Search found 103 matches

by Belenus
Wed Jul 03, 2019 4:36 pm
Forum: For Players
Topic: Nethermancer: Summoning
Replies: 4
Views: 768

Re: Nethermancer: Summoning

In all my groups not a single nethermancer ever used the summing talent :|
But all those players were to lazy to read the rules for summoning and explaining it to them didn't help either.
I on my part never played a nethermancer ^^
by Belenus
Tue Jul 02, 2019 2:11 pm
Forum: For Game Masters
Topic: Gained talents and improvement
Replies: 9
Views: 1028

Re: Gained talents and improvement

To bring in a little rules-based rationale (RAW, if you will), relevant sentence in bold: Some Thread Ranks provide a bonus to a character’s rank in a talent (but never skill), for example, “+1 rank to Avoid Blow”. If the character does not know the talent in question, he now knows it at the indica...
by Belenus
Thu Jun 27, 2019 8:40 pm
Forum: For Game Masters
Topic: Throal
Replies: 2
Views: 536

Re: Throal

The book seems to imply that people from the Dahnat are working daily in the Mines and/or Crystal Greenhouses which would mean that the distance is 'walkable' on a daily basis. but When looking at the relative size of the inner cities that would mean that they walk the equivalent of about 6-8 'inne...
by Belenus
Thu Jun 27, 2019 10:05 am
Forum: For Players
Topic: [ED3] Re-sizing magical items
Replies: 8
Views: 1524

Re: [ED3] Re-sizing magical items

Why do you need the re-sizing ability? Just talk to the gm that he should consider to alter some of the magic items to windling size himself and have you find it already that way. + If re-sizing would be an thread one abilty, I would never take a human sized armor and try on good luck, if it has the...
by Belenus
Thu Jun 27, 2019 9:31 am
Forum: For Game Masters
Topic: Orichalcum (and True Elements)
Replies: 9
Views: 981

Re: Orichalcum (and True Elements)

If you read the Earthdawn novels and how and where some of the elements are mined (from the elemental space), ofcourse they have to be magical ;)
by Belenus
Thu Jun 27, 2019 9:26 am
Forum: For Game Masters
Topic: Razorclaw, from ED3 Shards 1: Runvir's tomb
Replies: 4
Views: 606

Re: Razorclaw, from ED3 Shards 1: Runvir's tomb

Just have it already enhanced by the Weaponsmith Skill to +4 ;)
Except it is an old weapon lying somewhere around, then the Forge Weapon effect would have already expired.
by Belenus
Sat Jun 22, 2019 10:13 am
Forum: For Game Masters
Topic: Group Pattern
Replies: 4
Views: 676

Re: Group Pattern

But here a list of what you can enhance:
  • Defenses
    • Physical
    • Mystic
    • Social
  • Talents (including Durability)
  • Wound Threshold
And yes, enhance means increasing the step by 1-5 :D
by Belenus
Fri Jun 21, 2019 3:47 pm
Forum: Product Discussion
Topic: New Magic Book
Replies: 7
Views: 1009

Re: New Magic Book

Most of my players go for a second disciplin to spend their legend points on those ^^
I'm currently playing an Illusionist and not interested in a second disciplin because it doesn't fit to the way I play this character.
I will just go with the talents and see how it goes.
by Belenus
Wed Jun 19, 2019 4:01 pm
Forum: For Game Masters
Topic: Trading House Campaign.
Replies: 6
Views: 783

Re: Trading House Campaign.

One of my groups formed a trading house too. We are now traveling to the far north east outside of Barsaive where we happen to stumble upon some of the legends surrounding Vasgothia and try to establish trade agreements with foreign cultures. But ofc we aren't circle 1 anymore ^^ What goods does you...
by Belenus
Wed Jun 19, 2019 3:54 pm
Forum: For Game Masters
Topic: order of combat steps
Replies: 6
Views: 902

Re: order of combat steps

I'd say you can use Pounce to knock down the enemy and then use Surprise Strike. Even if the player has to activly use Surprise Strike, it's nothing the character will intentionally use. His adepts magic will feel the advantage given through the enemy going to fall over and therefore unconsciously i...