Search found 93 matches

by Sharkforce
Thu Nov 07, 2019 9:00 am
Forum: For Players
Topic: maintaining "sense horrorspawn" talent
Replies: 2
Views: 253

maintaining "sense horrorspawn" talent

Just wondering, the talent gives the option to maintain it for longer by taking strain damage. how much longer? is it the same duration as the initial use (ie rank rounds) or is it something like 1 additional round?
by Sharkforce
Wed Nov 06, 2019 8:02 pm
Forum: For Players
Topic: Nightflyer's Cloak, what can I turn into?
Replies: 12
Views: 573

Re: Nightflyer's Cloak, what can I turn into?

Bonhumm wrote:
Wed Nov 06, 2019 1:28 pm
Turning into a mosquito would be very useful for spying and infiltration purposes.
i generally don't recommend turning into something that people will kill just because it's there :P
by Sharkforce
Sat Nov 02, 2019 2:21 am
Forum: For Players
Topic: Nethermancer Karma ability vs. Astral Strain Knack.
Replies: 6
Views: 421

Re: Nethermancer Karma ability vs. Astral Strain Knack.

spirit grip does damage and inflicts penalties to both physical and magic defense, which means everyone in your party can use it. no threads either. the usual disadvantage is that it's short range, but seeing as how you're in melee anyways... It also does low damage and does not get damage bonus fr...
by Sharkforce
Fri Nov 01, 2019 9:42 am
Forum: For Players
Topic: Nethermancer Karma ability vs. Astral Strain Knack.
Replies: 6
Views: 421

Re: Nethermancer Karma ability vs. Astral Strain Knack.

spirit grip does damage and inflicts penalties to both physical and magic defense, which means everyone in your party can use it. no threads either. the usual disadvantage is that it's short range, but seeing as how you're in melee anyways...
by Sharkforce
Fri Nov 01, 2019 8:54 am
Forum: For Players
Topic: Nethermancer Karma ability vs. Astral Strain Knack.
Replies: 6
Views: 421

Re: Nethermancer Karma ability vs. Astral Strain Knack.

i would say your guess that it won't work is correct. astral strain is not a spell, therefore you can't increase the penalty.

on the plus side, you do have other options for inflicting penalties to a target's mystic defense that you can then increase with that ability.
by Sharkforce
Tue Oct 29, 2019 6:05 pm
Forum: For Game Masters
Topic: Wyvern: Animal?
Replies: 8
Views: 482

Re: Wyvern: Animal?

you have to read between the lines of one of the older books (it's about dragons, it was free at one point i believe - not sure if it is now). it is heavily implied that a great dragon who is being interviewed is *saying* they aren't a stage of a dragon's life... but is totally lying. he describes a...
by Sharkforce
Sun Oct 20, 2019 3:04 am
Forum: For Game Masters
Topic: Optional Strain Rule
Replies: 5
Views: 465

Re: Optional Strain Rule

i tend to view strain as something you take because you hope that it will prevent further damage. that is, you're using avoid blow and taking some strain in the hope that it will protect you from the damage that would be caused by not avoiding the blow. you're using second attack in hopes of killing...
by Sharkforce
Mon Oct 14, 2019 6:29 pm
Forum: For Game Masters
Topic: longing curse for Blood Elves?
Replies: 5
Views: 373

Re: longing curse for Blood Elves?

well, i doubt it's supposed to be completely and utterly crippling, so i would imagine it probably starts relatively low and achievable and then builds up to gradually be nigh impossible.
by Sharkforce
Mon Oct 07, 2019 10:16 am
Forum: For Game Masters
Topic: 4th ed spells now take LP to learn?
Replies: 12
Views: 1180

Re: 4th ed spells now take LP to learn?

hmmm... that rewards a hyper-focus on perception a bit too much for my tastes. if i was going to award anything, it would be a single spell of the new circle. with that said, increasing their circle isn't exactly without benefits anyways, and it isn't like anyone worries that a warrior might reach c...
by Sharkforce
Mon Oct 07, 2019 10:10 am
Forum: For Game Masters
Topic: Step dice - d8 system
Replies: 4
Views: 449

Re: Step dice - d8 system

as i recall, the steps in the book account for rolling max value on the die into the average step value. i would imagine that this system messes with that somewhat. so for example, step 3 is a d4 not because the average of a d4 is 2.5, but because when you factor in the 1 in 4 chance to roll a 4 and...