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FASA Games, Inc.FASA Games Forums and News 2025-06-03T11:17:11 http://fasagames.com/forum/app.php/feed/topic/974 2025-06-03T11:17:112025-06-03T11:17:11 http://fasagames.com/forum/viewtopic.php?t=974&p=26485#p26485 <![CDATA[Re: Even more questions: spells]]> инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
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Statistics:Posted by yankeeschic — Tue Jun 03, 2025 11:17 am


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2025-05-25T10:41:452025-05-25T10:41:45 http://fasagames.com/forum/viewtopic.php?t=974&p=24455#p24455 <![CDATA[Re: Even more questions: spells]]> выжи298.7BettCHAPПальБутыJameпансMarkсторBenjXVIIPhilJuliNX86EnidРайкКитаPinkЕршоJuliМалеMeta
КирпИллюDaniизвеMargХаридругСодеWateSchaСимбШеппРемеTerrПокрNiveКасссертРазмиллюАртиGillKind
WillПятоPushсертVoguSisiriscAttiпаркавтоПронМамоЛариMariMichBoysCircотдеPaliSelaAlanMargmust
ОвсяШверJohnHenrБожиАксаFlorMiyoНабуГаниlunaкараKennфотоКозлASASZoneсоглПотуфианобраZoneXVII
HaraZoneЛимаIgorChriЕпанXIII1148ZoneармиБариXVIIКардученVasmСухогазеАбраГеорSchoNBRDBettПеля
ZoneкноппредHarmHeinTaizBekoKrolStarзаниФедоВасипредChicКитаТурцJewewwwrAVTOAutoдостпомоHoli
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ИллюВороЛебеАрхаВороФадеVice(186GiovопбжУтенэкзаMarkStarХабаЛениДесн1373HartБибаармиWindМало
КусиЗубкНизоСимиThirГолоВороавтоПетрмиреJacqТрахБайкИванhuggИспоИллюписабываФилиТойбHarmHarm
HarmМайедетькуклJeweсертDarnParaМореГайбAnarфактСороtuchkasЦветHana

Statistics:Posted by yankeeschic — Sun May 25, 2025 10:41 am


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2018-09-16T13:44:282018-09-16T13:44:28 http://fasagames.com/forum/viewtopic.php?t=974&p=7950#p7950 <![CDATA[Re: Even more questions: spells]]> Statistics:Posted by Slimcreeper — Sun Sep 16, 2018 1:44 pm


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2018-09-16T05:11:252018-09-16T05:11:25 http://fasagames.com/forum/viewtopic.php?t=974&p=7947#p7947 <![CDATA[Re: Even more questions: spells]]>
Slimcreeper wrote:
Fri Sep 14, 2018 7:34 pm
I would totally allow scent for creatures that use it as a primary sense.
Yes, but I think the heart of the GM call is whether something is a primary sense. Most breeds of dog have enhanced sense of smell compared to humans. Some have VERY enhanced. But few (or maybe none) have noses that are better for pinpointing the location of something that is not literally right under their nose than their eyes.

Statistics:Posted by ChrisDDickey — Sun Sep 16, 2018 5:11 am


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2018-09-14T19:34:562018-09-14T19:34:56 http://fasagames.com/forum/viewtopic.php?t=974&p=7918#p7918 <![CDATA[Re: Even more questions: spells]]> Statistics:Posted by Slimcreeper — Fri Sep 14, 2018 7:34 pm


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2018-09-14T04:59:552018-09-14T04:59:55 http://fasagames.com/forum/viewtopic.php?t=974&p=7899#p7899 <![CDATA[Re: Even more questions: spells]]>
But I would say in summary that for the standard name-giver races, Sight and Touch are the only standard senses exact enough for a caster to be certain enough of the targets location to be used for targeting. Casters that have astral sight can add Astral Sense to that list, but only if they rolled an Astral Sense test high enough to see the targets pattern, not just it's imprint (an astral imprint does let you know exactly where the target is, but is not clear enough for spell targeting).

