Statistics:Posted by Lursi — Sun Sep 16, 2018 7:24 pm
Statistics:Posted by Lursi — Sat Sep 15, 2018 8:13 am
Statistics:Posted by FrozenVomit — Thu Sep 13, 2018 5:09 pm
Statistics:Posted by ottdmk — Wed Jan 31, 2018 8:52 pm
Statistics:Posted by ottdmk — Tue Jan 30, 2018 8:24 pm
Statistics:Posted by Lys — Fri Nov 03, 2017 5:57 pm
Statistics:Posted by Telarus — Fri Nov 03, 2017 4:28 pm
Not familiar with that charm, but we usually play out of the core books (guides and companions). What is that out of?
Statistics:Posted by The Undying — Fri Nov 03, 2017 1:32 am
Statistics:Posted by Lys — Fri Nov 03, 2017 12:46 am
I'm sorry that there seems to be confusion, but you hit all of my point exactly on the head here. The line between Wind Catcher and Gliding Stride *for fall mitigation* is ability to use the latter as a free action. The no test is kind of a bonus. This makes it unique in its ability to avoid things like pit traps. So, *in vanilla*, if you want this ability, it's Gliding Stride, period. No Gliding Stride access, no free action fall mitigation. Want free action fall mitigation, get access to Gliding Stride and increase the ranks to sufficient level.Mataxes wrote: ↑Thu Nov 02, 2017 4:06 pmIf you're looking for a talent to serve as a way to reduce the damage from accidental falls into pits, off walls, and other such environmental hazards, gliding stride is a better (as written), because the heights aren't likely to be beyond the talent's limits after you get a couple of ranks in, and Wind Catcher doesn't allow you to avoid "accidental" damage.
Statistics:Posted by The Undying — Thu Nov 02, 2017 11:50 pm
Statistics:Posted by Mataxes — Thu Nov 02, 2017 4:06 pm