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FASA Games, Inc.FASA Games Forums and News 2025-06-03T01:04:03 http://fasagames.com/forum/app.php/feed/topic/724 2025-06-03T01:04:032025-06-03T01:04:03 http://fasagames.com/forum/viewtopic.php?t=724&p=26056#p26056 <![CDATA[Re: 2-handed weapon house rule.]]> audiobookkeepercottageneteyesvisioneyesvisionsfactoringfeefilmzonesgadwallgaffertapegageboardgagrulegallductgalvanometricgangforemangangwayplatformgarbagechutegardeningleavegascauterygashbucketgasreturngatedsweepgaugemodelgaussianfiltergearpitchdiameter
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Statistics:Posted by yankeeschic — Tue Jun 03, 2025 1:04 am


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2025-05-25T01:14:102025-05-25T01:14:10 http://fasagames.com/forum/viewtopic.php?t=724&p=24028#p24028 <![CDATA[Re: 2-handed weapon house rule.]]> мину532.8CHAPBettПемиEttoScarAndrРыжаJohnНикиKnutPyrrFisk1962PiccAlbeBonuПронFlowChriChriAssa
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Statistics:Posted by yankeeschic — Sun May 25, 2025 1:14 am


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2018-03-16T12:28:132018-03-16T12:28:13 http://fasagames.com/forum/viewtopic.php?t=724&p=5693#p5693 <![CDATA[Re: 2-handed weapon house rule.]]>
This is only for my personal games, not recommended for other tables. My adventures are 50-50 combat/social, with the RP being just as dangerous as the combat, and combats rarely playing out on a level playing field. You can't just carry polearms into business meetings or easily clamber around in tunnels if you are almost 9 feet tall, 500 lbs or 7 feet and 900 lbs. Heck, I'm looking around my house right now and a troll would have to duck and turn sideways to get into my kitchen.

I don't see asymmetry as a big problem. Right now I actually see obsidimen (especially) and trolls as too balanced. 4th did a good job of making them more viable as casters, I think, but I would really like to see them be really scary in melee, particularly with a big weapon. I mean, a human caster with versatility or windling with flight (Named 5th Circle Wizard spell!) can really optimized, which is cool. With some modifications, geek the mage may not be the first priority in combat; instead it might be neuter the troll or obsidiman! (I mean, the obsidiman technically comes pre-neutered, but you know what I mean).

I haven't worked through the Hook and Line's stats yet, but the idea is that a windling would be able to fly around and tangle the target. I have a hard time imagining that a creature only 18 inches high could effectively wield a whip large enough to really entangle a human, much less an obsidiman. When I work through my equipment list, I'll be looking at the ways each race would most effectively use the weapons.

I'm going to be looking at the whole list, though, and try to give it more regional character. After all, not every store in every region will offer the same things! And not just weapons, but the whole list. Weapons are just the only equipment where getting it wrong can so consequential in a time critical way.

Thanks, Panda! I will definitely be leaning on your list some!

**I also think the Dexterity minimimums are so low as to be effectively meaningless. If you have a Dex of 7 you're worthless in combat anyway, and the only way you can even get that low is to be a Dwarf or Obsidiman with minuses on your attribute buy.

Statistics:Posted by Slimcreeper — Fri Mar 16, 2018 12:28 pm


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2018-03-15T22:16:062018-03-15T22:16:06 http://fasagames.com/forum/viewtopic.php?t=724&p=5684#p5684 <![CDATA[Re: 2-handed weapon house rule.]]>
Slimcreeper wrote:
Thu Mar 15, 2018 6:24 pm
For windlings, one of the things I'm going to add a Hook & Line. Basically it is a grappling hook attached to a strand of non-sticky giant spiderweb. It only does damage +2 and entangling TN of 9. If the windling keeps a grip on the line and attacks with it again, he or she can increase the entangling TN as the windling tangles more and more of the line around the target. It won't cause any additional damage, but as long as the target is still entangled, for each success on the attack test increase the entangling TN by 2, to a maximum TN of 15.
This seems to be exactly what a windling sized whip would be, except for the extra rules about increasing the TN. Remember that with entangling weapons, one extra success is required to entangle at all, so it would not be each success on the attack test increasing the entangling TN by 2, but each success past the first one. And again, I don't see any reason why a windling could not simply use a windling sized whip, or why a human or troll sized character could not use a bigger hook and line.

