Search found 36 matches

by ragbasti
Tue Jan 29, 2019 8:52 am
Forum: For Players
Topic: multiple questions
Replies: 8
Views: 532

Re: multiple questions

the max rank you could have journeyman skills at creation being 1. That's why this was included. You can learn something advanced, but you can't have much practice in it. Also, the LP cost and training times/costs for these talents far outweigh the usefulness of raising them compared to their core ...
by ragbasti
Mon Jan 28, 2019 2:51 pm
Forum: For Players
Topic: multiple questions
Replies: 8
Views: 532

Re: multiple questions

We solved it by making those cost 2 points per rank at creation and the max rank you could have journeyman skills at creation being 1.

That was before the errata though, where our GM interjected that it seemed like an oversight and came up with the above rule.
by ragbasti
Thu Jan 17, 2019 9:57 am
Forum: For Game Masters
Topic: [Discipline] Custodian - Animal Companion-centered
Replies: 1
Views: 703

Re: [Discipline] Custodian

EDIT 17. Jan 2019 - Post playtesting : The thread has now been updated based on last weekend's playtesting: Some discipline talents were changed, options were scrapped and Law of he Land has been moved into 15th Circle, after the Master Tier had been finalised. I think it is a pretty well-rounded d...
by ragbasti
Wed Jan 16, 2019 9:23 am
Forum: Product Discussion
Topic: Fourth Edition Errata, Clarifications, and FAQs
Replies: 121
Views: 28486

Re: Fourth Edition Errata, Clarifications, and FAQs

Unrequited Wave (GM Guide Page 241)

Key Knowledge Rank 3: Name of the weapon's creator
Key Knowledge Rank 5: Name of the Obsidiman who created the weapon

Something's off here. :roll:
by ragbasti
Mon Dec 10, 2018 11:34 am
Forum: For Players
Topic: How many versatility talents is too much?
Replies: 3
Views: 609

Re: How many versatility talents is too much?

I never limit my players and also don't like to be limited when I play a human. As long as you have the LP and available Versatility Ranks, learn whatever you can. So there isn't really a "too much" if you or the player know the advantages and disadvantages. Talents are expensive, and versatility ta...
by ragbasti
Thu Dec 06, 2018 2:45 pm
Forum: For Game Masters
Topic: Scorchers
Replies: 4
Views: 558

Re: Scorchers

Hrm, I'll need to dig that up ... wasn't it a Kaer that depended on elemental fire for defense or something? Those are the Vorst. Pretty sure those were the Scavians, they had the Kaer close to Death's Sea with a lava-filled opening at the bottom. Needless to say, Horror's that didn't care much abo...
by ragbasti
Thu Nov 08, 2018 8:33 am
Forum: For Game Masters
Topic: Asking for feedback on concept
Replies: 5
Views: 798

Re: Asking for feedback on concept

We employ basically the same thing in a current campaign I'm playing in. If we try to achieve something that takes the effort of more than one person, then our GM just announces what options there are to participate and the amount of successes needed. If we end up with more successes, then he determ...
by ragbasti
Tue Nov 06, 2018 10:21 am
Forum: General Discussion
Topic: Licences and Corestep
Replies: 3
Views: 861

Re: Licences and Corestep

Just wondering: Couldn't you auction off "boxes of old inventory" and just let a a number of select game stores know what's inside?
by ragbasti
Wed Oct 24, 2018 11:27 am
Forum: For Game Masters
Topic: [Discipline] Custodian - Animal Companion-centered
Replies: 1
Views: 703

[Discipline] Custodian - Animal Companion-centered

I created a discipline with one of my players for a current game. The aim was to fill the niche for a character that relies on animal companions to do most of his fighting and other stuff. First things first: I did take some inspiration from/nicked a few things from existing material so credit where...
by ragbasti
Thu Oct 11, 2018 1:51 pm
Forum: For Players
Topic: Vampires
Replies: 12
Views: 1597

Re: Vampires

Had that dicussion a while back with my group. Never actually occured to me how problematic vampires would be since blood magic is such a big thing.
Interesting :D