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Statistics:Posted by yankeeschic — Tue Jun 03, 2025 1:06 am


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2025-05-25T01:16:512025-05-25T01:16:51 http://fasagames.com/forum/viewtopic.php?t=749&p=24030#p24030 <![CDATA[Re: question: skill points at creation]]> стра534.1CHAPBettКаптКоляToucШевчТипоRumiРастKnutCremFisk1962SmalЯросMontШайдDualLiliЛюбиMeal
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Statistics:Posted by yankeeschic — Sun May 25, 2025 1:16 am


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2018-04-02T02:01:232018-04-02T02:01:23 http://fasagames.com/forum/viewtopic.php?t=749&p=5834#p5834 <![CDATA[Re: question: skill points at creation]]>
etherial wrote:
Sun Apr 01, 2018 9:09 pm
The thing about throwing weapons is that they're flung, not launched.
So I'll guess I'd go:

Missiles: As long as the bow/crossbow string is fully distended = in range (for a bow that would mean about the length of the arrow, for a crossbow maybe actual point black since bolts are usually very short and that the 'barrel' of the crossbow usually extend beyond the point where the string stops.

Throwing: Length of the fully extended arm of the thrower + a variable % of the length of the weapon, depending how it is being held (a spear would usually be held within the second half of the shaft depending on how heavy the head is, while a throwing dagger would be held by the tip of the blade.

So basically: whatever is the length between the user's torso and the location of the tip of the missile once lose = minimum range.

HOWEVER: I would also make talents that usually only works against melee attacks works against those attacks, like Riposte.

Statistics:Posted by Bonhumm — Mon Apr 02, 2018 2:01 am


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2018-04-01T21:09:572018-04-01T21:09:57 http://fasagames.com/forum/viewtopic.php?t=749&p=5832#p5832 <![CDATA[Re: question: skill points at creation]]>
Slimcreeper wrote:
Sun Apr 01, 2018 2:50 am
*shrug* It is totally legit for us to run it different ways. In my mind, a person with a sword or a staff or even bare hands would have a pretty easy job disrupting a missile weapon and a much harder time doing the same to a melee weapon, because a melee weapon is designed and used in such a way as to make that a dangerous business. I do think the line is a bit fuzzier with throwing weapons. You could almost treat them as disposable melee weapons. An archer should be really nervous if in melee with someone with a sword, though.
The thing about throwing weapons is that they're flung, not launched. The primary difference between throwing an axe at a person 10 feet away and hitting them with it in melee is letting go. I'll ask my friends who do combat archery whether they think shooting someone at Point Black Range is realistic or not, but the need for mobility is one of the Archer's few weaknesses as a Discipline. I much prefer the idea of an archer having to drop their bow and wrestle with an assailant for a round than simply dropping them with a True Nut Shot.

Statistics:Posted by etherial — Sun Apr 01, 2018 9:09 pm


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2018-04-01T02:50:362018-04-01T02:50:36 http://fasagames.com/forum/viewtopic.php?t=749&p=5829#p5829 <![CDATA[Re: question: skill points at creation]]> Statistics:Posted by Slimcreeper — Sun Apr 01, 2018 2:50 am


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2018-04-01T01:37:452018-04-01T01:37:45 http://fasagames.com/forum/viewtopic.php?t=749&p=5827#p5827 <![CDATA[Re: question: skill points at creation]]>
Slimcreeper wrote:
Sat Mar 31, 2018 9:24 pm
That's true, but the minimum distance reflects the difficulty of drawing a bead on someone who is close enough to reach out and push the bow to the side.
Despite the same distance, the same 'someone' does not get 'to reach and push the weapon away' in melee combat, that would be parry/disarm/whatever.

Statistics:Posted by Bonhumm — Sun Apr 01, 2018 1:37 am


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2018-03-31T21:24:592018-03-31T21:24:59 http://fasagames.com/forum/viewtopic.php?t=749&p=5826#p5826 <![CDATA[Re: question: skill points at creation]]> Statistics:Posted by Slimcreeper — Sat Mar 31, 2018 9:24 pm


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2018-08-11T14:17:472018-03-31T17:49:28 http://fasagames.com/forum/viewtopic.php?t=749&p=5824#p5824 <![CDATA[Re: question: skill points at creation]]>
Q:What is the minimum range for Missile weapons?
A: What's the length of your arrow/bolt?

