Search found 1037 matches
- Thu Jan 26, 2017 6:49 pm
- Forum: For Players
- Topic: [4ED] Status cards updated
- Replies: 4
- Views: 10178
Re: [4ED] Status cards updated
Those are nice!
- Thu Jan 26, 2017 2:43 pm
- Forum: For Game Masters
- Topic: [TW/ED] Healing
- Replies: 43
- Views: 68269
Re: [TW/ED] Healing
I'm not in front of a book, but I've always assumed blood charms had to be recharged by a nethermancer or alchemist or something, and that it was a bit of a ritual process. For negative results on RT, I would make it clear to the players that knowing the Physician skill or connecting to a Questor of...
- Thu Jan 26, 2017 12:49 pm
- Forum: For Game Masters
- Topic: [TW/ED] Healing
- Replies: 43
- Views: 68269
Re: [TW/ED] Healing
I may have thought things that I didn't type. The way I'm planning on handling 'dying' characters is this: The exact same as the book with one exception - it is possible to get negative results from a recovery test. So if you've got 58 damage, a 62 death rating, and 5 wounds, you are Unconscious, pe...
- Wed Jan 25, 2017 6:19 pm
- Forum: For Game Masters
- Topic: [TW/ED] Healing
- Replies: 43
- Views: 68269
Re: [TW/ED] Healing
Oh! and for dying characters, I am going to be testing allowing negative results from Recovery Tests. And if you are unconscious, you can't refuse recovery tests. So if you are really hurt, you need a physician. A dying character is an unconscious character with a lot of wounds. Rules as written, if...
- Wed Jan 25, 2017 6:03 pm
- Forum: For Game Masters
- Topic: [TW/ED] Healing
- Replies: 43
- Views: 68269
Re: [TW/ED] Healing
I understand the drive behind separating out the different kinds of damage, but it doesn't appeal to me. I've done away with stun damage altogether. Instead, Attacking to Stun has a damage cap - it will not take a character past Unconsciousness + 1. Otherwise it's just like damage.
- Mon Jan 23, 2017 6:40 pm
- Forum: Adventurer's Journal
- Topic: The Weeping [spoiler]
- Replies: 8
- Views: 23817
Re: The Weeping [spoiler]
Oh, that's cool,
- Sat Jan 21, 2017 12:55 am
- Forum: For Players
- Topic: Hypothetical Talent: Forge Arcana
- Replies: 14
- Views: 25852
Re: Hypothetical Talent: Forge Arcana
Another point might be matrix items.
- Sat Jan 21, 2017 12:48 am
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186705
Re: Optional Rules for Companion
Yeah, I think Undying and I are both looking for a way to deny movement. You try to run down the passage, and a bodyguard leaps in front of you, blades flashing. If he hits you, bonus for him, but mostly you can't just run past him without impaling yourself on his sword. I imagine as something for f...
- Fri Jan 20, 2017 7:29 pm
- Forum: Adventurer's Journal
- Topic: The Weeping [spoiler]
- Replies: 8
- Views: 23817
Re: The Weeping [spoiler]
Pix, I forgot to say thank you!
- Fri Jan 20, 2017 7:28 pm
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186705
Re: Optional Rules for Companion
This is the rule for sticky combat I'll be test driving in my new game: Guard Duty: A character may decide to spend a round protecting an area of the battlefield. The character on guard duty cannot make any movement, but as a free action can prevent others from moving through any space within 2 yard...