Search found 12 matches

by DarkHawk
Wed May 02, 2018 7:18 pm
Forum: Product Discussion
Topic: Size 4 Throwing weaons
Replies: 4
Views: 1447

Re: Size 4 Throwing weaons

My players have asked about this sort of thing and I've carefully skirted the issue since no one is actually there yet.

Image
From https://kenjha.deviantart.com/art/Negim ... e-29898003
by DarkHawk
Thu Feb 08, 2018 12:04 am
Forum: For Game Masters
Topic: Quell the bloodlust
Replies: 3
Views: 1011

Re: Quell the bloodlust

Oh, that is nice. By making them Questors of Death I put a stop to the pointless killing pretty quick. Namely that Death doesn't want just "death" ... He wants life. He wants your life to be as full of content and as full of meaning as possible. This forced a lot of them to stop and consider the pot...
by DarkHawk
Thu Feb 01, 2018 3:56 am
Forum: For Game Masters
Topic: Quell the bloodlust
Replies: 3
Views: 1011

Quell the bloodlust

Alright. I wanted to ask this of a group of GMs as well. Players, regardless of system, will occasionally default to being a bunch of murder hobos. They kill everything that they come across. What tricks/gimmicks/tropes have you used to quell player blood lust? My personal favorite, and a group favo...
by DarkHawk
Tue Jan 30, 2018 1:34 am
Forum: For Game Masters
Topic: Mean and Nasty NPCs
Replies: 1
Views: 694

Re: Mean and Nasty NPCs

Honestly, any horror or horror construct that has Skin Shift. It's a power that the group fears and I often use as a balance when the PCs start feeling to "I can take on anything".
by DarkHawk
Wed Jan 17, 2018 6:42 pm
Forum: Product Discussion
Topic: Demonworld 11/28 Blog Discussion
Replies: 2
Views: 5550

Re: Demonworld 11/28 Blog Discussion

I'm really interested in seeing how the Corestep system gets used. I've always thought it was super versatile in ED and I'm excited to see what happens here.
by DarkHawk
Tue Jan 16, 2018 7:42 pm
Forum: For Game Masters
Topic: Threads, Ranks and Steps
Replies: 8
Views: 1479

Re: Threads, Ranks and Steps

Awesome to know that the Strands guys are still around. The ED:Strands was a huge boon for my group as well. We'd love to see what you got, see what sticks. I'm one of the guys that used to run Strands. I don't have a copy of the entire site, but I do still have a database that includes things like ...
by DarkHawk
Mon Jan 15, 2018 3:59 pm
Forum: For Game Masters
Topic: Threads, Ranks and Steps
Replies: 8
Views: 1479

Re: Threads, Ranks and Steps

Telarus, I do not. I only have a fraction of the printouts that I had from back then. There is not a question. I was sharing a perspective, out of context. New guy in my group had actually just asked about this the other night. He just bought the book and been binge reading and noting things all ove...
by DarkHawk
Sun Jan 14, 2018 4:21 am
Forum: For Game Masters
Topic: Threads, Ranks and Steps
Replies: 8
Views: 1479

Threads, Ranks and Steps

This excerpt is taken from the "Strands" website in 2004 and still reflects on how my group views Threads, Ranks and Steps. No Author noted.. On the Nature of Talents Talent Ranks First, when a character learns a talent, or increases the rank of one of his talents, he is in essence, weaving a thread...
by DarkHawk
Sun Jan 14, 2018 3:56 am
Forum: For Game Masters
Topic: Combat Turns and Additional Attacks
Replies: 6
Views: 1309

Re: Combat Turns and Additional Attacks

For the most part the group I play with will play it pretty lose but we do "default" our options to a fairly set order when there is conflict. This was an order that as used back in 1st edition and we pulled it from an old website "Earthdawn Strands". By having the order written out it helps prevent...
by DarkHawk
Fri Jan 12, 2018 8:40 pm
Forum: For Game Masters
Topic: Cutting head with single strike
Replies: 10
Views: 2387

Re: Cutting head with single strike

There are times that you have to take the mechanics out of the equation. It's about having fun. If your warrior is hell bent on taking two heads with one mighty swing. Then make him work for it: he just gave himself a heroic personal quest. When it comes down to it, the mechanics are just a tool for...