Search found 262 matches

by Telarus
Sun May 17, 2020 1:51 am
Forum: For Players
Topic: Cavalrymen should have the slowest mounts possible?
Replies: 8
Views: 1111

Re: Cavalrymen should have the slowest mounts possible?

I'll have to peek at that Knacks thread. I have been allowing Cavalrymen with a Knack to Charge dismounted with OK results. If the intent is to limit the sheer Step increase by making the mount move a ways to "speed up", then ditch the minimum movement and change the Charge Attacks calculation to: A...
by Telarus
Mon Apr 20, 2020 11:33 pm
Forum: For Players
Topic: Questions for movement: Summon Bone Spirit
Replies: 33
Views: 7719

Re: Questions for movement: Summon Bone Spirit

A "Staff"-master is a Swordsmaster-Adept who specializes in pole-arms. ;)
by Telarus
Mon Apr 13, 2020 11:59 pm
Forum: For Gamemasters
Topic: Art
Replies: 6
Views: 1603

Re: Art

Whoa! Nice one.
by Telarus
Wed Mar 11, 2020 9:53 pm
Forum: For Players
Topic: Avoid Blow, Physical, Defense and Windlings
Replies: 8
Views: 2369

Re: Avoid Blow, Physical, Defense and Windlings

You can 'default' Avoid Blow to Dex Step (1/ rnd). Having ranks means you are much much much better off when swarmed.
by Telarus
Sat Mar 07, 2020 11:08 pm
Forum: For Game Masters
Topic: Question(s): Summoning
Replies: 3
Views: 1462

Re: Question(s): Summoning

Yes, all of this. Spirits ARE NPCs. Default to using the Social Interaction and Favors rule. Then, modify _that_ with the Summoning rules. I think of it this way. Ages and ages and ages ago, the very first of the Nethermancers and Elementalits made pacts with great Named Spirits, grand Contracts tha...
by Telarus
Mon Feb 17, 2020 10:30 pm
Forum: For Players
Topic: Situation Modifiers, Action tests and Initiative
Replies: 15
Views: 3032

Re: Situation Modifiers, Action tests and Initiative

In my games, all tests are Action Tests, while Effect Tests are a sub-set that have special rules (they represent a Value, not just Success/Failure degrees, and ignore Rule of 1, etc). ED4 Player's Guide, p. 35 (emphasis mine) Effect Tests Sometimes the test result represents a value. The most commo...
by Telarus
Sat Jan 25, 2020 11:53 pm
Forum: For Game Masters
Topic: Airship terrain (WIP)
Replies: 4
Views: 1743

Re: Airship terrain (WIP)

Hells yes. Love it. :D
by Telarus
Tue Jan 21, 2020 8:04 pm
Forum: For Game Masters
Topic: Alternate Discipline Talents
Replies: 9
Views: 2285

Re: Alternate Discipline Talents

This will also reduce your player's desire to acquire those additional Talents through the alternate means the game provides. Mainly these are: Human Versitility, a Second Discipline, the new Paths/Questors structure, and Thread Items. And might also reduce the variety of skills the PC have or the i...
by Telarus
Tue Jan 21, 2020 7:58 pm
Forum: For Players
Topic: Nightflyer's Cloak
Replies: 15
Views: 4127

Re: Nightflyer's Cloak

Correct. Damage remains between form-changes (and so do Wounds), you use the character's Health Rating (including Wound Threshold).


Think about it this way. It works the same way for everything else that can "shape change". ;D *coughSPOILERScough*
by Telarus
Fri Jan 17, 2020 3:01 am
Forum: Product Discussion
Topic: High resolution Barsaive map image
Replies: 8
Views: 5787

Re: High resolution Barsaive map image

It was just noticed in Discord chat that the 4e map has the same "days walking riding, airship traevl distance" scales copy&pasted from the 3e map. The 3e map shows less territory overall, and this means it's key is the wrong scale for the 4e map. The correct scale of the key is as shown in my Atlas...