Search found 80 matches

by ragbasti
Wed Oct 21, 2020 10:26 am
Forum: For Players
Topic: K'stulaamoyna [Path - Tail Dancer School]
Replies: 7
Views: 326

Re: K'stulaamoyna [Path - Tail Dancer School]

If my post was too convoluted for a bot to understand, then I'll take that as a win :D
by ragbasti
Tue Oct 20, 2020 10:17 pm
Forum: For Players
Topic: K'stulaamoyna [Path - Tail Dancer School]
Replies: 7
Views: 326

Re: K'stulaamoyna [Path - Tail Dancer School]

Updated - specifics and link to the new document in the initial post. It's difficult for me to understand the main aim of your post. I'd love to help but without specifics I am not sure what to explain. It's essentially a new school for the Tail Dancer path that is specific to winged T'Skrang and tr...
by ragbasti
Sun Oct 11, 2020 9:51 am
Forum: For Game Masters
Topic: Miscellaneous GMG Questions
Replies: 7
Views: 457

Re: Miscellaneous GMG Questions

1. Radii in the GMG include the additional radius where light sources provide dim lighting (enough light to see with a penalty) 2. I tend to rule it as requiring a wound since that is the general mechanic of most poisons. The exceptions are usually called out specifically with the poison/creature in...
by ragbasti
Tue Oct 06, 2020 7:36 am
Forum: For Game Masters
Topic: Crunklechops [Construct]
Replies: 7
Views: 510

Re: Crunklechops [Construct]

Having recently gone up against a Jehuthra, this seems like a pretty nice upgrade for a bit more challenge and flavour. Though I would add something that let's CC grab Karma from it's victims, maybe through Life Debt, or something along that line. even with iron webs not sure how well CC would do ag...
by ragbasti
Mon Sep 28, 2020 9:56 pm
Forum: For Players
Topic: K'stulaamoyna [Path - Tail Dancer School]
Replies: 7
Views: 326

K'stulaamoyna [Path - Tail Dancer School]

Part 2 on my quest to make Throwing Weapons useful: Initial concept - Version 1.1: This one is still very much in the early stages but the overall theme is pretty much set in stone: Bring back the original Tail Dancer that was K'stulaami-exclusive (Earthdawn Journal), heavily focus on Hawk Hatchets ...
by ragbasti
Mon Sep 28, 2020 9:20 pm
Forum: For Players
Topic: Battle Brother [Path]
Replies: 1
Views: 257

Battle Brother [Path]

Part 1 on my quest to make Throwing Weapons useful: This thing started around a year ago and has gone through a bunch of changes, based on feedback from my own game and a little playtesting. The general idea was to create a Path that could facilitate Throwing Weapons to be the main form of attack, w...
by ragbasti
Sun Sep 20, 2020 7:17 am
Forum: For Players
Topic: Foundry Virtual Tabletop
Replies: 4
Views: 534

Re: Foundry Virtual Tabletop

I haven't used Foundry, yet, but it looks cool. Might give it a go over the next weekend an see what it does differently from the others. As for character sheets, I believe the Roll20 one was quite the undertaking, integrating it with the systems on the site and all. So not sure how easy that'll be ...
by ragbasti
Mon Sep 14, 2020 9:41 pm
Forum: For Game Masters
Topic: Creating an Earthdawn Campaign set in an Eastern setting.
Replies: 7
Views: 1252

Re: Creating an Earthdawn Campaign set in an Eastern setting.

I mean, the PDFs are in the shop 😅
And you can scroll down here until you find the 3rd edition Cathay overview:
http://pandagaminggrove.blogspot.com/20 ... t.html?m=1
by ragbasti
Tue Sep 08, 2020 7:48 am
Forum: For Game Masters
Topic: Vampire Penguin [Creature]
Replies: 8
Views: 948

Re: Vampire Penguin [Creature]

Maybe give them a power somewhere along this line: Bloodbound Bramble: The Vampire Penguin can make themselves at home in a Razor Bramble by sharing part of its life's blood with the plant (2 blood damage). Once bound, this Razor Bramble experiences rapid growth similar to having been affected by th...
by ragbasti
Mon Sep 07, 2020 9:27 am
Forum: For Game Masters
Topic: Talent options + Multi-discipline + 'Use all talents to advance'
Replies: 5
Views: 1238

Re: Talent options + Multi-discipline + 'Use all talents to advance'

3- What happen to the Rank of that talent-option-which-just-became-a-discipline-talent? For example; if said OPTIONAL talent was at Rank 5, does it mean that the brand new first Circle Discipline #2 gets said talent at Rank 5 OR does it still (as usual) begin at Rank 0 and must be brought up with L...