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I would keep it. It's for hardened non-adepts and it would logically take a lot of time suffering Wounds to get the hang of it. From a mechanical perspective, it's negating a typically small penalty, which is nothing so damaging to the setting or pastiche of magic. There are also actual people who s...
Monastics are only a slice of the wuxia pie, after all. Family lineages and secular organizations would be where I'd expect more of that profession to occur. Either way, the medium powers would be reflections of expertise and training, rather than the Victorian British view of preternaturalism.
If you want to borrow even more from historical Northern raiders commonly referred to as vikings, Sky Raiders might also have lyrical trash-talking traditions. You could probably file that under half-magic, and even incorporate it into advancement rituals. Want to get to a higher circle? Hope you ha...
Magical roles that don't quite fit into mage or priest are going to take a bit of work to make fit. As might esoteric practices that resemble the mediums in some ways, but allow for more physical results, blurring the line between the imminent mystic warrior.
- Fri Nov 06, 2020 9:47 pm
- Forum: For Game Masters
- Topic: Creating an Earthdawn Campaign set in an Eastern setting.
- Replies: 8
- Views: 2040
If you want samurai, particularly the variety romanticized in the Edo period and its post-hoc codification of Bushido that never actually existed, you should be playing 1879, not Earthdawn. They used firearms and explosives. That's how late they are in history. Even older legends of Japanese heroes ...