Search found 186 matches

by Bonhumm
Thu Feb 21, 2019 5:39 pm
Forum: For Game Masters
Topic: Minimum DEX value on some weapons
Replies: 0
Views: 14

Minimum DEX value on some weapons

Page 433 of the Player's states that: A minimum Dexterity value of 7 is required to use a flail, quarterstaff, sap, or whip I was wondering if it was an error (i.e. it meant a minimum Dex STEP of 7 instead of Dex VALUE) since the ONLY scenario where a character would have less than 7 in DEX would be...
by Bonhumm
Fri Feb 15, 2019 11:07 pm
Forum: For Players
Topic: [ED3] Re-sizing magical items
Replies: 5
Views: 136

Re: [ED3] Re-sizing magical items

I don't remember anything about items changing sizes like that. Although the amount of Thread Items I had in all my time playing first edition was....zero. So I had not read much about the mechanics then. Taking a quick look into the 1st edition corebook I cannot find anything related to that either...
by Bonhumm
Tue Feb 12, 2019 11:15 am
Forum: For Game Masters
Topic: economics
Replies: 4
Views: 159

Re: economics

You can also uses the price prices listed for certain items and lifestyles and compares what fraction of someone's salary the same things would cost to someone nowadays. For example the old Barsaive Boxed Set gives guidelines for lifestyles: Squalid: 5 Poor: 25 Comfortable: 150/circle Wealthy: 350/c...
by Bonhumm
Mon Jan 28, 2019 3:35 pm
Forum: For Players
Topic: multiple questions
Replies: 8
Views: 300

Re: multiple questions

Although this 'special' rule might make sense in the context of being unaware of the errata; having a brand new character with Rank 3 Second Attack + Rank 3 Riposte + Rank 2 Second Weapon would be quite OP in my opinion.
by Bonhumm
Sun Jan 27, 2019 11:33 pm
Forum: Product Discussion
Topic: Ship and Mass Combat
Replies: 5
Views: 291

Re: Ship and Mass Combat

Sorry, but you are incorrect. Well, they ARE missing from the Serpent River book as I said :D I did not mean to offend however. I did suspect the rules might have been put somewhere else but I could not find them in the 3rd Edition core book but I had not thought of checking the GM Companion (I had...
by Bonhumm
Sun Jan 27, 2019 6:13 pm
Forum: Product Discussion
Topic: Ship and Mass Combat
Replies: 5
Views: 291

Re: Ship and Mass Combat

I was unaware of this, the extended ship-to-ship rules do seem interesting and I would also like to know where/when they might become available although I hardly can think of any of the next announced books to be appropriate for those rules. They would have indeed been right in their place in the Co...
by Bonhumm
Sun Jan 27, 2019 5:57 pm
Forum: For Game Masters
Topic: Suggestions for caster
Replies: 4
Views: 223

Re: Suggestions for caster

Why is he even using spells that need two threads? Ice Mace and Chain is quite a strong spell and needs no threads at all. *Smash heads on table while reading the spell description* I did not even know there was such a thing as a no-thread attack spell. I had advised him against taking it because t...
by Bonhumm
Sat Jan 26, 2019 5:49 pm
Forum: For Game Masters
Topic: Suggestions for caster
Replies: 4
Views: 223

Suggestions for caster

Hello. I would like to have some inputs from you all concerning casters in Earthdawn. Context: I'm part of a gaming group who played Earthdawn for about 18 months now. I have experience in Earthdawn for more than 20 years but all the others are brand new. Furthermore, in all those years I never real...
by Bonhumm
Fri Jan 25, 2019 11:01 pm
Forum: General Discussion
Topic: New fan website
Replies: 5
Views: 1156

Re: New fan website

secondeditionwasanabobination.com
by Bonhumm
Sun Jan 20, 2019 1:38 am
Forum: For Players
Topic: Disbelieving damaging illusions
Replies: 15
Views: 507

Re: Disbelieving damaging illusions

Note however that anybody seeing or otherwise sensing an inanimate object struck by a damaging illusion will see/sense the object being damaged. It will seem later on (a few minutes) that the object has been miraculously repaired while nobody was looking. Three melons struck by a crossbow bolt, an ...