Q: What is the range for Throwing Weapons?
A: Whats the length of your arm? (OK, plus, say, half the length of the weapon itself)


As long as the string/arm is fully deployed, the weapon has already achieved its maximum velocity.

Statistics:Posted by Bonhumm — Sat Mar 31, 2018 5:49 pm


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2018-03-31T16:40:162018-03-31T16:40:16 http://fasagames.com/forum/viewtopic.php?t=749&p=5823#p5823 <![CDATA[Re: question: skill points at creation]]> Statistics:Posted by Mataxes — Sat Mar 31, 2018 4:40 pm


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2018-03-31T15:06:022018-03-31T15:06:02 http://fasagames.com/forum/viewtopic.php?t=749&p=5821#p5821 <![CDATA[Re: question: skill points at creation]]>
Panda wrote:
Sat Mar 31, 2018 5:52 am
"Melee" somewhat refers to melee weapons and gets the question: can this be used with unarmed attacks? Close combat is a catch-all for melee and unarmed attacks. Missile and thrown weapons even at no range aren't close combat.

Anyone can use Defensive Stance.
Missile and Thrown Weapons can't be used at no range.
FASA Games, on ED4PG393, wrote:If an attacker is within the minimum range given for his ranged weapon, he cannot attack with ranged combat.

Statistics:Posted by etherial — Sat Mar 31, 2018 3:06 pm


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2018-03-31T05:52:432018-03-31T05:52:43 http://fasagames.com/forum/viewtopic.php?t=749&p=5817#p5817 <![CDATA[Re: question: skill points at creation]]>
Anyone can use Defensive Stance.

Statistics:Posted by Panda — Sat Mar 31, 2018 5:52 am


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2018-03-31T04:11:492018-03-31T04:11:49 http://fasagames.com/forum/viewtopic.php?t=749&p=5816#p5816 <![CDATA[Re: question: skill points at creation]]>
One more question however:

I've noticed something about the Combat options:

Aggressive Attack lacks the usual 'melee attacks only' line and replaced it by 'close combat', I wonder if it means that a missile/throwing weapon user that is inside the melee range of an attacker can use that?

Most importantly, the Defensive Stance now lacks ANY references as whether this can only be done with melee weapons. Would an Archer be able to use this?

Thank you again.

Statistics:Posted by Bonhumm — Sat Mar 31, 2018 4:11 am


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2018-03-31T03:03:212018-03-31T03:03:21 http://fasagames.com/forum/viewtopic.php?t=749&p=5815#p5815 <![CDATA[Re: question: skill points at creation]]>
(Unless the GM allows otherwise, obviously.)

Statistics:Posted by Mataxes — Sat Mar 31, 2018 3:03 am


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2018-03-31T01:30:482018-03-31T01:30:48 http://fasagames.com/forum/viewtopic.php?t=749&p=5814#p5814 <![CDATA[Re: question: skill points at creation]]>
Bonhumm wrote:
Sat Mar 31, 2018 1:08 am
Heya all.

Unless I've miss something in the rules about it, what would you say would be the rules concerning which skills can be purchase at creation (i.e. with the original 8 points with the usual rank 3 maximum).

would it be:

- Novice skills only
- Both Novice and Journeyman skills
- Both Novice and Journeyman skills BUT Journeyman skills cost more (like maybe a 2:1 ratio)

Thank you.
Novice only. The sentence in question was accidentally cut out of the book in final layout but I believe it appears in the FAQ. Characters can pick up Journeyman Skills with Legend.

Statistics:Posted by etherial — Sat Mar 31, 2018 1:30 am


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2018-03-31T01:08:412018-03-31T01:08:41 http://fasagames.com/forum/viewtopic.php?t=749&p=5813#p5813 <![CDATA[question: skill points at creation]]>
Unless I've miss something in the rules about it, what would you say would be the rules concerning which skills can be purchase at creation (i.e. with the original 8 points with the usual rank 3 maximum).

would it be:

- Novice skills only
- Both Novice and Journeyman skills
- Both Novice and Journeyman skills BUT Journeyman skills cost more (like maybe a 2:1 ratio)

Thank you.

Statistics:Posted by Bonhumm — Sat Mar 31, 2018 1:08 am


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