Statistics:Posted by ChrisDDickey — Thu Mar 15, 2018 10:16 pm


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2018-03-15T21:49:452018-03-15T21:49:45 http://fasagames.com/forum/viewtopic.php?t=724&p=5682#p5682 <![CDATA[Re: 2-handed weapon house rule.]]>
Slimcreeper wrote:
Thu Mar 15, 2018 6:24 pm
I'm going to add Size 7, which can only be wielded by Trolls & Obsidmen and uses Strength to hit and to damage. I'm also going to add stone brother bows, etc. However, for all weapons they will need to have weapons modified to have a larger grip, increasing the cost by 25% and the availability by 1. When attacking with un-modified weapons, they are Harried.
This strikes me as the worst of all possible worlds.
Why do Troll two handed weapons use STR but human two handed weapons use DEX? It does not seem to solve any problem other than a desire to see large races two handed fighting style become deliberately unbalanced.

You "pay for" this upgrade by minor weapon procurement restrictions that affect all large race weapon-users, whether they use two handed weapons or one handed weapons. Aside from the unbalanced nature of the core proposal, you can't offset the unbalance of granting two handed weapon users a bonus by increasing the weapon price for members of large races that use one handed weapons. That does not re-balance it, it makes the unbalance worse.

Statistics:Posted by ChrisDDickey — Thu Mar 15, 2018 9:49 pm


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2018-03-15T18:43:192018-03-15T18:43:19 http://fasagames.com/forum/viewtopic.php?t=724&p=5678#p5678 <![CDATA[Re: 2-handed weapon house rule.]]>
Slimcreeper wrote:
Thu Mar 15, 2018 6:24 pm
Oh! I decided what I was going to do with this several days ago. The equipment list, in my opinion, needs some refreshing anyway, so I'm going to customize the whole thing. Mind, I am not recommending this for anyone else, it is houseruling that I am doing.
For your consideration:

http://pandagaminggrove.blogspot.com/20 ... troll.html

Statistics:Posted by etherial — Thu Mar 15, 2018 6:43 pm


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2018-03-15T18:24:332018-03-15T18:24:33 http://fasagames.com/forum/viewtopic.php?t=724&p=5677#p5677 <![CDATA[Re: 2-handed weapon house rule.]]>
I'm going to add Size 7, which can only be wielded by Trolls & Obsidmen and uses Strength to hit and to damage. I'm also going to add stone brother bows, etc. However, for all weapons they will need to have weapons modified to have a larger grip, increasing the cost by 25% and the availability by 1. When attacking with un-modified weapons, they are Harried.

For windlings, one of the things I'm going to add a Hook & Line. Basically it is a grappling hook attached to a strand of non-sticky giant spiderweb. It only does damage +2 and entangling TN of 9. If the windling keeps a grip on the line and attacks with it again, he or she can increase the entangling TN as the windling tangles more and more of the line around the target. It won't cause any additional damage, but as long as the target is still entangled, for each success on the attack test increase the entangling TN by 2, to a maximum TN of 15.

When I have it done I'll post it for you to use or critique. I figure it's easier to add or take away equipment than to add or take away rules.

Statistics:Posted by Slimcreeper — Thu Mar 15, 2018 6:24 pm


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2018-03-06T15:40:032018-03-06T15:40:03 http://fasagames.com/forum/viewtopic.php?t=724&p=5633#p5633 <![CDATA[Re: 2-handed weapon house rule.]]>

Statistics:Posted by Slimcreeper — Tue Mar 06, 2018 3:40 pm


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2018-03-06T15:29:122018-03-06T15:29:12 http://fasagames.com/forum/viewtopic.php?t=724&p=5632#p5632 <![CDATA[Re: 2-handed weapon house rule.]]> Statistics:Posted by Aegharan — Tue Mar 06, 2018 3:29 pm


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2018-03-06T03:17:142018-03-06T03:17:14 http://fasagames.com/forum/viewtopic.php?t=724&p=5626#p5626 <![CDATA[Re: 2-handed weapon house rule.]]> Statistics:Posted by Slimcreeper — Tue Mar 06, 2018 3:17 am


