Search found 11 matches

by Mcgarnagle
Mon Jun 10, 2019 2:20 pm
Forum: For Players
Topic: Social System
Replies: 8
Views: 1219

Re: Social System

What are people’s thoughts on tests to determine emotional states? Specifically, the Emphatic Sense talent. 1 success and you learn the targets general emotional state. 2 successes, you can read surface emotions. 3 successes you know exactly what the target is feeling. I like the idea of this but I ...
by Mcgarnagle
Sun Jun 09, 2019 2:32 am
Forum: Product Discussion
Topic: Next Book Announced! Kickstarter Launch June 10!
Replies: 9
Views: 1408

Re: Next Book Announced! Kickstarter Launch June 10!

I’m very excited for this. The idea of creating paths that can be utilized with other existing disciplines is a great design decision. It allows for players with established characters to utilize this book in a more meaningful way than if it were just a collection of new disciplines (which I wouldn’...
by Mcgarnagle
Sat Jun 08, 2019 4:33 am
Forum: For Game Masters
Topic: Weak Horrors
Replies: 16
Views: 1870

Re: Weak Horrors

I was knocking around an idea that involved a horror that was fond of consuming the pain and terror of obsidimen trapped in life rocks during the scourge. With the scourge over,it’s had a great deal of trouble in finding life rocks that are vulnerable and it has been longing for that opportunity aga...
by Mcgarnagle
Sat Jun 08, 2019 4:13 am
Forum: For Game Masters
Topic: Charging Attacks and Charge Talent
Replies: 7
Views: 813

Re: Charging Attacks and Charge Talent

My bad! I stand corrected regarding the “charge every other round.”
by Mcgarnagle
Fri Jun 07, 2019 1:37 pm
Forum: For Game Masters
Topic: Charging Attacks and Charge Talent
Replies: 7
Views: 813

Re: Charging Attacks and Charge Talent

That's how I handle it. I think the key thing to remember is that, in order to use a charge, the mount must move more than it's movement rate towards the target, which is another way of saying it takes 2 rounds to initiate a charge (unless there are other talents or magical effects, such as Wheeling...
by Mcgarnagle
Thu Jun 06, 2019 11:54 pm
Forum: For Game Masters
Topic: Weak Horrors
Replies: 16
Views: 1870

Re: Weak Horrors

The easiest way to do this is pick two groups* and have them plotting in the background. If the adventures at least peripherally relate to their interests, the PCs have a chance to notice them. Until that happens the easy way is to introduce tactical choices based on the location the PCs are fighti...
by Mcgarnagle
Sun May 05, 2019 1:49 pm
Forum: For Game Masters
Topic: Stacking Karma Dice
Replies: 1
Views: 448

Stacking Karma Dice

The disciplines allow for special karma uses at certain circles and it occurred to me that some of these karma bonuses aren't as useful as the initially seem. For example, The Weaponsmith gains Craftsman as a free talent at Circle One. They also get a karma bonus at first circle that allows them to ...
by Mcgarnagle
Tue Apr 02, 2019 2:31 am
Forum: For Players
Topic: Legends of Earthdawn Podcast
Replies: 24
Views: 5082

Re: Legends of Earthdawn Podcast

I just found the podcast and have powered through the available episodes. I really love the story, the characters (Go Gareth!) and the banter (both in and out of character). Scratch has had me laughing a number of times with his well crafted songs and I had a good chuckle when the GM said to Scratch...
by Mcgarnagle
Sun Mar 24, 2019 4:19 am
Forum: For Game Masters
Topic: The Pilgrimage walk used in an Adventure
Replies: 0
Views: 337

The Pilgrimage walk used in an Adventure

Hey guys, Some spoilers ahead! I'm in the midst of running my campaign. The group has departed Kaer Ardanyan. We are almost done mists of betrayal and then I plan on running the following: Terror in the Skies Infected A Message to Vivane The Vanishing Scholar Shattered Pattern Blades Prelude to War ...
by Mcgarnagle
Sat Mar 23, 2019 2:26 am
Forum: For Game Masters
Topic: economics
Replies: 14
Views: 2515

Re: economics

Yeah, me too! Saved me a lot of time coming up with my own. The only thing I probably will add is 2 or 3 more levels between merchant and wealthy.