Search found 32 matches

by Spader
Wed Apr 17, 2019 11:21 pm
Forum: For Game Masters
Topic: Familiars 4th edition
Replies: 9
Views: 139

Re: Familiars 4th edition

Panda wrote:
Wed Apr 17, 2019 2:52 am
Without giving anything away, the general ideas and implementation of familiars have been designed.
Looking foreward to see the whole thing!
by Spader
Tue Apr 16, 2019 11:34 pm
Forum: For Game Masters
Topic: Familiars 4th edition
Replies: 9
Views: 139

Re: Familiars 4th edition

This implementation just seems like a mix between a matrix object and a poor-man's animal companion. ... well ... it's a way to describe it I guess ... can't really argue though. Perhaps extending the range of spells, allowing the caster to cast the spell stored in the familiar at a reduced effect ...
by Spader
Tue Apr 16, 2019 11:53 am
Forum: For Game Masters
Topic: Familiars 4th edition
Replies: 9
Views: 139

Re: Familiars 4th edition

Mataxes wrote:
Tue Apr 16, 2019 4:24 am
Familiars are possible for more than magicians.
Yes I remember. I just felt that making it available for every discipline diluted the niche of the Beastmaster and the Cavalryman. And with this game machanic, those disciplines woundn't have any benefits from a familiar.
by Spader
Tue Apr 16, 2019 2:09 am
Forum: For Game Masters
Topic: Familiars 4th edition
Replies: 9
Views: 139

Familiars 4th edition

I don't know if Familiars will be covered in upcoming books, but I had flash of how it could work with the fourth edition rules as a knack. So let me know what you think of it. FAMILIAR (talent knack) Talent: Elementalism, Illusionism, Nethermancy, Wizardry Requirements: Rank 5 Restrictions: None St...
by Spader
Thu Apr 11, 2019 1:42 am
Forum: For Players
Topic: Spellcasting Knacks
Replies: 9
Views: 1174

Re: Spellcasting Knacks

So would you also disallow someone casting a spell and Taunt in the same round, as "the one mouth" is used for cssting the spell? If the description of the spell says the caster needs to speak some words, I would encourage my player to make a demonstration of how all of it would sound, have a good ...
by Spader
Thu Apr 11, 2019 1:26 am
Forum: Product Discussion
Topic: An idea about utility spells
Replies: 9
Views: 1794

Re: An idea about utility spells

For my part, when players would complain about spells they once had but were no longer available in fourth edition, I let them invent it with simple house rules. This way, I had to convert only the spells that truly mattered to my players. And since I introduced the fourth edition system in-game, th...
by Spader
Fri Mar 22, 2019 2:00 am
Forum: For Game Masters
Topic: Interspecies reproduction
Replies: 5
Views: 550

Re: Interspecies reproduction

Books of Cara Fahd from former editions speak of towns inhabited with orks and humans where cross breeding is common and where offsprings are half-breed. If memory serves...
by Spader
Mon Sep 10, 2018 1:17 am
Forum: For Game Masters
Topic: Burning Vigor
Replies: 4
Views: 676

Re: Burning Vigor

So, it could be used on Relentless Recovery?
by Spader
Thu Aug 23, 2018 8:43 pm
Forum: For Game Masters
Topic: Astral Pocket
Replies: 0
Views: 1125

Astral Pocket

One question regarding Astral Pocket.

Does the pocket remain in place where it has been created or does it follow its creator (like a spell matrix)?
by Spader
Wed Aug 22, 2018 7:38 pm
Forum: Product Discussion
Topic: Kickstarter - past and Future
Replies: 50
Views: 5404

Re: Kickstarter - past and Future

Something I would definitely back/buy is an art book. Something picturing the many landscapes of barsaive and every creatures/horror/spirit described in the core books so far.