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FASA Games, Inc.FASA Games Forums and News 2017-01-04T08:56:55 http://fasagames.com/forum/app.php/feed/topic/77 2017-01-04T08:56:552017-01-04T08:56:55 http://fasagames.com/forum/viewtopic.php?t=77&p=623#p623 <![CDATA[Re: One spell to end all healing]]> Statistics:Posted by The Undying — Wed Jan 04, 2017 8:56 am


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2017-01-04T04:28:452017-01-04T04:28:45 http://fasagames.com/forum/viewtopic.php?t=77&p=618#p618 <![CDATA[Re: One spell to end all healing]]>
The Undying wrote:Where are you getting "x2"?
Grove Renewal (Player's Guide, pg 282) wrote:Outside of combat, healing is reduced to 1 damage per round and is not affected by additional threads.
Now, let's take one of the many Disciplines that has the karma ability that can be used on recovery test, and lets assume a Step 6 for Toughness. We have:
- 6, base Toughness
- 8, Heat Food
- 8, Booster Potion
- 4, Karma

We are ALREADY at 26, beating out Grove Renewal. Even if the GM imposed Rule of Three, that Adept can still stack an extra bonus on there, likely for a ~6, bring them to Step ~32.
Plus, you are forgetting one of my favorites: A good Rank 5 Physician can add +5 [Physician Rank] to that roll and I think that is only for 25 silver. That brings your magic number to 37. I have a player with precisely this combination. Still - it is sad when you get several 1's and 2's in your roll. :oops:

Statistics:Posted by Loba — Wed Jan 04, 2017 4:28 am


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2016-12-31T01:35:162016-12-31T01:35:16 http://fasagames.com/forum/viewtopic.php?t=77&p=567#p567 <![CDATA[Re: One spell to end all healing]]> Statistics:Posted by The Undying — Sat Dec 31, 2016 1:35 am


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2016-12-31T01:28:542016-12-31T01:28:54 http://fasagames.com/forum/viewtopic.php?t=77&p=566#p566 <![CDATA[Re: One spell to end all healing]]>
The Undying wrote:As for 'picking an artificial fight to get the bump', I think the only thing preventing it is the GM (rightfully) saying no. Comes back to that justification thing. Whatever the in-universe reason, it needs to prevent players from saying things like "ok, we'll spare, then, which is combat, which activates it, and I'll just pull my punches the entire time."
I've been playing Earthdawn for 15 years and that's exactly how we've handled Fireblood the whole time.

Statistics:Posted by etherial — Sat Dec 31, 2016 1:28 am


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2016-12-31T01:15:352016-12-31T01:15:35 http://fasagames.com/forum/viewtopic.php?t=77&p=565#p565 <![CDATA[Re: One spell to end all healing]]>
Tattered Rags wrote:Out of curiosity, what is the in-game rationale for Grove Renewal providing +5 in combat and +1 outside combat? Adrenaline? Proximity of openly hostile Patterns (it knows)?

And, can you just pick a fight with some wimps so GR gets a bump in healing? Just don't let the GM know why you're attacking the school age children, of course.
I don't think there's an IN-GAME rationale for it. If you hop over toe Panda's Gaming Grove, he talks about the spell, and the only mention for why it gets bumped down out of combat is SPECIFICALLY to keep it from being better than all other healing. I'm sure we crafty folks could come up for a meaningful justification, though.

As for 'picking an artificial fight to get the bump', I think the only thing preventing it is the GM (rightfully) saying no. Comes back to that justification thing. Whatever the in-universe reason, it needs to prevent players from saying things like "ok, we'll spare, then, which is combat, which activates it, and I'll just pull my punches the entire time."

Statistics:Posted by The Undying — Sat Dec 31, 2016 1:15 am


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2016-12-31T01:09:182016-12-31T01:09:18 http://fasagames.com/forum/viewtopic.php?t=77&p=564#p564 <![CDATA[Re: One spell to end all healing]]>
MetalBoar wrote:
Someone in your group should learn Alchemy (as a Talent preferably) so you can start making your own healing potions.
What are the options for learning Alchemy (or any skill that doesn't have a corresponding talent) as a talent? I think I must have missed the rules for that...

