
Search found 100 matches
- Wed Oct 21, 2020 10:26 am
- Forum: For Players
- Topic: K'stulaamoyna [Path - Tail Dancer School]
- Replies: 9
- Views: 1733
Re: K'stulaamoyna [Path - Tail Dancer School]
If my post was too convoluted for a bot to understand, then I'll take that as a win 

- Tue Oct 20, 2020 10:17 pm
- Forum: For Players
- Topic: K'stulaamoyna [Path - Tail Dancer School]
- Replies: 9
- Views: 1733
Re: K'stulaamoyna [Path - Tail Dancer School]
Updated - specifics and link to the new document in the initial post. It's difficult for me to understand the main aim of your post. I'd love to help but without specifics I am not sure what to explain. It's essentially a new school for the Tail Dancer path that is specific to winged T'Skrang and tr...
- Sun Oct 11, 2020 9:51 am
- Forum: For Game Masters
- Topic: Miscellaneous GMG Questions
- Replies: 7
- Views: 1510
Re: Miscellaneous GMG Questions
1. Radii in the GMG include the additional radius where light sources provide dim lighting (enough light to see with a penalty) 2. I tend to rule it as requiring a wound since that is the general mechanic of most poisons. The exceptions are usually called out specifically with the poison/creature in...
- Tue Oct 06, 2020 7:36 am
- Forum: For Game Masters
- Topic: Crunklechops [Construct]
- Replies: 7
- Views: 1532
Re: Crunklechops [Construct]
Having recently gone up against a Jehuthra, this seems like a pretty nice upgrade for a bit more challenge and flavour. Though I would add something that let's CC grab Karma from it's victims, maybe through Life Debt, or something along that line. even with iron webs not sure how well CC would do ag...
- Mon Sep 28, 2020 9:56 pm
- Forum: For Players
- Topic: K'stulaamoyna [Path - Tail Dancer School]
- Replies: 9
- Views: 1733
K'stulaamoyna [Path - Tail Dancer School]
Part 2 on my quest to make Throwing Weapons useful: Tail Dancers who are trained at the House of the Spirit Wind refer to themselves as K’stulaamoyna. They stand out even among other K’stulaami for their restlessness and love of flight. Standing still means to be grounded, and nothing could be furth...
- Mon Sep 28, 2020 9:20 pm
- Forum: For Players
- Topic: Battle Brother [Path]
- Replies: 1
- Views: 722
Battle Brother [Path]
Part 1 on my quest to make Throwing Weapons useful: This thing started around a year ago and has gone through a bunch of changes, based on feedback from my own game and a little playtesting. The general idea was to create a Path that could facilitate Throwing Weapons to be the main form of attack, w...
- Sun Sep 20, 2020 7:17 am
- Forum: For Players
- Topic: Foundry Virtual Tabletop
- Replies: 5
- Views: 2345
Re: Foundry Virtual Tabletop
I haven't used Foundry, yet, but it looks cool. Might give it a go over the next weekend an see what it does differently from the others. As for character sheets, I believe the Roll20 one was quite the undertaking, integrating it with the systems on the site and all. So not sure how easy that'll be ...
- Mon Sep 14, 2020 9:41 pm
- Forum: For Game Masters
- Topic: Creating an Earthdawn Campaign set in an Eastern setting.
- Replies: 8
- Views: 2546
Re: Creating an Earthdawn Campaign set in an Eastern setting.
I mean, the PDFs are in the shop 
And you can scroll down here until you find the 3rd edition Cathay overview:
http://pandagaminggrove.blogspot.com/20 ... t.html?m=1
And you can scroll down here until you find the 3rd edition Cathay overview:
http://pandagaminggrove.blogspot.com/20 ... t.html?m=1
- Tue Sep 08, 2020 7:48 am
- Forum: For Game Masters
- Topic: Vampire Penguin [Creature]
- Replies: 8
- Views: 2101
Re: Vampire Penguin [Creature]
Maybe give them a power somewhere along this line: Bloodbound Bramble: The Vampire Penguin can make themselves at home in a Razor Bramble by sharing part of its life's blood with the plant (2 blood damage). Once bound, this Razor Bramble experiences rapid growth similar to having been affected by th...
- Mon Sep 07, 2020 9:27 am
- Forum: For Game Masters
- Topic: Talent options + Multi-discipline + 'Use all talents to advance'
- Replies: 5
- Views: 2057
Re: Talent options + Multi-discipline + 'Use all talents to advance'
3- What happen to the Rank of that talent-option-which-just-became-a-discipline-talent? For example; if said OPTIONAL talent was at Rank 5, does it mean that the brand new first Circle Discipline #2 gets said talent at Rank 5 OR does it still (as usual) begin at Rank 0 and must be brought up with L...