Search found 34 matches
- Sat Apr 29, 2017 2:46 pm
- Forum: For Game Masters
- Topic: Kubla Con
- Replies: 1
- Views: 6256
Kubla Con
I was just wondering if anyone is running an EarthDawn game at Kubla Con? I didn't see any and was surprised. I was thinking of maybe running one though I haven't run a game myself at a CON and I always stress over the timing. It seems that the stories at a CON have to be so very short or you will n...
- Sat Apr 29, 2017 2:42 pm
- Forum: For Game Masters
- Topic: Non-adept advancement
- Replies: 3
- Views: 9632
Re: Non-adept advancement
I'm not certain how you run things... but for me the LP awards are not based on the Circle of the adept. They are based on the Circle of the encounter. Since I do it this way, this applies to non-Adepts as well. I will say this - non-Adepts are fragile. Once you hit Circle 5-8 events, single hits ca...
- Tue Mar 21, 2017 5:03 pm
- Forum: For Players
- Topic: High Circle Preview: All Links + Wrap-Up Discussion
- Replies: 16
- Views: 30896
Re: High Circle Preview: All Links + Wrap-Up Discussion
You put a lot of effort into that. Thank you for the summary. I am somewhat curious how fluid the work is at this point and how amenable the team is to changing some things. As you have pointed out - there are some things which feel... wrong. While, honestly, most of it is a vast improvement over th...
- Sun Feb 05, 2017 8:58 pm
- Forum: Product Discussion
- Topic: New Novice/journeyman spells?
- Replies: 15
- Views: 31177
Re: New Novice/journeyman spells?
There's also an implicit price difference. A combined Companion would cost, say $50 print. Separate Companions would likely cost, say $30 and $30. My table of six people would prefer six copies of Player material, but we only need one copy of GM material. As a table, that's about $100 saved. Becaus...
- Sun Feb 05, 2017 8:49 pm
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 209364
Re: Optional Rules for Companion
One optional rule I would really love to see is some guidelines for the continued advancement which is not capped at any point. In particular, a possibility to advance talents past rank 15. I see some people have done the math for you, and some have said there is no technical reason. You know, I ha...
- Sun Feb 05, 2017 8:27 pm
- Forum: For Players
- Topic: High Circle Preview: Warrior
- Replies: 10
- Views: 25720
Re: High Circle Preview: Warrior
We're continuing the previews. This time around, the Warrior! http://fasagames.com/2017/02/03/high-circle-preview-warrior/ I have to say, the fact that the higher circle warrior is never caught off guard is very strong. It covers one of the Warrior's most severe weaknesses. The elemental nature eff...
- Sun Feb 05, 2017 7:58 pm
- Forum: For Players
- Topic: A Primer on Damage Output for Magicians
- Replies: 13
- Views: 28761
Re: A Primer on Damage Output for Magicians
While I generally agree with your recommendations, I personally think it's hard to really say "always/sometimes/never" when it comes to extra threads. The situation, what the magician keeps in matrices, and what they have learned (if they're willing to reattune on the fly) is really going to drive ...
- Sat Feb 04, 2017 10:31 pm
- Forum: For Game Masters
- Topic: [TW/ED] Healing
- Replies: 43
- Views: 75629
Re: [TW/ED] Healing
At this point, I think we just might have different visions, which is fine. If you want some real-world analogies: - Life Check and Death Cheat are very much in the vein of defibrillator paddles. You've coded, you basically just died, but the intervention keeps you from actually becoming a corpse. ...
- Sat Feb 04, 2017 8:56 pm
- Forum: For Game Masters
- Topic: Spell Acquisition
- Replies: 36
- Views: 70212
Re: Spell Acquisition
THIS LAST THING is really what I wanted to explore in this thread - if players are buying "cheap" spells, and as a result are capable of getting 2 successes per Threadweaving more than 50% of the time, does that help (or maybe fully) negate the sadness that is the whole "you lose a turn Threadweavi...
- Sat Feb 04, 2017 8:43 pm
- Forum: For Players
- Topic: A Primer on Damage Output for Magicians
- Replies: 13
- Views: 28761
Re: A Primer on Damage Output for Magicians
Just lending from experience: This is absolutely true . Further, it ignores that at Warden and sometimes Journey Tiers close combatants are attacking multiple times. As a caster, focus on the special abilities - binding, binding, wounds, slowing, adding surprise/blindside/harried and AOE. The AOE yo...