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2018-03-06T03:03:452018-03-06T03:03:45 http://fasagames.com/forum/viewtopic.php?t=724&p=5625#p5625 <![CDATA[Re: 2-handed weapon house rule.]]>
Slimcreeper wrote:
Tue Mar 06, 2018 1:01 am
I’ve always thought of strength as including innate sense of how to apply power in a coordinated manner. Not just how much can you bench, but can you use your hips and legs to drive a punch.
That's dexterity. It's still a measure of muscle strength, but not in raw power delivery. Instead it's your ability to move quickly and with precision. Which still requires very toned muscles. A video gamer might have great hand-eye coordination, but they would be dexterous. A dancer, on the other hand, is STRONG, but not necessarily able to lift much (a lot of it is in their legs, but the need to put arms in exactly the right spots can't be underestimated). A linebacker, on the other other hand needs to stop another 300 pound guy from moving. That's power!

Further, moving with speed and coordination defines the very essence of being able to hit something that's trying not to be hit.

Edit: Using your hips and legs to drive a punch is still about power, not about placing your fist on the mark. But that probably falls under Unarmed Combat, not base attributes.

Statistics:Posted by Tattered Rags — Tue Mar 06, 2018 3:03 am


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2018-03-06T01:01:452018-03-06T01:01:45 http://fasagames.com/forum/viewtopic.php?t=724&p=5624#p5624 <![CDATA[Re: 2-handed weapon house rule.]]> Statistics:Posted by Slimcreeper — Tue Mar 06, 2018 1:01 am


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2018-03-06T00:58:062018-03-06T00:58:06 http://fasagames.com/forum/viewtopic.php?t=724&p=5623#p5623 <![CDATA[Re: 2-handed weapon house rule.]]> Statistics:Posted by Tattered Rags — Tue Mar 06, 2018 12:58 am


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2018-03-06T00:53:552018-03-06T00:53:55 http://fasagames.com/forum/viewtopic.php?t=724&p=5622#p5622 <![CDATA[Re: 2-handed weapon house rule.]]>
Slimcreeper wrote:
Mon Mar 05, 2018 8:46 pm
Dex boosts...to-hit which boosts damage while high strength just boosts damage. The heavies just aren't as scary as I think they ought to be.
DEX boosts damage at a 5:2 ratio, but only in excess of the enemy's PD, whereas STR does it at a 1:1 ratio. Your suggestion would cause it to boost damage at a 1:1 + 5:2 ratio (in excess of PD). Plus, the idea of DEX increasing damage is based around the thought of a well-aimed strike. STR bonus to damage is based on the brute force of your attack. It's a matter of someone having the ability to CONTROL their sword versus someone having the ability to SWING HARD. Each requires a different kind of strength. (Take a look at Ido Portal for some indication of the display of the kind of strength related to control.)

And Panda's comment about Windlings is important. It's not so much that taking away DEX makes it so they aren't threatening. It makes them worthless as fighters. Comparative to any other race they will hit rarely and for very little. They already hit for very little. Sure, they're hard to hit, but eventually that strong Obsidiman will hit them while the Windling does literally nothing.

If you really, really WANT to have STR impact the to-hit, then at least still allow DEX to work. Perhaps penalize the STR-based attack rolls to represent the lack of finesse of wild swings. Or don't penalize it, whatever, but at least don't take away DEX as an option.

Edit: I only just realized this was only in reference to 2-handed weapons, despite reading the topic numerous times. Still, I stand behind my comments as still being applicable.

Statistics:Posted by Tattered Rags — Tue Mar 06, 2018 12:53 am


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2018-03-05T20:46:382018-03-05T20:46:38 http://fasagames.com/forum/viewtopic.php?t=724&p=5619#p5619 <![CDATA[Re: 2-handed weapon house rule.]]>
At the opposite end of the spectrum, I'm okay with windlings not loving pole-arms, although that didn't really occur to me. It's not like they are going to get a reach advantage on anyone! Lances are one-handed when they are charging, so they are still awesome Cavalrymen.

I'm sure there are issues that I haven't considered, especially at higher levels, though.

Statistics:Posted by Slimcreeper — Mon Mar 05, 2018 8:46 pm


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