Ah, I see where I screwed up...
output 5d[explode d4]
Every four is rerolled
I failed with
output [explode 5d4]
Only when all dice show a four there is a retoll.
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I told my players: D4 is step 3 D6 is step 4 D8 is step 5 D10 is step 6 d12 is step 7 D20 is step 11 Now go and make all resulting steps in a combination that you like. If you want Step 15 as 5D4 instead of D20 +D6, be my guest. I know that it changes probability but that can be a design clue. Again...
Recently I saw something pretty neat in terms of dice mechanics: Splittermond, a german RPG Per default you have 2d10 plus modifier. The higher the better, a critical failure occurs at an unmodified dice combination of 1&1 or 1&2. Now the feature: you can either „Play Safe“ and throw only one die or...
- Sun Sep 16, 2018 7:24 pm
- Forum: For Players
- Topic: Wind Catcher is a Standard Action?
- Replies: 41
- Views: 9789
Distance fallen=0.5*gravity constant*time^2 (neglecting drag in air. In 6 seconds about 176m J.B.S. Haldane a Biologist once wrote: To the mouse and any smaller animal [gravity] presents practically no dangers. You can drop a mouse down a thousand-yard mine shaft; and, on arriving at the bottom, it ...