Search found 105 matches

by Belenus
Mon Apr 15, 2019 10:57 am
Forum: For Game Masters
Topic: spell matrices
Replies: 7
Views: 1403

Re: spell matrices

Even so the illuionist only has one combination fitting this description, the (True) Ephemeral Bolt and bolt. Guess the elementalist is the one benefitting the most of this new rule. Illusory and True Missiles, too. Ah, right, never used those spells because of the 2 threads needed, I prefere Phant...
by Belenus
Mon Apr 15, 2019 9:46 am
Forum: For Game Masters
Topic: spell matrices
Replies: 7
Views: 1403

Re: spell matrices

It's especially helpful for Illusioinists because they can now have both real and illusory versions of a spell in the same matrix, and decide from casting to casting which version to use -- instead of tying up 2 matrices with slightly different versions of the same spell. This lets them play more w...
by Belenus
Sat Apr 13, 2019 2:07 pm
Forum: For Game Masters
Topic: Mundane object's spell defense
Replies: 5
Views: 995

Re: Mundane object's spell defense

Slimcreeper wrote:
Sat Apr 13, 2019 11:51 am
And off the chains are on someone, you beat the MD of the person.
Not if you use the optional rules from the companion and he is willingly accepting to have his chains rusted :D
by Belenus
Wed Apr 10, 2019 6:07 pm
Forum: For Game Masters
Topic: status effect
Replies: 2
Views: 680

Re: status effect

I would say the same ^^
by Belenus
Sun Apr 07, 2019 9:01 pm
Forum: For Players
Topic: Movement&Distances
Replies: 5
Views: 1057

Re: Movement&Distances

You already said so yourself: Usain Bolt was able to run this fast in absolute perfect condition. Just once this day, perfect ground, shoes, clothes, no additional weight and even the perfect weather. + The speed restriction for characters is just meaned for situations where you need them. If the ch...
by Belenus
Thu Apr 04, 2019 3:34 pm
Forum: For Players
Topic: Disbelieving damaging illusions
Replies: 29
Views: 4780

Re: Disbelieving damaging illusions

They could have the player use cards. Playing cards where the color denotes true or not or spell cards that just shows whatever spell is being cast. Placed face down, then the GM has no idea and can just act like a player. I'm playing an illusionist and I put a D4 somewhere another player can see i...
by Belenus
Mon Apr 01, 2019 6:36 pm
Forum: For Players
Topic: 4ed Character Sheet
Replies: 39
Views: 11655

Re: 4ed Character Sheet

I only can offer you german grimoirs, but you could take it as a template for an english one.
For example for the illusionist: https://www.earthdawn-wiki.de/attach/Il ... dition.pdf
by Belenus
Mon Mar 04, 2019 7:52 pm
Forum: For Players
Topic: Actual use for Hold Thread?
Replies: 3
Views: 1023

Re: Actual use for Hold Thread?

This way your standard matrizes become enhanced matrizes as well, just that you receive strain, so you still need some tactical thoughts. Or as already mentioned: You can prepare 2 thread spells / have an addition thread. But yes, I know what you mean, it isn't the talent I'm looking for to get eith...
by Belenus
Mon Feb 25, 2019 9:19 pm
Forum: Product Discussion
Topic: Fourth Edition Errata, Clarifications, and FAQs
Replies: 154
Views: 50883

Re: Fourth Edition Errata, Clarifications, and FAQs

Yeah, I know. But it is by far different than it was before.
In older versions the flying speed of a griffin was double the movement speed.
And if you take a jungle griffin 4th edition for comparison, it has Movement: 14 (Flying 20) and has more or less the same statue.
by Belenus
Mon Feb 25, 2019 6:00 pm
Forum: Product Discussion
Topic: Fourth Edition Errata, Clarifications, and FAQs
Replies: 154
Views: 50883

Re: Fourth Edition Errata, Clarifications, and FAQs

Players Guide p. 294 Griffin:
Movement: 18 (Flying 18)
I guess the movement speed at land should be less than flying?