Search found 7 matches
- Sat Mar 11, 2017 3:28 pm
- Forum: For Players
- Topic: Preview requests
- Replies: 14
- Views: 26675
Re: Preview requests
Knacks and additional disciplines please (horror stalker, purifier, messenger etc.).
- Thu Mar 02, 2017 6:05 pm
- Forum: For Players
- Topic: Living Crystal Armor - Image?
- Replies: 8
- Views: 20856
Re: Living Crystal Armor - Image?
Although this picture was in the core system for the crystal plate mail (I imagined them as crystal scale mail, as a Gothic harness never fit to ED in my head), I consider it a better fit for a living crystal armor with an additional crystal helmet.
- Wed Mar 01, 2017 4:45 pm
- Forum: For Players
- Topic: House rules for more power and less fiddling
- Replies: 14
- Views: 28231
Re: House rules for more power and less fiddling
That discussion would be wonderful to read - in a different thread.
I agree, that my communist karma favors melee fighters over spellcasters. I consider that a bonus.
I agree, that my communist karma favors melee fighters over spellcasters. I consider that a bonus.
- Tue Feb 28, 2017 10:29 pm
- Forum: For Players
- Topic: House rules for more power and less fiddling
- Replies: 14
- Views: 28231
Re: House rules for more power and less fiddling
That's a great way of keeping track. And resetting strain after combat or with the next recory test would be a great house rule, if I used normal strain.
- Tue Feb 28, 2017 1:40 pm
- Forum: For Players
- Topic: House rules for more power and less fiddling
- Replies: 14
- Views: 28231
Re: House rules for more power and less fiddling
Well, if the whole group enjoys hack & slay, then that's fine, too. ;) Strong simulation, boardgame-like tactics with deep rule usage, and competition among/between players and the GM just aren't for me. I've had groups for which these house ruled would never work, especially the Cardassian counselo...
- Tue Feb 28, 2017 11:57 am
- Forum: For Players
- Topic: House rules for more power and less fiddling
- Replies: 14
- Views: 28231
Re: House rules for more power and less fiddling
The main thing is that your changes work for you and your vision of the game, regardless of how others feel about them. Oh, they work brilliantly. Still, input is usually nice. :) The power boost doesn't worry me. Quite the contrary, I welcome very strong PCs. The house rules apply for NPCs too, so...
- Mon Feb 27, 2017 3:46 pm
- Forum: For Players
- Topic: House rules for more power and less fiddling
- Replies: 14
- Views: 28231
House rules for more power and less fiddling
Though Earthdawn has shed many of the burdening atavisms from the dark ages of pen&paper rpgs over its editions, I still have a need to simplify and streamline. :) Here are my house rules. 1) Karma is a permanent bonus d6 to all appropriate talents & tests except those attained by Versatility. => So...