Search found 10 matches

by Baravakar
Sat Nov 24, 2018 1:28 pm
Forum: For Game Masters
Topic: Astral Sensing Redux
Replies: 33
Views: 5703

Re: Astral Sensing Redux

For the (dead) wooden building there is no total cover to consider. Spells do not bend around corners.... (They) avoid physical obstacles to strike the target [/b] So, you disagree with the clearly defined rules on page 387 about Cover modifying MD? Let's try quoting the full text for a second, sha...
by Baravakar
Sun Nov 18, 2018 5:01 pm
Forum: For Game Masters
Topic: Astral Sensing Redux
Replies: 33
Views: 5703

Re: Astral Sensing Redux

Baravakar: PG354: Mystic Shock The spell does not require line of sight and can be cast through any object or surface, including floors and walls, which both magician and target are touching. Dougansf: This spell does not need Astral Sense to be cast to hit a target not in line of sight. Then how d...
by Baravakar
Mon Nov 12, 2018 3:33 pm
Forum: For Game Masters
Topic: Astral Sensing Redux
Replies: 33
Views: 5703

Re: Astral Sensing Redux

Bonhumm: What is certainly not helping in all this is the use of the term 'arc' instead of 'line'. I know the dev *seems* to imply that indeed the caster needs a 'real' line of sight' to cast a spell, using 'arc' certainly causes confusion here. Its just important to understand the rules on p254 fo...
by Baravakar
Mon Nov 12, 2018 3:30 pm
Forum: For Game Masters
Topic: Astral Sensing Redux
Replies: 33
Views: 5703

Re: Astral Sensing Redux

Watch this clip a 2:50 to see how Mystic Shock can hit a target moving thru a wall.

https://youtu.be/-t1a4anQxBA
by Baravakar
Mon Nov 12, 2018 3:10 pm
Forum: For Game Masters
Topic: Astral Sensing Redux
Replies: 33
Views: 5703

Re: Astral Sensing Redux

PG354: Mystic Shock The spell does not require line of sight and can be cast through any object or surface, including floors and walls, which both magician and target are touching. This spell does not need Astral Sense to be cast to hit a target not in line of sight. People keep ignoring that Astra...
by Baravakar
Mon Nov 12, 2018 2:52 pm
Forum: For Game Masters
Topic: Astral Sensing Redux
Replies: 33
Views: 5703

Re: Astral Sensing Redux

Dougansf: Incorrect, a wall will block the spell from traveling the distance to the target P254: Targeting Spells: If the Spellcasting test succeeds any physical manifestation that accompanies the spell avoids physical obstacles to strike the spell’s target. Spells are not stones. The arc thru astr...
by Baravakar
Mon Nov 12, 2018 1:58 pm
Forum: For Game Masters
Topic: Astral Sensing Redux
Replies: 33
Views: 5703

Re: Astral Sensing Redux

I want to add this information for the Player's Guide to this thread: P254: Targeting Spells Spells aren’t like rocks thrown blindly in the dark, hoping for a hit; spells travel in an astral arc between the caster and the target. The caster can only create that arc if he can see (or otherwise sense)...
by Baravakar
Fri Dec 23, 2016 10:30 pm
Forum: For Players
Topic: Strength and armor based initiative penalties
Replies: 35
Views: 10836

Re: Strength and armor based initiative penalties

In topic: Dex is just overpower when compared to any other physical stat like perception in mental. For fighters initiative is not important because they can take air dance/tiger and still be first + in plate have 15 armor. In our group we had a lot of conversations about stacking bonuses of combat...
by Baravakar
Sun Dec 11, 2016 1:27 pm
Forum: For Players
Topic: High Circle Preview: Nethermancer
Replies: 23
Views: 10452

Re: High Circle Preview: Nethermancer

Hmm.. The text is past tense: "has been steeled" , I doubt its an activated ability. This is not a direct step increase "+3 to their Willpower value" When the Nethermacer reaches this circle, he takes the damage and increases his WIL score by three. Every three points of Ability Score value is a +1 ...
by Baravakar
Sat Dec 10, 2016 6:17 pm
Forum: For Players
Topic: High Circle Preview: Nethermancer
Replies: 23
Views: 10452

Re: High Circle Preview: Nethermancer

I have a questions about this ability: Otherworldly Willpower: The adept has been steeled by astral influences. The adept takes 1 Blood Magic Damage and adds +3 to their Willpower value. Does this have a duration or is it a permanent bonus? If it is an activated ability does it require an action to ...