Search found 10 matches

by Dweer
Sun Apr 12, 2020 5:17 pm
Forum: West Marches II
Topic: AAR [ECR 2] A New Home: Room to Fly.
Replies: 14
Views: 1812

Re: [LFG] [ECL 2] A New Home. Room to Fly. April 18th, 2200 GMT.

Name:Forge
Circle: one
Discipline:Weapon Smith
Quote/Unique:Obsidiman Stability :)
Notable Abilities:Physician rank 3 (step9)
Downtime:Forge Weapon rank 2 (step8+karma), Alchemy rank 3 (step 9+Karma)
by Dweer
Sat Apr 04, 2020 7:24 pm
Forum: West Marches II
Topic: AAR: [1] Ambushed Caravans (2020-04-04 @14:00 GMT)
Replies: 7
Views: 939

Re: AAR: [1] Ambushed Caravans (2020-04-04 @14:00 GMT)

From the Journal of Forge, Obsidimen Weapon Smith: I am so excited to be able to make my first contribution to this journal that is not just my ramblings about training and my time spent in the great city of Thoral. This is about my first foray out into the new world and my first adventure! It was s...
by Dweer
Thu Apr 02, 2020 11:17 pm
Forum: West Marches II
Topic: AAR: [1] Ambushed Caravans (2020-04-04 @14:00 GMT)
Replies: 7
Views: 939

Re: LFG: [1-2] Ambushed Caravans (2020-04-04 @14:00 GMT)

Name:Forge
Circle: one
Discipline:Weapon Smith
Quote/Unique:Obsidiman Stability :)
Notable Abilities:Physician rank 3 (step9)
Downtime:Forge Weapon rank 2 (step8), Alchemy rank 3 (step 9)

Plan: agree with Rama's plan. Sounds like an excellent Idea.
by Dweer
Wed Mar 25, 2020 12:52 am
Forum: Characters
Topic: Forge Obsidiman Weaponsmith
Replies: 1
Views: 350

Forge Obsidiman Weaponsmith

Roll20 Name: Dweer Discord ID:Dweer Character Name: Forge Race: Obsidiman Lifetime Legend Total: 0 Unspent Legend: 0 Thread Item Points: 0 Silver: 0 Discipline: Weaponsmith Circle:1 Discipline Abilities Characteristics Dex: 11 (5) Str: 19 (8) Tou: 16 (7) Per: 14 (6) Wil: 14 (6) Cha: 13 (6) Karma Mod...
by Dweer
Sat Sep 21, 2019 1:30 pm
Forum: For Players
Topic: Hold thread talent
Replies: 13
Views: 2642

Re: Hold thread talent

I had noticed that too. Guess that’s why I kept reading it and trying to see what I was missing. I was underestimating the utility, but not by much.
Thanks again for the answers.
by Dweer
Sat Sep 21, 2019 1:52 am
Forum: For Players
Topic: Hold thread talent
Replies: 13
Views: 2642

Re: Hold thread talent

Thanks. I can see the utility. But still kinda niche.
by Dweer
Sat Sep 21, 2019 12:36 am
Forum: For Players
Topic: Hold thread talent
Replies: 13
Views: 2642

Hold thread talent

I’m having a total brain fart on this talent. I have read it multiple times and just cannot grock what advantage it brings? You can weave a thread and then hold it where you normally had to use it or loose it. Why is that so good that it’s a 5th circle talent? I assume I’m missing something importan...
by Dweer
Sat Jul 13, 2019 9:31 pm
Forum: Product Discussion
Topic: Legends Of Barsave Modules
Replies: 5
Views: 1758

Re: Legends Of Barsave Modules

Much appreciated
by Dweer
Tue Jul 09, 2019 9:00 pm
Forum: Product Discussion
Topic: Legends Of Barsave Modules
Replies: 5
Views: 1758

Re: Legends Of Barsave Modules

Thanks for the replies.
I was going to ask about the length being that they were designed for cons, but forgot to ask. So thanks for anticipating my question😁
So is there any good modules out there that would convert easily?
by Dweer
Tue Jul 09, 2019 1:39 am
Forum: Product Discussion
Topic: Legends Of Barsave Modules
Replies: 5
Views: 1758

Legends Of Barsave Modules

Looking for more info on these. I know they are designed for con-play, but how are they for a home game? Do they form a campaign at all or are they separate? I'm looking for something to start a campaign at home and was wondering if these might work.

Thanks for any info.