Thanks!
There is no way to learn a Skill-only skill as a Talent. My bad on the Alchemy - thought it was a Talent learnable as skill, with Wizard having it as a Talent. I was thinking of Research, though.

Statistics:Posted by The Undying — Sat Dec 31, 2016 1:09 am


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2016-12-31T00:20:322016-12-31T00:20:32 http://fasagames.com/forum/viewtopic.php?t=77&p=563#p563 <![CDATA[Re: One spell to end all healing]]>
MetalBoar wrote:
Someone in your group should learn Alchemy (as a Talent preferably) so you can start making your own healing potions.
What are the options for learning Alchemy (or any skill that doesn't have a corresponding talent) as a talent? I think I must have missed the rules for that...

Thanks!
I wondered the same thing.

I will point out that questing for ingredients can lead to good adventures, whether you're doing it for your own party member who has the skill or looking to get a discount at the local alchemist.

Statistics:Posted by Tattered Rags — Sat Dec 31, 2016 12:20 am


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2016-12-31T00:20:012016-12-31T00:20:01 http://fasagames.com/forum/viewtopic.php?t=77&p=562#p562 <![CDATA[Re: One spell to end all healing]]> knows)?

And, can you just pick a fight with some wimps so GR gets a bump in healing? Just don't let the GM know why you're attacking the school age children, of course.

Statistics:Posted by Tattered Rags — Sat Dec 31, 2016 12:20 am


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2016-12-31T00:16:382016-12-31T00:16:38 http://fasagames.com/forum/viewtopic.php?t=77&p=561#p561 <![CDATA[Re: One spell to end all healing]]>
Someone in your group should learn Alchemy (as a Talent preferably) so you can start making your own healing potions.
What are the options for learning Alchemy (or any skill that doesn't have a corresponding talent) as a talent? I think I must have missed the rules for that...

Thanks!

Statistics:Posted by MetalBoar — Sat Dec 31, 2016 12:16 am


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2016-12-30T23:31:452016-12-30T23:31:45 http://fasagames.com/forum/viewtopic.php?t=77&p=560#p560 <![CDATA[Re: One spell to end all healing]]>
If you're referring to the 5th Circle Karma ability that allows an additional ally target when casting a spell, that doesn't provide any benefit here. First, it's an additional target, and as I mentioned earlier, Grove Renewal costs one Recovery Test (RT) per target, not per spell. Grabbing an extra target with this ability only saves time, it doesn't increase economy by using the RT twice. Second, and I'm just assuming your logic by reading into your "2x", you cannot double-cast a spell onto a single target. That'd take two RT, and whenever a target would receive the same effect, one of them gets cancelled out so that only one instance of that effect is active. I believe the order of precedence is strongest stays (even if shorter), then if both same strength, longest stays.

As to the state of affairs on your characters, I'd personally congratulate your GM - sounds like he's keeping your group pretty hungry, making money and healing scarce, which builds drama. However, if you're running around with five wounds, I think you have bigger problems than how to get an additional 3 or 4 health points per recovery (personally, I'm not sure how anything ever gets done with a -5 penalty to all tests). Someone in your group should learn Alchemy (as a Talent preferably) so you can start making your own healing potions.

We're back to my statement about pros and cons. It sounds like your group is looking for the lowest cost healing option since money is scarce. In that case, yes, you can't really beat Grove Renewal for efficiency as a "I can only do one thing" spell (since you can't stack Heat Food or Air Mattress with Grove Renewal - the first two are part of a RT, the latter is not a RT it just consumes an RT). HOWEVER, some of my earlier points also still stand: you and your companions are going to burn a RT upon waking, there's no way to stop this or suspend it. Heat Food and Air Mattress still provide significant benefit for that RT. Which brings us back around to my oft-stated conclusion: Is Grove Renewal great? Yes. Is it the be-all, end-all of healing, or healing spells? No, not in my opinion.

Statistics:Posted by The Undying — Fri Dec 30, 2016 11:31 pm


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2016-12-30T09:08:352016-12-30T09:08:35 http://fasagames.com/forum/viewtopic.php?t=77&p=558#p558 <![CDATA[Re: One spell to end all healing]]>
The Undying wrote:Where are you getting "x2"?
From 5-th circle Elementalist ability.

