Search found 374 matches
- Fri May 21, 2021 11:36 pm
- Forum: For Game Masters
- Topic: Trap Help
- Replies: 4
- Views: 11980
Re: Trap Help
Cool! FYI, Slim, here's the intro to the next room. You climb down into the dark, the ladder seemingly going forever. The opening above you dwindles to a tiny square, then a pinprick, then disappears. After climbing for several minutes, your arms begin to ache. Eventually, however, a light appears ...
- Mon May 17, 2021 6:54 pm
- Forum: For Game Masters
- Topic: Deliberate Assault and Breaking Down Doors
- Replies: 0
- Views: 26020
Deliberate Assault and Breaking Down Doors
Oof, I just reread the barrier section in the GM book and found my answer there. However, for posterity, and to answer the question for anyone else, or to generate discussion, I'll leave Ye Olde Poste here. The answer is that attacking barriers just have players roll damage tests; attack tests don't...
- Mon May 17, 2021 6:14 pm
- Forum: For Game Masters
- Topic: Trap Help
- Replies: 4
- Views: 11980
Re: Trap Help
No, actually. Players still haven't reached this point yet. However, I decided to make all trapdoors on this floor trigger a random trap. And it's always random each time, even if you open the same trapdoor; roll d6 and see what you get. While all of the trapdoors are trapped, there is a visual indi...
- Fri Apr 30, 2021 1:12 am
- Forum: For Game Masters
- Topic: Trap Help
- Replies: 4
- Views: 11980
Trap Help
So I've got this Horror-made dungeon, and I'd like some help with trap ideas. Specifically one trap, anyway. The players will descend into a circular room with trapdoors evenly spaced along the walls. They're all trapped, every single one of them, but only one of them actually allows progression to ...
- Mon Jan 11, 2021 2:23 am
- Forum: For Game Masters
- Topic: Vat-Grown [construct]
- Replies: 5
- Views: 8467
Re: Vat-Grown [construct]
Somehow I knew you'd like it.Slimcreeper wrote: ↑Mon Jan 11, 2021 1:53 amThat's sick. She has made herself into a horror, complete with constructs.
- Mon Jan 11, 2021 1:43 am
- Forum: For Game Masters
- Topic: Vat-Grown [construct]
- Replies: 5
- Views: 8467
Re: Vat-Grown [construct]
Oh, so far all I have written down stats-wise for the Prowler are these notes.
- Fast, hard to hit, low hitpoints
- Movement 20
- Init 10
- Stealthy Stride 15
- Ambush 10
- Unarmed Combat 14
- Mon Jan 11, 2021 1:13 am
- Forum: For Game Masters
- Topic: Cadaversquirrel [construct]
- Replies: 2
- Views: 5367
Re: Cadaversquirrel [construct]
I once ran a D&D session for my wife and sister-in-law where a corrupted forest lay at the center of the plot. To indicate how twisted this place was, I told them they saw a decaying squirrel holding a bird skull and eating it clean of flesh. While dead squirrels typically don't do that, I was horri...
- Mon Jan 11, 2021 1:11 am
- Forum: For Game Masters
- Topic: Vat-Grown [construct]
- Replies: 5
- Views: 8467
Re: Vat-Grown [construct]
No stats as of yet, and if anyone wants to lend a hand at that, I'd appreciate it. My players will be encountering the Prowlers in Urupa soon enough. The intent is that Prowlers are a circle 4 or 5 threat while the Queen is circle 10 or higher. Each other vat-grown would range between those numbers....
- Mon Jan 11, 2021 1:01 am
- Forum: For Game Masters
- Topic: Vat-Grown [construct]
- Replies: 5
- Views: 8467
Vat-Grown [construct]
Origins Created by the Theran magician Eleriana Mancharine, a human Wizard-Nethermancer, to aid her in her research, these creations share some similarities. The vat-grown have charcoal black skin and leathery skin that has grown to shroud the body in some fashion. Long limbs end in sharp claws, an...
- Tue Dec 08, 2020 4:59 pm
- Forum: For Game Masters
- Topic: Ash Ooz [Construct]
- Replies: 3
- Views: 7517
Re: Ash Ooz [Construct]
I hate nethering threads, but this was too enticing to pass up. I must disagree with the idea of Ash Oozes having no clue to their terrible origin when including such a thing can cause so much pain and suffering to loved ones! Such creatures should moan in pain and agony, lamenting their state, blam...