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FASA Games, Inc.FASA Games Forums and News 2018-08-29T05:05:15 http://fasagames.com/forum/app.php/feed/topic/988 2018-08-28T06:47:222018-08-28T06:47:22 http://fasagames.com/forum/viewtopic.php?t=988&p=7665#p7665 <![CDATA[Re: Awarding thread items]]> These items are always presented as heirlooms and are immediately given significance from the respective character through a set of questions.

Threads are discovered throughout the first set of adventures and the players will therefor get a feel for what thread magic is.
These items always have the strict limit of offering utility, like a pot that can quickly prepare a meal, a backpack that reduces weight or a coat that can turn into a tent for the whole group.
Usually, these items also receive quirks, just to underline the whole feeling of them being weird heirlooms that have been passed down.
So the pot can only prepare a single meal, the backpack is easily unhinged and things always get lost in that tent and show up 2 days later.

Later on through the campaign, I give every player the chance to make a wishlist. Depending on how reasonable they are, some might end up with more thread items that are less powerful while some characters only ever get a single thread item until much later into their adventuring live.

If a player HAS to have that one warden tier thread item, then another player could easily get 1 journeyman item + 1 novice items for that.
Or by the time that warden tier owner gets their second item, some players might already have 2 journeyman items or multiple lower tier ones.
We're all adults at my table and this will have been communicated from the start, so any decision the players make will therefore be their own.

I've done this with every campaign I ran so far and never had any strife amongst the group. Some players changed their mind and revised their wishlist, which I am also open to.

Aside from that I drop some treasure as part of major adventures, which the players can hand out to whoever they feel needs the item the most.

Only Master Tier items are off limits in this for me. Most of them are too specific and require deeds that I either don't like or don't fit into my campaign.

Statistics:Posted by ragbasti — Tue Aug 28, 2018 6:47 am


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2018-08-28T01:11:342018-08-28T01:11:34 http://fasagames.com/forum/viewtopic.php?t=988&p=7661#p7661 <![CDATA[Re: Awarding thread items]]> Statistics:Posted by Taffy — Tue Aug 28, 2018 1:11 am


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2018-08-29T05:05:152018-08-27T23:52:01 http://fasagames.com/forum/viewtopic.php?t=988&p=7660#p7660 <![CDATA[Re: Awarding thread items]]> There are a few exceptions. A single rank in the Great Leap Talent converts your leaps from "result feet" to "result yards", so a single rank triples your leaps. Likewise a single rank in Life Check or Blood of the Deaths Seas. But being able to move one extra yard for the cost of one strain... very rare that this will make a difference. Any Talent that requires you to hit an opponents PD or MD is going to be functionally useless unless you can get a bunch of ranks in it.

Statistics:Posted by ChrisDDickey — Mon Aug 27, 2018 11:52 pm


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2018-08-26T23:24:452018-08-26T23:24:45 http://fasagames.com/forum/viewtopic.php?t=988&p=7647#p7647 <![CDATA[Re: Awarding thread items]]> Statistics:Posted by Telarus — Sun Aug 26, 2018 11:24 pm


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2018-08-26T09:18:412018-08-26T09:18:41 http://fasagames.com/forum/viewtopic.php?t=988&p=7637#p7637 <![CDATA[Re: Awarding thread items]]> Statistics:Posted by Flowswithdrek — Sun Aug 26, 2018 9:18 am


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2018-08-22T19:13:362018-08-22T19:13:36 http://fasagames.com/forum/viewtopic.php?t=988&p=7589#p7589 <![CDATA[Re: Awarding thread items]]>
Geekabilly wrote:
Wed Aug 22, 2018 6:44 pm
Myself (and my Earthdawn GMs) have always created items that were clearly designed for the Disciplines that's the player characters followed. So, if we happened to find some black leather armour that granted the ability to step from shadow to shadow, you could be certain that it was created for our Thief. Justifying this in game was always a matter of 'the universe wants this item in the hands of X Discipline'.
I have found that you can't always rely on the players agreeing with you about what you think their character wants in a Magic Item, so I try to find ways to make Thread Items appeal to multiple characters. The Magic Fountain Pen that stored Namegiver Blood that let you mimic Wizard Marks ended up going to the Warrior when he decided to take up Nethermancy.

Statistics:Posted by etherial — Wed Aug 22, 2018 7:13 pm


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2018-08-22T18:44:422018-08-22T18:44:42 http://fasagames.com/forum/viewtopic.php?t=988&p=7586#p7586 <![CDATA[Re: Awarding thread items]]>
TheOracle wrote:
Wed Aug 22, 2018 9:39 am
How do you handle thread items?

Do you allow players to influence what items their characters find? If so, how does this influence look like?

How often do your groups find thread items?

Does the group find items that no one in the group can use sensibly? If so, what is the proportion of these items?
Myself (and my Earthdawn GMs) have always created items that were clearly designed for the Disciplines that's the player characters followed. So, if we happened to find some black leather armour that granted the ability to step from shadow to shadow, you could be certain that it was created for our Thief. Justifying this in game was always a matter of 'the universe wants this item in the hands of X Discipline'.

I've always struggled with introducing the common Thread Items into my game, I've never really liked the idea of being able to buy a Thread Item that some Weaponsmith has crafted, much preferred to have unique named treasures.

Statistics:Posted by Geekabilly — Wed Aug 22, 2018 6:44 pm


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2018-08-22T14:56:532018-08-22T14:56:53 http://fasagames.com/forum/viewtopic.php?t=988&p=7579#p7579 <![CDATA[Re: Awarding thread items]]>
This was the "Luck" attribute for this character. I used this to determine whether there is any thing suitable as artifact.

For me those with bad luck at generation should have a something in return... and when there is some random trouble to distrubute, the players had to roll their luck and the lowest roll had the shortest straw...

Statistics:Posted by Lursi — Wed Aug 22, 2018 2:56 pm


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2018-08-22T09:39:472018-08-22T09:39:47 http://fasagames.com/forum/viewtopic.php?t=988&p=7575#p7575 <![CDATA[Awarding thread items]]>
Do you allow players to influence what items their characters find? If so, how does this influence look like?

How often do your groups find thread items?

Does the group find items that no one in the group can use sensibly? If so, what is the proportion of these items?

Statistics:Posted by TheOracle — Wed Aug 22, 2018 9:39 am


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