Search found 29 matches
- Tue Feb 18, 2020 4:24 pm
- Forum: For Players
- Topic: +1 for each additional target
- Replies: 14
- Views: 24825
Re: +1 for each additional target
If it would target everyone within range that would also mean that it gets harder the better you get. I'd rule it as a "choose a group of enemies and roll against their highest MD +1/target. That or a cone, but even a cone gets really big on Rank 15 🤪
- Mon Feb 17, 2020 3:46 pm
- Forum: For Players
- Topic: Situation Modifiers, Action tests and Initiative
- Replies: 15
- Views: 24531
Re: Situation Modifiers, Action tests and Initiative
Supplemental reading for the interested student. http://fasagames.com/forum/viewtopic.php?t=568 Thanks! That cleared it up to some extent at least. Still not sure what to make of the initial game example where it states that you get as negative mod to Initiative as well? Just ignore it as an "old t...
- Mon Feb 17, 2020 2:39 pm
- Forum: For Players
- Topic: Situation Modifiers, Action tests and Initiative
- Replies: 15
- Views: 24531
Re: Situation Modifiers, Action tests and Initiative
Would you then also use that wording on Frighten and other talents/spells/abilities that add a modifier to all tests? If successful, the target becomes frightened and suffers a −2 penalty to all tests for each success generated by the adept. I that case I'm rolling a Nethermancer right away! ;)
- Mon Feb 17, 2020 2:09 pm
- Forum: For Players
- Topic: Situation Modifiers, Action tests and Initiative
- Replies: 15
- Views: 24531
Re: Situation Modifiers, Action tests and Initiative
Well, the description states 'all tests', NOT all action tests thus: Actions tests are tests Effect tests are tests Initiative tests are tests All true. Although on p.387, in the Situation Modifiers Table, it says Action Test Modifier , so it's a bit unclear (for me at least). The real question wou...
- Mon Feb 17, 2020 11:54 am
- Forum: For Players
- Topic: Situation Modifiers, Action tests and Initiative
- Replies: 15
- Views: 24531
Re: Situation Modifiers, Action tests and Initiative
Yes, it's an Effect test, not an Action test. Or are you actually saying that all tests are subject to reduction, even Initiative and Spell Effects tests?an effect test is still a test, is it not?
- Mon Feb 17, 2020 7:11 am
- Forum: For Players
- Topic: Situation Modifiers, Action tests and Initiative
- Replies: 15
- Views: 24531
Situation Modifiers, Action tests and Initiative
I was skimming through the ED4 Player's Guide when something interesting caught my eye. It's on page 389 in the Knocked Down gameplay example: One of the undead lands a nasty blow, inflicting a Wound and knocking the Swordmaster down. Until he stands up, he not only suffers a –3 penalty to his tests...
- Thu Feb 13, 2020 5:33 am
- Forum: For Players
- Topic: +1 for each additional target
- Replies: 14
- Views: 24825
Re: +1 for each additional target
Ah,. I tried searching for it but the algorithm couldn't find it, or thought it had to many "common" words.
Thanks!
Thanks!
- Wed Feb 12, 2020 5:25 pm
- Forum: For Players
- Topic: +1 for each additional target
- Replies: 14
- Views: 24825
+1 for each additional target
The Battle Bellow (talent) says: The targets must be within the adept’s Battle Bellow rank x10 yards. The adept makes a Battle Bellow test against the highest Social Defense among the target group, +1 for each additional target. Does +1 for each additional target mean that I get to choose how many a...
- Tue Dec 31, 2019 8:49 pm
- Forum: For Players
- Topic: Called Shot to ignore armor?
- Replies: 11
- Views: 20287
Re: Called Shot to ignore armor?
A called shot that bypasses armor wouldn't exactly increase the damage, it would only "increase" the damage inflicted. That's not the same. And it never specifically say that it can't be used to bypass armor either. It just says that it can never be used to increase damage. The way I'm reading that ...
- Tue Dec 31, 2019 2:41 pm
- Forum: For Players
- Topic: Called Shot to ignore armor?
- Replies: 11
- Views: 20287
Re: Called Shot to ignore armor?
I probably wouldn't allow bypassing armor for full cover armor parts e.g. plate, or at least have a fairly high penalty for hitting such a small exposed area. That's sort of what Spot Armor Flaw is for (although it doesn't actually need armor to work). But I definately like having the combat option ...