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FASA Games, Inc.FASA Games Forums and News 2018-09-16T22:52:16 http://fasagames.com/forum/app.php/feed/topic/529 2018-09-16T22:52:162018-09-16T22:52:16 http://fasagames.com/forum/viewtopic.php?t=529&p=7968#p7968 <![CDATA[Re: Wind Catcher is a Standard Action?]]> Statistics:Posted by Slimcreeper — Sun Sep 16, 2018 10:52 pm


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2018-09-16T19:24:312018-09-16T19:24:31 http://fasagames.com/forum/viewtopic.php?t=529&p=7966#p7966 <![CDATA[Re: Wind Catcher is a Standard Action?]]>
In 6 seconds about 176m

J.B.S. Haldane a Biologist once wrote:
To the mouse and any smaller animal [gravity] presents practically no dangers. You can drop a mouse down a thousand-yard mine shaft; and, on arriving at the bottom, it gets a slight shock and walks away. A rat is killed, a man is broken, a horse splashes. For the resistance presented to movement by the air is proportional to the surface of the moving object.

So fair to cut half falling damage for a Windling and double it for an Obsidiman.

Statistics:Posted by Lursi — Sun Sep 16, 2018 7:24 pm


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2018-09-16T13:47:232018-09-16T13:47:23 http://fasagames.com/forum/viewtopic.php?t=529&p=7952#p7952 <![CDATA[Re: Wind Catcher is a Standard Action?]]> Statistics:Posted by Slimcreeper — Sun Sep 16, 2018 1:47 pm


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2018-09-15T08:13:322018-09-15T08:13:32 http://fasagames.com/forum/viewtopic.php?t=529&p=7925#p7925 <![CDATA[Re: Wind Catcher is a Standard Action?]]>
(Because you climbed your standard action for this round is used and you could not have used wind catcher in RAW)

As GM I would say, failing the climb test takes an entire round and your free fall starts in the next round.

Then this problem is solved.

Statistics:Posted by Lursi — Sat Sep 15, 2018 8:13 am


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2018-09-13T17:09:492018-09-13T17:09:49 http://fasagames.com/forum/viewtopic.php?t=529&p=7882#p7882 <![CDATA[Re: Wind Catcher is a Standard Action?]]>
No you can’t do 2 Standards action in a round.Agreed.
You can’t use Climbing and Wind Catcher in the same round.

P.167 GM Guide: A character climb 2 yard per round + 1 yr per succes.

So after you climbed 2 yard a round have pass, therefore you are able to use a talent...maybe like Wind Catcher?

This is how I see it. Climbing take time!

EDIT: p134 PG Climbing take a standard action each round. So you can't use Wind Catcher. Crap!

Statistics:Posted by FrozenVomit — Thu Sep 13, 2018 5:09 pm


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2018-01-31T20:52:392018-01-31T20:52:39 http://fasagames.com/forum/viewtopic.php?t=529&p=5351#p5351 <![CDATA[Re: Wind Catcher is a Standard Action?]]>
I bet paratroopers would love to have a few ranks in this Talent. :D

Statistics:Posted by ottdmk — Wed Jan 31, 2018 8:52 pm


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2018-01-30T22:09:542018-01-30T22:09:54 http://fasagames.com/forum/viewtopic.php?t=529&p=5337#p5337 <![CDATA[Re: Wind Catcher is a Standard Action?]]> Statistics:Posted by Slimcreeper — Tue Jan 30, 2018 10:09 pm


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2018-01-30T20:24:502018-01-30T20:24:50 http://fasagames.com/forum/viewtopic.php?t=529&p=5334#p5334 <![CDATA[Re: Wind Catcher is a Standard Action?]]>
The utility of this if you have an airship is undeniable. Have fun storming the castle!

Statistics:Posted by ottdmk — Tue Jan 30, 2018 8:24 pm


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2017-11-03T17:57:402017-11-03T17:57:40 http://fasagames.com/forum/viewtopic.php?t=529&p=4331#p4331 <![CDATA[Re: Wind Catcher is a Standard Action?]]>
The Undying wrote:
Fri Nov 03, 2017 1:32 am
Not familiar with that charm, but we usually play out of the core books (guides and companions). What is that out of?
Originally the Theran Empire book, where it was audricously expensive 15 blood magic damage. The one we're using is from the 3E core, which reduced the blood magic damage to 3. Unlike most blood charms which take a day to heal and become active, this this one takes a month, but we ruled a healing potion drops it it to a week. Wings of Fire lets you fly like a Windling (Movement 16) at 1 strain per turn for up to Toughness Step turns.

Normally they're made from fire opals installed in a criss-cross fashion across the user's back, which produce jets of normal yellow-red flame. Stormbreaker wanted to be special and ordered a custom job from a Nethermancer/Elementalist in Claw Ridge.

Statistics:Posted by Lys — Fri Nov 03, 2017 5:57 pm


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2017-11-03T16:28:052017-11-03T16:28:05 http://fasagames.com/forum/viewtopic.php?t=529&p=4327#p4327 <![CDATA[Re: Wind Catcher is a Standard Action?]]>

Statistics:Posted by Telarus — Fri Nov 03, 2017 4:28 pm


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2017-11-03T01:32:512017-11-03T01:32:51 http://fasagames.com/forum/viewtopic.php?t=529&p=4317#p4317 <![CDATA[Re: Wind Catcher is a Standard Action?]]>
Lys wrote:
Fri Nov 03, 2017 12:46 am
If later publications invalidate your character build, it's entirely reasonable that you ask your GM for a chance to rebuild according to new material.
Definitely agree. The weird thing here is that it wouldn't really invalidate it: Gliding Stride would still do what it did before. It's just that there is now a cheaper option for the desired effect. Most knacks (as far as I can recall) don't provide this kind of alternate route to a vanilla talent ability, and so it isn't usually a problem that knack publication happens later.
Lys wrote:
Fri Nov 03, 2017 12:46 am
Also, my preferred fall mitigation and mobility talent is the Wings of Fire Blood charm.
Not familiar with that charm, but we usually play out of the core books (guides and companions). What is that out of?

