Search found 265 matches

by Tattered Rags
Sat Feb 16, 2019 10:18 pm
Forum: Product Discussion
Topic: Fourth Edition Errata, Clarifications, and FAQs
Replies: 108
Views: 22206

Re: Fourth Edition Errata, Clarifications, and FAQs

I don't think you can cast spells in the same turn, though.

Which, of course, makes the concise casting comment seem unnecessary, so I don't know.
by Tattered Rags
Sat Feb 16, 2019 8:21 pm
Forum: For Game Masters
Topic: Under the Stars Postmortem
Replies: 16
Views: 1266

Re: Under the Stars Postmortem

Had to postpone by 2 weeks, and then I waited a week to get the summary written. The Tunnel and the Infinite Cave postmortem I finally paid for a Roll20 subscription. I'd been using it and, mostly, drawing maps with lines and the like. Worked well, and I hunted around for good tokens to represent gu...
by Tattered Rags
Sat Feb 16, 2019 6:21 pm
Forum: Adventurer's Journal
Topic: Under the Stars
Replies: 13
Views: 4472

Re: Under the Stars

Finding themselves in a dark tunnel, knowing that deadly traps stand between them and the outside, what do the heroes do? The Tunnel and the Infinite Cave Also, I love my players. In the Infinite Cave section, they played along brilliantly. They rarely metagame, and it really adds to my fun. Also, a...
by Tattered Rags
Tue Feb 12, 2019 2:04 pm
Forum: For Game Masters
Topic: Monetary Rewards per Session
Replies: 3
Views: 105

Re: Monetary Rewards per Session

Ah, that link should greatly help! Thanks!
by Tattered Rags
Tue Feb 12, 2019 12:43 pm
Forum: For Game Masters
Topic: Monetary Rewards per Session
Replies: 3
Views: 105

Monetary Rewards per Session

The recent thread on economics has prompted me to finally ask this question. How much silver on average should be rewarded per adventure session? Josh Harrison has promised an article detailing this, but until that comes out, anyone have decent rules of thumb they use? I have no sense of the value o...
by Tattered Rags
Sat Feb 09, 2019 6:41 am
Forum: For Game Masters
Topic: combat tactics
Replies: 16
Views: 405

Re: combat tactics

Quick update: players liked Guard Stance but agreed that the "rush by" option may overcomplicate things. The warrior almost used it, but he decided just straight attacking made more sense since he was fighting a bear.
by Tattered Rags
Thu Feb 07, 2019 9:54 pm
Forum: For Game Masters
Topic: combat tactics
Replies: 16
Views: 405

Re: combat tactics

That's a fair point.

I'll think on it and run it by my players tomorrow. Might even be able to try out some of the mechanics, too.
by Tattered Rags
Thu Feb 07, 2019 8:23 pm
Forum: For Game Masters
Topic: combat tactics
Replies: 16
Views: 405

Re: combat tactics

Something that came up in a conversation with coworkers, one of which was my wizard player, was the idea of someone ignoring the guarding player. I think I'll add the option for the opponent to force past a guarding player, but the guard gets 1 standard action as a free action that can only be used ...
by Tattered Rags
Wed Feb 06, 2019 9:12 pm
Forum: For Game Masters
Topic: combat tactics
Replies: 16
Views: 405

Re: combat tactics

If you are going to bring in talent/skill ranks, it may be worth targeting the incoming attacker's Physical Defense with the Talent/Skill (this is how Acrobatic Defense & Maneuver work). The reason I brought in the Talent was to reflect different level of abilities for a given person to hold an are...
by Tattered Rags
Wed Feb 06, 2019 6:10 pm
Forum: For Game Masters
Topic: combat tactics
Replies: 16
Views: 405

Re: combat tactics

Figuring out how to control the field is a big issue with Earthdawn combat. There are area-denial spells, but how does a Warrior keep the bad guy from simply walking around them to go after the squishy in the rear? Or maybe there's an open book that's summoning a Horror directly behind the evil cult...