Search found 225 matches
- Thu Jun 10, 2021 7:20 pm
- Forum: For Players
- Topic: Beastmaster 12th Circle Discipline Talent issue
- Replies: 20
- Views: 36646
Re: Beastmaster 12th Circle Discipline Talent issue
..., or you should kick in some extras like +2 Steps in Damage, a Bonus on Knock-Down-Chances if you cause a Wound or whatever. Just something to make this Talent "unique" and not just "the inferior brother to Crushing Blow". This is why some of them get Thunderstruck ;) Step: Rank + STR + Weapon S...
- Mon Jun 07, 2021 7:19 pm
- Forum: For Players
- Topic: Beastmaster 12th Circle Discipline Talent issue
- Replies: 20
- Views: 36646
Re: Beastmaster 12th Circle Discipline Talent issue
I can only continue to agree with the arguments regarding Momentum Attack and Claw Frenzy. And yes, I wouldn't chose Navigation as a Journeyman Talent either, but perhaps somebody will. And I find it actually quite relieving that I don't have to chose between 10 Talent Options which all are great an...
- Sat May 22, 2021 9:47 pm
- Forum: For Game Masters
- Topic: Bitterroot [Magic Weapon]
- Replies: 7
- Views: 14450
Re: Bitterroot [Magic Weapon]
Vicious Strike (Special Maneuver, Wielder, Melee Weapons) The wielder can spend all of the extra successes on an attack to cause an automatic wound. This is in addition to the weapon's regular damage , and doesn't require that the attack actually causes damage, i.e. gets through the armor. I'm also...
- Thu May 20, 2021 10:02 pm
- Forum: For Players
- Topic: Training Pledge/Ghost Master in 4th ed
- Replies: 5
- Views: 12174
Re: Training Pledge/Ghost Master in 4th ed
It's working the same in 4th ED. But for a Ghost Master you need an Orichalcum coin, which costs 10.000 silver. It's also really hard to find and summon one in the first place and should first occure when nearing the Warden Circle. The normal and most common way to increase your circle is to find an...
- Thu May 20, 2021 9:44 pm
- Forum: For Game Masters
- Topic: Bitterroot [Magic Weapon]
- Replies: 7
- Views: 14450
Re: Bitterroot [Magic Weapon]
Nice weapon, it just has one flaw: The wielder can spend one extra success on an attack to reduce the target’s Wound Threshold by 2 against that attack only. This ability doesn't make any sense. Increasing the damage by +3 with the extra success should give a higher possibility to inflict a wound th...
- Tue May 18, 2021 11:36 am
- Forum: For Game Masters
- Topic: Rules: Momentum Attack
- Replies: 5
- Views: 11379
Re: Rules: Momentum Attack
I would not consider an attack as successful when the target avoided the blow and therefore it would not be possible to use Momentum Attack.
But for the damage I'm your opinion: It is not needed to deal any.
But for the damage I'm your opinion: It is not needed to deal any.
- Wed May 05, 2021 2:23 pm
- Forum: For Game Masters
- Topic: Theran Empire in South Africa, America and Australia
- Replies: 3
- Views: 10238
- Fri Apr 23, 2021 11:13 am
- Forum: For Game Masters
- Topic: Animal companions and barding
- Replies: 3
- Views: 9718
Re: Animal companions and barding
I just thought of War Horses and War Dogs wearing Armor as fluff.
I wouldn't actually give them real armor. There are 3! Talents + a Talent Knack, which increase the animals stats inclusive the Armor.
I wouldn't actually give them real armor. There are 3! Talents + a Talent Knack, which increase the animals stats inclusive the Armor.
- Wed Apr 07, 2021 4:36 pm
- Forum: For Game Masters
- Topic: New Rules Variant: Cavalier
- Replies: 4
- Views: 10792
Re: New Rules Variant: Cavalier
Yes, the cavalryman has its moments, where it's not really the best discipline to be. For example your kaer delving. But this is true for so much more disciplines: Air Sailor, Sky Raider, probably the Troubadour, Blacksmith and Beastmaster (depending on the adventure). But with circle 5 and the Spir...
- Wed Apr 07, 2021 2:18 pm
- Forum: For Game Masters
- Topic: New Rules Variant: Cavalier
- Replies: 4
- Views: 10792
Re: New Rules Variant: Cavalier
Greetings, just curious about something: Why are you creating so much variants and optional rules? Aren't you satisfied with how those discplines, talents, spells, etc. are working or do you just like variation? As part of the Fasa team and with a lot of work coming from you, you have a lot of influ...