Search found 100 matches
- Sat Apr 29, 2017 9:17 pm
- Forum: For Game Masters
- Topic: beastmaster fighting hordes
- Replies: 5
- Views: 4880
Re: beastmaster fighting hordes
I would handle it not as 1 per CR but beasts add up to a the current CR. Circle 8 Adept with 2 CR 4 Beasts will be powerful with all the animal enhancements and curability available to them. The Beasts will be able to contribute but not outperform. Utility animals usually don't count for much, unles...
- Mon Mar 20, 2017 1:03 pm
- Forum: For Players
- Topic: Much Ado About Nothing
- Replies: 33
- Views: 30294
Re: Much Ado About Nothing
Thanks for the lengthy input, ragbasti. I'm curious - was there a primary motivation behind restarting at Circle 1 with new characters for ED4 versus doing a conversion to ED4? There is some weirdness as Talents appear/disappear, Talents increase/decrease in relevance/value with rule/text changes, ...
- Sat Mar 18, 2017 10:55 pm
- Forum: For Players
- Topic: Much Ado About Nothing
- Replies: 33
- Views: 30294
Re: Much Ado About Nothing
I don't really want to get into the overall discussion here but wanted to add my own eperience based on the OP. To set the baseline: I have been playing ED 2 regularly with the same group for well over 6 years now. We were basically the same group with some characters actually existing for the entir...
- Fri Mar 10, 2017 6:58 pm
- Forum: For Players
- Topic: High Circle Preview: Cavalryman
- Replies: 0
- Views: 2344
- Tue Feb 28, 2017 4:15 pm
- Forum: For Players
- Topic: House rules for more power and less fiddling
- Replies: 14
- Views: 12156
Re: House rules for more power and less fiddling
I am certainly one of those players from whom these rules would never work. Not only do these house rules significantly alter gameplay, as far as I am concern they also break the fluff of earthdawn.
Still thought it to be a good read though.
Still thought it to be a good read though.
- Wed Feb 08, 2017 9:59 am
- Forum: For Players
- Topic: Claw Shaped tails?
- Replies: 5
- Views: 4950
Re: Claw Shaped tails?
I've had this case in a previous game and we also handled it through a knack.
We made it a rather low-rank Knack that the adept could get early, somewhere around Talent Rank 4 or 5.
I did limit its use though, to a single attack per round.
We made it a rather low-rank Knack that the adept could get early, somewhere around Talent Rank 4 or 5.
I did limit its use though, to a single attack per round.
- Mon Jan 30, 2017 7:54 pm
- Forum: Product Discussion
- Topic: Issue with Talent format (see Claw Shape)
- Replies: 5
- Views: 5389
Re: Issue with Talent format (see Claw Shape)
During the development of ED4, the bonus to Claw Shape was restored (Rank + STR +3) to make it a comparable choice to an actual weapon, rather than forcing Beastmasters to spend skill points on a weapon skill as a crutch for early Circles. While this can equal, or even exceed, a broad sword at Firs...
- Mon Jan 30, 2017 1:39 pm
- Forum: For Players
- Topic: High Circle Preview: Weaponsmith
- Replies: 4
- Views: 4362
Re: High Circle Preview: Weaponsmith
Personally, I am super excited for the Weaponsmith. I used to play one in 2nd edition and it always bothered me that he was basically a giant damage sponge for physical and especially magical damage but had very little cababilities to retaliate. Or just do things in combat in general. This also wasn...
- Mon Jan 30, 2017 11:50 am
- Forum: Product Discussion
- Topic: New Novice/journeyman spells?
- Replies: 15
- Views: 11805
Re: New Novice/journeyman spells?
On that note, in which book will we find the Shaman that Morgan teased on his blog?
- Sat Jan 21, 2017 5:13 pm
- Forum: For Players
- Topic: Spliced Weave problems [RESOLVED]
- Replies: 31
- Views: 23911
Re: Spliced Weave
The way I see it, Spliced Weave is very powerful and comes late for a reason. Concise Casting and Spliced Weave basically allow you to cast multiple spells per round. Getting Concise Casting first enables you to cast 0 Thread spells at first and later on Spliced Weave upgrades this to casting multip...