TheOracle wrote: ↑Wed Aug 22, 2018 9:39 am
How do you handle thread items?
Do you allow players to influence what items their characters find? If so, how does this influence look like?
How often do your groups find thread items?
Does the group find items that no one in the group can use sensibly? If so, what is the proportion of these items?
Myself (and my Earthdawn GMs) have always created items that were clearly designed for the Disciplines that's the player characters followed. So, if we happened to find some black leather armour that granted the ability to step from shadow to shadow, you could be certain that it was created for our Thief. Justifying this in game was always a matter of 'the universe wants this item in the hands of X Discipline'.