Search found 118 matches

by Lursi
Mon Jun 17, 2019 7:30 pm
Forum: For Game Masters
Topic: [ED4] Same spell multiple times on one target - what happens?
Replies: 12
Views: 642

Re: [ED4] Same spell multiple times on one target - what happens?

Oh, why not allowing the hero to cast multiple instances... ... there is just one problem... multiple instances of the same spell on the same target create resonance in astral space. Resonance attracts attention... So for each additional instance he needs 1 success more and failure triggers the same...
by Lursi
Mon Jun 17, 2019 7:22 pm
Forum: For Players
Topic: Down Strike vs. Knocked down
Replies: 11
Views: 716

Re: Down Strike vs. Knocked down

I dont see issues.

If you do, increase the strain cost by one, but please dont create the image of heroes on pogo sticks in my head. :D
by Lursi
Wed Jun 05, 2019 9:10 pm
Forum: For Game Masters
Topic: [ED4] Same spell multiple times on one target - what happens?
Replies: 12
Views: 642

Re: [ED4] Same spell multiple times on one target - what happens?

The opposite is true: effects that do stack are listed in the description. Multiple instances of the same spell only used the "biggest" effect (absolute value). Stacking multiple Mind Daggers on the same target without changing the penalty effectively increases the duration; as one runs out, there ...
by Lursi
Tue Jun 04, 2019 7:43 am
Forum: For Players
Topic: Down Strike vs. Knocked down
Replies: 11
Views: 716

Re: Down Strike vs. Knocked down

I have eliminated Down Strike completely and replaced it with "Critical Hit".

I was just sick of the discussions this talent produced.
by Lursi
Sat May 25, 2019 1:35 pm
Forum: For Game Masters
Topic: Weak Horrors
Replies: 16
Views: 787

Re: Weak Horrors

So horrors coming to our world and ravaging across the lands are just victims of stronger horrors in their own sphere?

Thats a nice one. A stranded horror mother with her little horror child fleeing into our sphere to finally feed it properly.
by Lursi
Wed May 22, 2019 10:13 am
Forum: For Game Masters
Topic: Group Patterns
Replies: 11
Views: 575

Re: Group Patterns

Also a good concept. My group liked however to have their own pattern identity. I think the old addage: “the dose makes the poison” is valid here. Having group threads in a correct dosing makes the game better. Btw, Metallica also replaced their Drummer and he became part of it. Hence it should be p...
by Lursi
Tue May 21, 2019 5:03 am
Forum: For Game Masters
Topic: Group Patterns
Replies: 11
Views: 575

Re: Group Patterns

I totally agree with you that the group pattern is LP wise is too cheap for what it offers. So far I limited it a bit by requesting deeds that quickly scaled up to advance into higher thread ranks or open up a new one. That is an alternative to rigid circle based rules. Alternative is to increase th...
by Lursi
Tue May 14, 2019 6:05 pm
Forum: Product Discussion
Topic: Form Fillable Character Sheets
Replies: 8
Views: 757

Re: Form Fillable Character Sheets

A very valid question, but I presume it just takes a few weeks until it arrives at drivethrou in the shop.

If not, could I get a copy on some other way if I prove that I already paid for it?
by Lursi
Mon May 13, 2019 6:58 pm
Forum: For Game Masters
Topic: Animal Trainnig vs Animal Talk
Replies: 25
Views: 1242

Re: Animal Trainnig vs Animal Talk

At first glance would not let him train that griffon so easily as it takes quite some effort to bring skills to a sufficient level. Btw, being knocked down from such an animal without own wings or suitable talents can have pretty catastrophic consequences. So in a way such a Scout-Cavalaryman withou...
by Lursi
Sun May 12, 2019 5:32 pm
Forum: For Game Masters
Topic: noises to mess with player's characters
Replies: 5
Views: 455

Re: noises to mess with player's characters

A wet fart on the vee market