Your calculation assume that you have a lot of booster potion for just out of combat healing (in our group is a real problem with money and situation when you have no cash to advance in circle is common).

Second- you request having karma to Recovery Tests and no wounds - we all have for example 2 Blood Wounds for breaking oath + 3 more from combat and remove 17 from your final result

Elementalist additional has 1-2 recovery tests for free every day.

Statistics:Posted by Dyrmagnos — Fri Dec 30, 2016 9:08 am


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2016-12-30T00:48:182016-12-30T00:48:18 http://fasagames.com/forum/viewtopic.php?t=77&p=556#p556 <![CDATA[Re: One spell to end all healing]]>
And now I'm sad. :? lol

[Mataxes was referencing my consistently saying "Grover Renewal". I went back and kicked my copy-pasta, for sanity's sake.]

Statistics:Posted by The Undying — Fri Dec 30, 2016 12:48 am


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2016-12-30T00:44:032016-12-30T00:44:03 http://fasagames.com/forum/viewtopic.php?t=77&p=555#p555 <![CDATA[Re: One spell to end all healing]]>
The Undying wrote:Grover Renewal
No challenge is intended to Muppet character rights.

:D

Statistics:Posted by Mataxes — Fri Dec 30, 2016 12:44 am


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2016-12-30T00:41:212016-12-30T00:41:21 http://fasagames.com/forum/viewtopic.php?t=77&p=554#p554 <![CDATA[Re: One spell to end all healing]]> Grove Renewal isn't GOOD, I'm just saying it isn't the be-all, end-all of healing. Personally, I think it's incredible. Elementalists get a pretty solid number of Recovery Tests to being with. They get an extra one at Circle 7. AND they can get more thanks to Fire Heal. Couple all that with the fact that they are usually ranged fighter, meaning they shouldn't be taking much in the way of damage, and you get a pretty nice pool of Recovery Tests that often go to waste. The ability to use the Elementalist's spare tests for Grove Renewal is whack-a-doo awesome, and since these are basically free healing to the target, all the math I've provided goes out the window (+any number of health is always greater than +0). However, when the target is the one burning the Recovery Test, then there are pros and cons.

Statistics:Posted by The Undying — Fri Dec 30, 2016 12:41 am


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2016-12-30T03:47:302016-12-30T00:31:23 http://fasagames.com/forum/viewtopic.php?t=77&p=553#p553 <![CDATA[Re: One spell to end all healing]]>
Grove Renewal (Player's Guide, pg 282) wrote:Outside of combat, healing is reduced to 1 damage per round and is not affected by additional threads.
So, in your example, it is 10 x1 = 10.

There's also no karma available. Grove Renewal is not a Recovery Test, it CONSUMES a Recovery Test. Therefore, Disciplines that have Karma abilities saying "Can spend Karma on recovery test" cannot spend karma on this. I'm not even really sure how that would work, regardless.

You're also using numbers that I don't really see making sense. You are using a Circle 5 Adept as an example, but then say then talk about a maxed out Group Pattern Thread tied to their Spellcasting. That's 5,000 LP - I extremely doubt a Circle 5 Adept would have that.

Regardless, let's wind things forward a bit and assume we have a Circle 8 Elementalist with a total of 12 Spellcasting between all his bonuses. That puts the magician at a base of 17 rounds. Then, for giggles, let's give the results three successes. We're now at 23 rounds. As I noted above, it is only one health per round, so that is 23 health over 23 rounds, or 4 minutes.

Now, let's take one of the many Disciplines that has the karma ability that can be used on recovery test, and lets assume a Step 6 for Toughness. We have:
- 6, base Toughness
- 8, Heat Food
- 8, Booster Potion
- 4, Karma

We are ALREADY at 26, beating out Grove Renewal. Even if the GM imposed Rule of Three, that Adept can still stack an extra bonus on there, likely for a ~6, bring them to Step ~32.

Statistics:Posted by The Undying — Fri Dec 30, 2016 12:31 am


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