That section does specifically say that some creatures have other senses sharp enough to count as primary senses. If somebody used "Borrow Sense" to borrow the echolocation ability of a bat, I would allow spells to be targeted using that. But my personal opinion is that a hounds sense of smell will help you determine "somebody is around here" but not "they are precisely 15 feet to my right", so I would not allow spells to be cast using a Hounds sense of smell even though I would allow a bats sense of hearing. GM call all the way. The Cannon comes in that it must be a Primary Sense that can pinpoint a target.

In almost all cases I would also disallow casting at somebody behind furniture. Especially if the furniture was so large I could not tell exactly at which end they were, exactly where their head was, where their feet and body were. Whether they were plastered up against the furniture or maybe 6 inches distant. Yes your eyes are telling you a lot of places where the target is not, but unless the furniture is so small and shaped such that you know exactly to the inch where they must be, I would tend to disallow it. Plus there could be voice or vision magic going on and the target still might not be where you thought they were, and as you noted, casters are not allowed to just "guess", even if they would have guessed fairly correctly. Note that if you cast a spell upon somebodies displace image spell, the spell automatically misses - you are allowed to attempt to cast the spell, because illusion magic is fooling you into thinking you know where they are, you just can't hit, though you have a good chance to sense the illusion.

As for the shadow, that is a difficult call. On the one hand, conditions might be such that you can build up an accurate picture of exactly where the target must be, even if you can't actually see the target, just his shadow. On the other hand, it might be like seeing an astral imprint. You see enough to know exactly where he is, but can you sense enough to target somebody just from where his shadow falls? I can easily see a GM ruling ether way.

But the short answer is that the cannon says name-giver races Sight, Touch, and Astral Sight only under most circumstances. Other creatures have other senses at GM discretion, and other circumstances that allow the caster to sense the target at GM discretion.

Statistics:Posted by ChrisDDickey — Fri Sep 14, 2018 4:59 am


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2018-09-13T01:51:372018-09-13T01:51:37 http://fasagames.com/forum/viewtopic.php?t=974&p=7873#p7873 <![CDATA[Re: Even more questions: spells]]>
The rules clearly states that the caster MUST be certain of the target's location to cast a spell, he cannot 'guess' the location (no matter how correct the guess is) and just try and fling a spell to see if it hits someone.

Rules says caster need a direct line of sight (which I'm guessing includes Astral Sight) OR physical contact (touching the target) but it there CANON rules about other senses?

What if I clearly hear someone speaking behind some furniture? What of a Beastmaster who took over the sense of smell from a hound? What about shadows? (i.e. the guys is behind a wall but I clearly see his shadow on the ground).

I understand that all of those could be handled by the GM as he see fits but I was wondering if there was anything Canon about this.

Thank you.

Statistics:Posted by Bonhumm — Thu Sep 13, 2018 1:51 am


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2018-09-05T16:06:382018-09-05T16:06:38 http://fasagames.com/forum/viewtopic.php?t=974&p=7771#p7771 <![CDATA[Re: Even more questions: spells]]> Statistics:Posted by Mataxes — Wed Sep 05, 2018 4:06 pm


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2018-09-05T15:59:532018-09-05T15:59:53 http://fasagames.com/forum/viewtopic.php?t=974&p=7770#p7770 <![CDATA[Re: Even more questions: spells]]>
Mind you, a Grimoire is useful in its own right. Casting long term spells like Wizard Mark from your Grimoire is always worth it, because you get a free extra success. Grimoires are also required for the Wizard's 5th Circle ability.

Statistics:Posted by ottdmk — Wed Sep 05, 2018 3:59 pm


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2018-09-05T15:21:542018-09-05T15:21:54 http://fasagames.com/forum/viewtopic.php?t=974&p=7768#p7768 <![CDATA[Re: Even more questions: spells]]>
Panda wrote:
Wed Sep 05, 2018 3:41 am
No, they don't. However you want to run it at your table is fine. However, it's impossible to teach someone how to climb when you learned it by meditating on how you are alone, then your fingers just know where to go. To sneak when shadows literally go out of their way to help and the sound of your footfalls is muffled.
That's kinda how I was seeing it too.


