Search found 8 matches

by ChainWolf
Tue Dec 08, 2020 11:19 am
Forum: For Players
Topic: Skills - a trick
Replies: 8
Views: 1450

Skills - a trick

Both the gaming tables I play at don't particularly like systems with Classes & levels. We like to make characters that fit a concept then advance them organically during play. Classes limit what your character can do. They make it so you have to choose a class then create a concept that fits - in s...
by ChainWolf
Tue Dec 08, 2020 10:34 am
Forum: For Players
Topic: New Enchanting knack
Replies: 19
Views: 2541

Re: New Enchanting knack

The knack was never about getting "cheap" stuff. I'm well aware of what you just said - but you can make booster potions and poison/disease stuff at rating 2. The alchemy lab would still be needed for the knack as well. One lab for a party of 4 and everyone able to make Booster Potions compared to 1...
by ChainWolf
Tue Dec 08, 2020 10:02 am
Forum: For Players
Topic: Storm Children (A different approach)
Replies: 2
Views: 575

Storm Children (A different approach)

STORM CHILDREN The storm children are a curiosity. Sometimes, during a particularly terrible storm, a bolt of lightning will strike the Earth, leaving behind a fully-grown humanoid, either male or female. Naked and shivering in the rain, the storm child is at first groggy but soon gains full awarene...
by ChainWolf
Wed Dec 02, 2020 6:06 am
Forum: For Players
Topic: New Enchanting knack
Replies: 19
Views: 2541

Re: New Enchanting knack

Well to me "As to why aren't there knacks to give access to consumables and there never, ever, ever, ever, ever, ever, ever, ever will be? Because it breaks the healing economy. Hell, it breaks the already tenuous seemingly adventuring-based economy. It effectively provides twice the resources to a ...
by ChainWolf
Wed Nov 11, 2020 4:32 am
Forum: For Players
Topic: New Enchanting knack
Replies: 19
Views: 2541

Re: New Enchanting knack

I apologise. I should not have used to terms tribal or medicine man. In my head I was thinking Shaman has an animist belief structure (as shown by the write-up). That belief means each animal (I include humans as animals, and find it sad I feel this has to be said), plant and rock is a person. Being...
by ChainWolf
Sat Nov 07, 2020 1:22 am
Forum: For Players
Topic: New Enchanting knack
Replies: 19
Views: 2541

Re: New Enchanting knack

Actually thinking about it Nethermancer does not really seem to thematically fit making these items, there magic is a bit ur darker? That's why they make blood charms. My reasoning for Elementalist is not just they get some heal spells. Elementalists as well as getting some of the best healing spell...
by ChainWolf
Fri Nov 06, 2020 12:13 pm
Forum: For Players
Topic: New Enchanting knack
Replies: 19
Views: 2541

Re: New Enchanting knack

I am aware that Alchemy covers all the non Thread item creation including what this knack gives.
I don't get why consumable creation is specifically not allowed to be done magically and if that is the case would love to know why.

Good point about the Nethermancer should they get it at 5th circle?
by ChainWolf
Mon Nov 02, 2020 7:58 am
Forum: For Players
Topic: New Enchanting knack
Replies: 19
Views: 2541

New Enchanting knack

Craft Consumable Talent: Patterncraft Requirements: Rank 5 Restrictions: Elementalist 5, Shaman 4 Skill Use: No The adept can use Patterncraft to create consumable items (but not poisons). Does anyone know of a reason not to have this exist? or can anyone think of something wrong with this knack as ...