My players have asked about this sort of thing and I've carefully skirted the issue since no one is actually there yet.
From https://kenjha.deviantart.com/art/Negim ... e-29898003
Search found 12 matches
- Wed May 02, 2018 7:18 pm
- Forum: Product Discussion
- Topic: Size 4 Throwing weaons
- Replies: 4
- Views: 10810
- Thu Feb 08, 2018 12:04 am
- Forum: For Game Masters
- Topic: Quell the bloodlust
- Replies: 3
- Views: 8465
Re: Quell the bloodlust
Oh, that is nice. By making them Questors of Death I put a stop to the pointless killing pretty quick. Namely that Death doesn't want just "death" ... He wants life. He wants your life to be as full of content and as full of meaning as possible. This forced a lot of them to stop and consider the pot...
- Thu Feb 01, 2018 3:56 am
- Forum: For Game Masters
- Topic: Quell the bloodlust
- Replies: 3
- Views: 8465
Quell the bloodlust
Alright. I wanted to ask this of a group of GMs as well. Players, regardless of system, will occasionally default to being a bunch of murder hobos. They kill everything that they come across. What tricks/gimmicks/tropes have you used to quell player blood lust? My personal favorite, and a group favo...
- Tue Jan 30, 2018 1:34 am
- Forum: For Game Masters
- Topic: Mean and Nasty NPCs
- Replies: 1
- Views: 5571
Re: Mean and Nasty NPCs
Honestly, any horror or horror construct that has Skin Shift. It's a power that the group fears and I often use as a balance when the PCs start feeling to "I can take on anything".
- Wed Jan 17, 2018 6:42 pm
- Forum: Product Discussion
- Topic: Demonworld 11/28 Blog Discussion
- Replies: 2
- Views: 18021
Re: Demonworld 11/28 Blog Discussion
I'm really interested in seeing how the Corestep system gets used. I've always thought it was super versatile in ED and I'm excited to see what happens here.
- Tue Jan 16, 2018 7:42 pm
- Forum: For Game Masters
- Topic: Threads, Ranks and Steps
- Replies: 8
- Views: 14995
Re: Threads, Ranks and Steps
Awesome to know that the Strands guys are still around. The ED:Strands was a huge boon for my group as well. We'd love to see what you got, see what sticks. I'm one of the guys that used to run Strands. I don't have a copy of the entire site, but I do still have a database that includes things like ...
- Mon Jan 15, 2018 3:59 pm
- Forum: For Game Masters
- Topic: Threads, Ranks and Steps
- Replies: 8
- Views: 14995
Re: Threads, Ranks and Steps
Telarus, I do not. I only have a fraction of the printouts that I had from back then. There is not a question. I was sharing a perspective, out of context. New guy in my group had actually just asked about this the other night. He just bought the book and been binge reading and noting things all ove...
- Sun Jan 14, 2018 4:21 am
- Forum: For Game Masters
- Topic: Threads, Ranks and Steps
- Replies: 8
- Views: 14995
Threads, Ranks and Steps
This excerpt is taken from the "Strands" website in 2004 and still reflects on how my group views Threads, Ranks and Steps. No Author noted.. On the Nature of Talents Talent Ranks First, when a character learns a talent, or increases the rank of one of his talents, he is in essence, weaving a thread...
- Sun Jan 14, 2018 3:56 am
- Forum: For Game Masters
- Topic: Combat Turns and Additional Attacks
- Replies: 6
- Views: 12316
Re: Combat Turns and Additional Attacks
For the most part the group I play with will play it pretty lose but we do "default" our options to a fairly set order when there is conflict. This was an order that as used back in 1st edition and we pulled it from an old website "Earthdawn Strands". By having the order written out it helps prevent...
- Fri Jan 12, 2018 8:40 pm
- Forum: For Game Masters
- Topic: Cutting head with single strike
- Replies: 10
- Views: 20797
Re: Cutting head with single strike
There are times that you have to take the mechanics out of the equation. It's about having fun. If your warrior is hell bent on taking two heads with one mighty swing. Then make him work for it: he just gave himself a heroic personal quest. When it comes down to it, the mechanics are just a tool for...