Statistics:Posted by The Undying — Fri Nov 03, 2017 1:32 am


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2017-11-03T00:46:062017-11-03T00:46:06 http://fasagames.com/forum/viewtopic.php?t=529&p=4316#p4316 <![CDATA[Re: Wind Catcher is a Standard Action?]]>
Also, my preferred fall mitigation and mobility talent is the Wings of Fire Blood charm. It's not as good as Wind Catcher for long drops, but it can easily do the job of Great Leap and Gliding Stride at the cost of being extremely unsubtle. Stormbreaker's is a flat oval disc of white opal set in silver and embeded between her shoulder blades. It projects flames of iridescent multicoloured fire.

Image

Statistics:Posted by Lys — Fri Nov 03, 2017 12:46 am


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2017-11-02T23:50:502017-11-02T23:50:50 http://fasagames.com/forum/viewtopic.php?t=529&p=4313#p4313 <![CDATA[Re: Wind Catcher is a Standard Action?]]>
Mataxes wrote:
Thu Nov 02, 2017 4:06 pm
As written, the only advantages Gliding Stride has over Wind Catcher when mitigating falling damage are: (1) It can be used as a reaction (simple/free action) and (2) It doesn't require a test.
Mataxes wrote:
Thu Nov 02, 2017 4:06 pm
If you're looking for a talent to serve as a way to reduce the damage from accidental falls into pits, off walls, and other such environmental hazards, gliding stride is a better (as written), because the heights aren't likely to be beyond the talent's limits after you get a couple of ranks in, and Wind Catcher doesn't allow you to avoid "accidental" damage.
I'm sorry that there seems to be confusion, but you hit all of my point exactly on the head here. The line between Wind Catcher and Gliding Stride *for fall mitigation* is ability to use the latter as a free action. The no test is kind of a bonus. This makes it unique in its ability to avoid things like pit traps. So, *in vanilla*, if you want this ability, it's Gliding Stride, period. No Gliding Stride access, no free action fall mitigation. Want free action fall mitigation, get access to Gliding Stride and increase the ranks to sufficient level.

The rest of it is just trying to explain why adding a free action fall mitigation could be "bad." I like class-based systems, I like uniqueness amongst tools. ED feels to me like a class-based system where most tools are unique. Gliding Stride is the free action fall mitigation in vanilla. Allowing Wind Catcher to be free action fall mitigation eliminates that uniqueness. It's not "unhealthy" bad, that's not what I'm saying, it's just bad in the sense that it erodes uniqueness.

Finally, as to "why [I'm] hung up" about it, I tried to explain that. Some people get access to both Talents. Some people would get Gliding Stride for the free action fall mitigation. Eliminating the need to buy Gliding Stride for free action fall mitigation in a later publication is disappointing as a player - a Talent Option was unnecessarily burned, and LP was overspent. I get the impression that you are focused on the fact that Gliding Stride is really meant to to do other stuff (the active use), so sharing the secondary effect shouldn't be a big deal. The point I'm trying to get across is that for some (me), it's the secondary effect that's the target, not the primary, and finding out I could've gotten that effect much more easily due to changes added in later publications is disappointing.

ALL of this is do with it what you will. Some of this comes down to "very few people have access to both." I'm saying that there's value in examining how this impacts those who have access to both. Some of this comes down to "games change over time." I'm saying that there's value in examining how this change could cause disappointment. That's it. :)

Statistics:Posted by The Undying — Thu Nov 02, 2017 11:50 pm


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2017-11-02T16:06:392017-11-02T16:06:39 http://fasagames.com/forum/viewtopic.php?t=529&p=4289#p4289 <![CDATA[Re: Wind Catcher is a Standard Action?]]>
The Undying wrote:
Wed Nov 01, 2017 11:56 pm
Keeping the test requirement makes sense, I agree. Why it might not have required a test is to follow the same template as the existing ability to mitigate fall, which does not require a test.
So... you're saying the Wind Catcher knack might not require a test because a different talent (Gliding Stride) doesn't require a test to mitigate falling damage?

I'm sorry, but that doesn't make any sense to me. The point of the knack is not to duplicate the effects of Gliding Stride. It's to expand the use of Wind Catcher (which already mitigates falling damage) so it can be used as a simple/free action.

part of the reason why I don't understand why you're hung up on this overlap is that they already overlap. As written, the only advantages Gliding Stride has over Wind Catcher when mitigating falling damage are: (1) It can be used as a reaction (simple/free action) and (2) It doesn't require a test.

If you're looking for a talent to serve as a way to reduce the damage from accidental falls into pits, off walls, and other such environmental hazards, gliding stride is a better (as written), because the heights aren't likely to be beyond the talent's limits after you get a couple of ranks in, and Wind Catcher doesn't allow you to avoid "accidental" damage.

I don't agree that expanding the use of Wind Catcher to allow that (1) for extra strain, (2) still requiring a test, and (3) additional Legend Points somehow negates any value for Gliding Stride.

Statistics:Posted by Mataxes — Thu Nov 02, 2017 4:06 pm


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2017-11-02T02:25:242017-11-02T02:25:24 http://fasagames.com/forum/viewtopic.php?t=529&p=4282#p4282 <![CDATA[Re: Wind Catcher is a Standard Action?]]> Statistics:Posted by Reciprocity — Thu Nov 02, 2017 2:25 am


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