless. I bet I have to try it in action to see its real value.
- Wed Jan 23, 2019 9:12 am
- Forum: For Players
- Topic: aspect of the cruel physician
- Replies: 7
- Views: 13060
aspect of the cruel physician
This spell seems simply bad. It especially seems bad when i consider "not choosing another fifth lvl spell instead" a cost.
What am i missing?
What am i missing?
- Wed Jan 23, 2019 5:45 am
- Forum: For Players
- Topic: additivity of spell penalties
- Replies: 3
- Views: 7544
Re: additivity of spell penalties
thanks guys!
- Tue Jan 22, 2019 10:28 pm
- Forum: For Players
- Topic: additivity of spell penalties
- Replies: 3
- Views: 7544
additivity of spell penalties
Does - for instance - the defense maluses from multiple instances of spirit grips add together?
- Sun Sep 17, 2017 4:50 pm
- Forum: For Game Masters
- Topic: damaging poison
- Replies: 9
- Views: 17160
Re: damaging poison
thank u very much for this thorough answer!
this shadowmant got even more deadly.
this shadowmant got even more deadly.
- Sat Sep 16, 2017 8:46 pm
- Forum: For Game Masters
- Topic: damaging poison
- Replies: 9
- Views: 17160
Re: damaging poison
1) it seems to me that according to the rules, damaging poisons can cause wounds. Am i right? can they? (so a shadowmant poison might cause about 5-10 wounds during its duration?) 2) i have found that "attacks can cause wounds". Is it stated by the rulebook that damage from spells (for example earth...
- Wed Sep 13, 2017 9:05 pm
- Forum: For Game Masters
- Topic: dread iota
- Replies: 6
- Views: 12201
Re: dread iota
Then there is only a small flaw to hammer out, namely "karma boost" can only add karma to tests those already can be boosted by karma, so contrary to the iota's text it cant boost toughness tests (except rare cases).