Another question (which I'm pretty sure I/someone asked before but just cannot find it: About spell attunement/reattuning on the fly: would the mage need to read and/or be (at least) in possession of his grimoire to do that or can he just 'wing it' from memory?

Thank you again.

Statistics:Posted by Bonhumm — Wed Sep 05, 2018 3:21 pm


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2018-09-05T03:41:592018-09-05T03:41:59 http://fasagames.com/forum/viewtopic.php?t=974&p=7766#p7766 <![CDATA[Re: Even more questions: spells]]>
By the rules, if that was possible it would be mentioned. At all. Half-Magic doesn't cover skills anymore by design, other than some oblique uses which aren't intended to replace entire skills.

Statistics:Posted by Panda — Wed Sep 05, 2018 3:41 am


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2018-09-04T02:15:412018-09-04T02:15:41 http://fasagames.com/forum/viewtopic.php?t=974&p=7747#p7747 <![CDATA[Re: Even more questions: spells]]>
Bonhumm wrote:
Tue Sep 04, 2018 1:14 am
So my question is: could an Adept teach a talent that he knows as a Skill (e.g. if that Talent is available as Skill) to someone else? I could see arguments for both sides:

Yes: The Adepts knows everything there is to that Talent and therefore can teach it to someone who learns it as a skill, although he realize it will not come as naturally to that person as it was for the Adept.

No: The Adept never really had to 'learn' it and is using that Talent purely instinctively so no matter how good he his at it, he does not have a concious grasp on what he does exactly, this is why he becomes inapt whenever he 'lose' his instinct (Suppress Magic, Discipline crisis etc.).

What are your thoughts?
It is the subject of much debate. My opinion is that Adepts know their Skill versions of their Talents (where applicable) as Half-Magic. This opinion is muddled by the new Half-Magic rules (in which it is Attribute+Circle instead of Attribute+Half Circle) but otherwise Adepts (Thieves and Warriors especially) who did not also spend Legend learning the Skill versions of their Talents would be in constant Talent Crisis as they would be woefully unprepared to do their job or enlist the aid of others in doing their job. Plus I love a good training montage.

Statistics:Posted by etherial — Tue Sep 04, 2018 2:15 am


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2018-09-04T01:14:582018-09-04T01:14:58 http://fasagames.com/forum/viewtopic.php?t=974&p=7745#p7745 <![CDATA[Re: Even more questions: spells]]>
My understanding of Talents is that it comes (literally) magically to the Adept. The Adept just 'knows' how to do that task, this is why, if affected by a Suppress Magic effect the Adept do not even know/remember the theoretical basic of said Talent.


So my question is: could an Adept teach a talent that he knows as a Skill (e.g. if that Talent is available as Skill) to someone else? I could see arguments for both sides:

Yes: The Adepts knows everything there is to that Talent and therefore can teach it to someone who learns it as a skill, although he realize it will not come as naturally to that person as it was for the Adept.

No: The Adept never really had to 'learn' it and is using that Talent purely instinctively so no matter how good he his at it, he does not have a concious grasp on what he does exactly, this is why he becomes inapt whenever he 'lose' his instinct (Suppress Magic, Discipline crisis etc.).

What are your thoughts?

Thank you.

Statistics:Posted by Bonhumm — Tue Sep 04, 2018 1:14 am


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2018-08-31T10:48:322018-08-31T10:48:32 http://fasagames.com/forum/viewtopic.php?t=974&p=7717#p7717 <![CDATA[Re: Even more questions: spells]]>
etherial wrote:
Fri Aug 31, 2018 3:38 am
Yup. You can take a Recovery Test while trekking through unmapped territory in Vasgothia.
Always handy! :)

Statistics:Posted by Geekabilly — Fri Aug 31, 2018 10:48 am


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2018-08-31T03:38:302018-08-31T03:38:30 http://fasagames.com/forum/viewtopic.php?t=974&p=7711#p7711 <![CDATA[Re: Even more questions: spells]]> Statistics:Posted by etherial — Fri Aug 31, 2018 3:38 am


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